2. Violencia institucional contra la mujer
2.7. Desarrollo doctrinario de la violencia institucional
abilities: Str 6 Sta — agl 4 dex 3 fgt 6 int 1 awe 3 Pre 5 Powers: Children of the night (Summon Animals 2 (General
Type: Bats, Rats, or Wolves; Horde, Mental Link, Multiple Minions 6 (64 minions))); force field (Impervious Sustained Protection 3, Affects Others and Self); form of Mist (Insubstantial 2);
Mental Powers (Array (30 points), Mind Control (Perception
Range Cumulative Affliction 10 (Resisted by Will; Entranced, Compelled, Controlled)), ae: telepathy (Mind Reading 10), ae: Mind Bolt (Perception Range Damage 7, Alternate Resistance: Will)); Spider-Climb (Movement 1 (Wall-crawling));
telekinesis (Move Object 10); telekinetic flight (Flight 8 (500
MPH)); Undead invulnerability (Immortality 10 (Not When Staked or Beheaded), Immunity 30 (Fortitude), Impervious Protection 7 (Limited―Not Versus Blessed, Magical, or Silver Weapons), Regeneration 5 (Source: Blood)); Vampiric Bite (Weaken Stamina 9 (Resisted by Fortitude), Limited―Drains 1 rank per round, Grab-based)
advantages: Animal Empathy, Attractive 2, Benefit (Well-off),
Connected, Fascinate (Deception, Persuasion), Favored Foe (Vampires), Fearless, Improved Hold, Improved Initiative, Power Attack, Startle, Taunt
Skills: Close Combat: Unarmed 4 (+10), Deception 8 (+13),
Expertise (PRE): High Fashion Model 5 (+10), Expertise: Magic 5 (+6), Insight 6 (+9), Intimidation 9 (+13), Perception 7 (+10), Persuasion 5 (+10), Stealth 9 (+13)
offense: Initiative +8, Unarmed +10 (Close, Damage 6), Mind
Bolt — (Perception Range, Damage 7, Resisted by Will)
defense: Dodge 10, Parry 8, Fortitude —, Toughness 10/7*, Will
10 *Without Force Field.
totals: Abilities 46 + Powers 185 + Advantages 14 + Skills 39 +
Defenses 15 = 289
Complications: dependence: Looker is a vampire and must
feed on blood or weaken. She has permanent telltale bite marks on her neck. Public identity: Looker’s association with the Outsiders and her vampirism has ended her marriage and prevents her from living a normal life. obsession: Looker wants to remove all vampires from the planet.
gained Violet Harper’s body and joins the latest incarnation of the Outsiders. The new Halo is able to access Violet’s memory and personality. At times this evil personality can gain con- trol, represented by the Violet aura. “Violet” is able to access all of Halo’s other powers while projecting the Violet aura. It’s hinted that the Violet aura also has great destructive power, as it was able to destroy a Black Lantern ring.
IndIgo
Indigo is actually Braniac-8 from the far future. She journeys back to the early twenty-first century to ensure that Donna Troy is killed (her continued existence apparently threatens the Coluan domination of “organics” in the future). She cre- ates a cover identity, Indigo, and claims to have come back in time for repairs.
Indigo is initially unaware that she is really Brainiac-8. Arse- nal invites her to join the Outsiders and she gets romanti- cally involved with Shift. Unfortunately, Brainiac-8 soon takes over and attempts to kill the Outsiders and the Teen Titans. Indigo’s personality regains control long enough to ask Shift
inDiGo
pl10 • 266 points
abilities: Str 10 Sta — agl 3 dex 3 fgt 2 int 12 awe 3 Pre 4 Powers: android Body (Immunity 30 (Fortitude), Protection 5,
Regeneration 3); Computer Mind (Communications 5 (Radio), Comprehend 5 (Read, Speak, Understand All Languages, Machines), Quickness 10 (Limited to Mental Tasks)); energy
Blast (Ranged Damage 10); flight (Flight 8 (500 MPH)); force field (Impervious Sustained Protection 10, Dynamic, ae: Magnetic field Perception Range Moved Object 10, Limited to
Ferrous Metals, Dynamic, ae: teleport Teleport 10, Dynamic))
advantages: Accurate Attack, Assessment, Attractive, Diehard,
Eidetic Memory, Fearless, Improved Initiative, Inventor, Well- informed
Skills: Acrobatics 8 (+11), Close Combat: Unarmed 8 (+10),
Expertise: History 4 (+16), Insight 8 (+11), Perception 10 (+13), Ranged Combat: Energy Blast 7 (+10), Technology 5 (+17), Vehicles 4 (+7)
offense: Initiative +7, Unarmed +10 (Close, Damage10),
Energy Blast +10 (Ranged, Damage 10)
defense: Dodge 5, Parry 5, Fortitude —, Toughness 15/5*, Will
10 *Without Force Field.
totals: Abilities 64 + Powers 134 + Advantages 9 + Skills 27 +
Defenses 12 = 266
Complications: Split Personality: Indigo’s personality is a
subroutine of Brainiac-8 and may be overridden at Brainiac-8’s will. Indigo is unaware of this complication. outsider: Indigo simultaneously possesses a child-like sense of wonder and an uncomfortable relationship with modern life that often makes her and those around her uneasy.
Heroes & VIllaIns, Vol. 2
Heroes & VIllaIns, Vol. 2
Heroes & VIllaIns, Vol. 2
Heroes & VIllaIns, Vol. 2
to kill her, which he does by transforming her android body into organic matter.
As Brainiac-8, Indigo gains the ability to transform her body into weaponry. She also has the ability to travel through time, though this is more of a plot point than a power.
Looker
Emily “Lia” Briggs was a timid librarian who was, unbeknownst to her, the last royal descendant of Abyssia, an underground kingdom that her ancestor founded after he gained mental powers from a crashed meteor in 2000 b.C.e. The Abyssians kidnapped and exposed Lia to the meteor fragment, which gave her incredible beauty and mental powers. Katana, a bookseller who happened to know Lia, got the Outsiders to rescue her. Lia, as Looker, joins the team.
Looker’s powers and association with the Outsiders unfortu- nately puts a strain on her marriage and she separates from, and eventually divorces, her husband. Looker pursues a mod- eling career when the Outsiders move to Los Angeles and has a brief affair with Geo-Force.
The opposition leader in Abyssia, Tamira, returns to power and engages Looker in a Rite of Challenge during which Looker loses most of her powers. Lia retires and leaves the Outsiders but later returns to Markovia. She regains her pow- ers during a battle with the vampire Roderick but is also transformed into a vampire. Due to her metahuman blood Looker is initially spared the vampiric aversion to sunlight,
teChnoCrAt
pl10 • 179 points
abilities: Str 8 Sta 6 agl 5 dex 3 fgt 2 int 8 awe 4 Pre 3 Powers: Battlesuit (Removable, -17 points), armor Systems
(Protection 3, Force Field 3, Enhanced Strength 6, Enhanced Stamina 4, Enhanced Agility 3, Flight 8 (500 MPH)); energy Bolt
(Ranged Damage 10*); Sensors (Senses 6 (Infravision, Low-light
vision, Microscopic Vision, Radio, Tracking, Ultravision)); Life
Support (Immunity 10 (Life Support))
*Barron is constantly in the process of updating and
improving his battlesuit. Points allotted to Energy Bolt or other powers may instead be filled with varying weaponry or gadgets as the mood suits him.
advantages: Assessment, Connected, Eidetic Memory,
Evasion, Improvised Tools, Inventor, Power Attack, Tracking
Skills: Acrobatics 3 (+8), Athletics 4 (+12), Close Combat:
Unarmed 10 (+12), Deception 6 (+9), Expertise: Business 6 (+14), Expertise: Science 6 (+14), Insight 6 (+10), Perception 4 (+8), Persuasion 8 (+11), Ranged Combat: Battlesuit Weapons 7 (+10), Technology 6 (+14), Vehicles 8 (+11)
offense: Initiative +5, Unarmed +12 (Close, Damage 8), Energy
Bolt +10 (Ranged, Damage 10)
defense: Dodge 8, Parry 6, Fortitude 10, Toughness 12, Will 8 totals: Abilities 52 + Powers 67 + Advantages 8 + Skills 37 +
Defenses 15 = 179
Complications: Justice: Technocrat has a strong commitment
to justice. Love: Because Halo currently occupies his wife’s body, Technocrat’s has transferred his love for his wife to Halo. She doesn’t feel the same way, which continues to cause awkward situations.
though this exception seems to be weakening. She currently hunts other vampires and has joined the current Outsiders. Looker is extremely powerful due to her vampirism. If you want to use the “classic” Looker, then remove all vampiric traits, reduce her abilities to Str 0, Sta 2, and Fgt 2, and in- crease the protection of her Force Field to 8.
technocrat
Wealthy inventor Geoffrey Barron went to Markovia to sell his latest battlesuit design. Unfortunately, he arrived just as a vampiric coup led by Prince Roderick took over the nation. Geoffrey found himself implicated in the Queen’s murder (who was actually killed by Roderick) and was forced to don the battlesuit in self-defense. He aids the Outsiders in defeat- ing Roderick and joins their ranks.
Geoffrey’s wife Marissa is killed by the same assassin who kills Halo (ironically, Marissa hired the assassin). This initiates a strange romantic triangle, as Halo, who took over Marissa’s body, favors fellow teammate Faust while Geoffrey is still in love with Marissa (who is now actually Halo). When the Out- siders split into two teams, Technocrat and Halo each join a different team, which improves the situation.
Technocrat remains with the Outsiders after the two teams rejoin. He is apparently killed when the hero Breach explodes