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Single Unlock

This is the Character unl

This is the Character unlocker for a single character only. ocker for a single character only. This gives you the This gives you the highest level of control,highest level of control, but may not be practical for games with large amounts of Characters.

but may not be practical for games with large amounts of Characters.

 Name:Name: internal name  internal name for your reference only. for your reference only. Appears on theAppears on the

layout area. layout area.

 Position(x,y):Position(x,y): location on screen.location on screen.

 Rotation:Rotation: the angle the button is on. the angle the button is on.

 Scale(x,y):Scale(x,y): how the image is how the image is scaled. scaled.

 Opacity:Opacity: how transparent the button is. how transparent the button is.

 Stick to Edge:Stick to Edge: button will stay on the edge of the screen when button will stay on the edge of the screen when

scaling is done for different sized screens. scaling is done for different sized screens.

 Click Sound:Click Sound: sound made when pressed.sound made when pressed.

 Release Sound:Release Sound: sound made when button released.sound made when button released.

 Block Touch Through:Block Touch Through: If this button is in front of anotherIf this button is in front of another

button, do NOT pass the touch through to the buttons behind. button, do NOT pass the touch through to the buttons behind.

 Keyboard Key:Keyboard Key: This allows you to add/redeThis allows you to add/redefine a keyboard control. fine a keyboard control. It works the same It works the same wayway

as

as the gathe game-wide me-wide keyboard keyboard controls: controls: refer refer (page(page 82) 82)

Joystick

Joystick

This allows y

This allows you to have ou to have an on-screen jan on-screen joystick. oystick. To create one,To create one, drag the Joystick button from the left onto the game-field.

drag the Joystick button from the left onto the game-field.

Resize and place as appropriate to whatever portion of the Resize and place as appropriate to whatever portion of the screen

screen you want you want the jothe joystick control ystick control to be to be available. available. TheThe following options are available for Joystick:

following options are available for Joystick:

 Position(x,y):Position(x,y): where on screen to place it.where on screen to place it.

 Rotation:Rotation: has no effect.has no effect.

 Scale(x,y):Scale(x,y): determines how big the joystick is.determines how big the joystick is.

 Opacity:Opacity: how transparent the button is.how transparent the button is.

 Sensitivity:Sensitivity: a value of 1 will mean the character will move at the same speed as your finger.a value of 1 will mean the character will move at the same speed as your finger.

A smaller value will see

A smaller value will see less movement. less movement. Eg 0.5 will move at hEg 0.5 will move at half speed, and 2 walf speed, and 2 will move atill move at double your finger speed.

double your finger speed.

 Control Style:Control Style: How the joystick How the joystick will work. will work. Has the following valuesHas the following values::

o

o Absolute:Absolute: you drag your character around the screen. you drag your character around the screen. o

o Relative:Relative: Works like a Works like a standard analogue standard analogue joystick. joystick. The more The more you move from you move from thethe

center position in any direction, the faster you will change to move in that direction. center position in any direction, the faster you will change to move in that direction.

Accelerometer

This control works quite similarly to the on-screen joystick.

The following options are available:

 Position: Has no effect.

 Sensitivity: Default is 1. Lower values are less sensitive and higher values are more sensitive

 – in the say way as for the joystick control.

 Control Style: has these options:

o Absolute: similar to absolute on the joystick control. Moving the device off center

will move the Character to a given location on screen.

o Relative: The more you tilt from the center position in any direction, the faster the

character will change to move in that direction.

 Control Type:

o Move: tilting will move the Character.

o Rotate: tilting will rotate the Character. Tiling up or right will rotate right, and tilting

left or back will rotate left.

 Active Axes:

o Only X: constrained to only X axis (left to right) o Only Y: constrained to only Y axis (up and down) o Both: normal function.

Labels

Labels

To

To add add a a label, label, drag drag the the button button down down the the left left of of screen. You screen. You will will see see the the following following options:options:

 Name:Name: for your reference, only. for your reference, only.

 Position(x,y):Position(x,y): where on screen to place it.where on screen to place it.

 Rotation:Rotation: has no effect.has no effect.

 Scale(x,y):Scale(x,y): determines how big the text is.determines how big the text is.

 Opacity:Opacity: how transparent the text is.how transparent the text is.

 Function:Function:

o

o User Text:User Text: fixed text.fixed text. o

o ScoreScore o

o Start Scene NameStart Scene Name

 Text (if User Text selected):Text (if User Text selected): text to show.text to show.

 World (if Score selected):World (if Score selected): world for score.world for score.

 Score Type (if Score selected):Score Type (if Score selected):

o o DistanceDistance o o PointsPoints o o CoinsCoins 

 Amount (if Score selected):Amount (if Score selected):

o o BestBest o o CurrentCurrent o o TotalTotal 

 Alignment (if Score or Start Scene Name selected):Alignment (if Score or Start Scene Name selected): text alignment text alignment

o o LeftLeft o o CentreCentre o o RightRight 

 Font :Font : which defined font to use. which defined font to use.

 Tracking (User Text only):Tracking (User Text only): adjust the spacing between characters.adjust the spacing between characters.

 Stick To Edge:Stick To Edge: Tick to position text by the edge, instead of floating in the middle.Tick to position text by the edge, instead of floating in the middle.