• No se han encontrado resultados

ANÁLISIS DE LA REGRESIÓN

In document U NIVERSIDAD DE G RANADA (página 177-180)

LA CORRELACIÓN Y REGRESIÓN EN LOS LIBROS DE TEXTO

4.9. ANÁLISIS DE LOS PROCEDIMIENTOS

4.9.3. ANÁLISIS DE LA REGRESIÓN

Penguin Keet Pirate

Short and thickly muscled, this savage warrior might only be half as tall as a man but he looks as though he could tear a dozen of them limb from limb if given the chance. His white and black body lies in stark contrast to the bright green wooden shield he wears on his arm or the red splotches of warpaint he commonly places on his face and beak. When he moves he moves with animal grace and with a deliberate function that takes away any doubt that his savage nature denotes a lack of wisdom. His eyes dart from the possible places attacks could come from, but his calloused hand is never far from his axe.

Captain of the pirate keetship Hullrender, Captain Jarle Redbeak is one of the most feared and hated sailors found on the Neliomi Sea, his red-painted sails having been spotted off the coasts of Fronela and Seshnela

The Less-Ignorable

111

and as far south as Jrustelan waters. Always hell-bent on making others pay for his own deficiencies, Jarle has never thought about anyone’s interests in his life but his own. He just only ever wanted to make others feel powerless – like how it feels to be a keet in a world of Big People. When his enemies were all alone on the open sea, nowhere to run and no one to turn to, he relished how small they felt amidst the expanse of the ocean.

The Hullrender is home to a crew of mostly penguin and seagull keet pirates, a few Fronelan ne’er-do-wells, and his ship’s seer – a waertagi Oceanist named Turoig that swam up to the boat nearly a decade ago.

It was Turoig that fi rst told Jarle about how the Middle Sea Empire had betrayed his people and how they had the power to alter and butcher other peoples’ myths.

So incensed with rage over the audacity of the God Learners’ ambitious schemes he became, the penguin keet immediately told his crew that they had two choices: stay on and sink God Learner ships; or jump off and swim back to shore. One ship’s keet chose the latter and to prove his conviction to the task – Jarle split his skull as soon as his back was turned.

Ever since Turiog opened his eyes, Jarle’s Hullrender has made its living targeting God Learner sea vessels, boarding them to steal anything not bolted down (and some things that are) and sending the ships to Magasta’s Pool. He uses the magical loot and mechamagic artefacts that he finds on the ships to further arm his crew and ship, selling what he cannot use to treacherous pelican merchants back in the keetslands. Oddly enough, Jarle does not keep any of these things for himself. He prefers his bronze axe, sharp beak and iron-capped spurs to anything that some God Learner would forge and he would never taint himself with mechamagic when his own body is what he envisions to be perfection already.

Jarle keeps good relations with several waertagi corsair ships that he occasionally joins on raids and shoreline

attacks, mostly arranged through Turoig’s Oceanist magics. His ship and crew are well armed and well trained, using magic and raw skill to stealthily sail up to the side of a ship and waylay it. Some pirates use archery and spellcraft to deal with their enemies from afar, but Jarle believes in the purity and surety of close quarters combat above all else. When Jarle Redbeak and his crew board your ship, he leaves victorious or he does not leave at all.

Roleplaying with Jarle Redbeak

The captain is a seasoned veteran of seaside combat and a thickly Savage keet. He lives for the thrill of the kill and the rush of chasing down the supposedly ‘superior’

Middle Sea Empire ships, often bragging in portside taverns and drinking halls throughout Fronela’s coast.

He knows that he is already a tremendously wanted criminal and anyone who knows why also knows better than to dare cross the fiery little penguin.

Although he is half as tall as a normal human, he is made of fury and stubbornness. He is very quick to draw his axe and quicker even to sink in it his enemies. Jarle believes that most Big People are against him unless Turvoig stays his hand and dealing with the penguin is diffi cult at best unless the waertagi is around. This is why the Oceanist rarely lets the captain go ashore without him and never for longer than a few days.

Jarle does not like working with anyone but his crew but obviously has to when dealing with something deeper into the mainland. He will generally send a seagull or even Turoig to a port city with a few sacks of God Learner loot to hire someone to do what must be done but they never get to know exactly who is hiring them for fear of agents of the Middle Sea Empire catching wind of when they are to return and possibly trap the Hullrender just off shore. Jarle has been a successful pirate a long time and he is not soon going to make amateur mistakes that would end his oceanic vendetta against the Middle Sea Empire.

112

The Less-Ignorable

In document U NIVERSIDAD DE G RANADA (página 177-180)