PROMOTOR EMPRESA
FECHA Nº ZONA
124. East Wall Pool Hall. Another gang and hoodlum hangout. If you're looking for a fence, thief or con-artist, this is the place. 125. Big Gus's Apartments. A clean, well kept, five-story, brick,
apartment building that contains a tattoo parlor, dentist, barbershop, candy store, and meeting/dance hall. It is a known haven for the
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neighborhood; free of and is also a suspected center for the Guard (half of its 80 apartments are leased by families and members of the
Gus is a bronze-skinned, 20 foot giant from Pal-
ladium with long, flowing hair and impressive He
is a warrior of renown, having defended the city against vampires and demons alike. Principled alignment, hit points 900 (equal to 9 M.D.C.), 9, P.S. 30, P.P. 26, P.E. 28, all others average. Possesses a fabled magic battle-axe from another world that spits M.D.C. lightning bolts (4D6 M.D.), returns on command when
thrown and is seemingly Gus also has a suit of spec-
ially constructed armor (210 M.D.C.). He is gentle with maidens, children and animals; intolerant of vampires, demons, and evildoers. 126. Outdoor playground. A hangout for local children, with slides,
swings and monkey-bars. Big Gus and the Guard keep a vigilant
eye on the little park.
127. North Town Recreation Center. A dilapidated and overcrowded city building that provides two swimming pools, a boxing ring, dance hall, cafeteria, full-size gymnasium, game rooms (ping-pong, darts, etc.), a dozen classrooms (painting, crafts, basket weaving, cooking, dance, sewing, first aid, woodworking, etc.), and meeting rooms.
128. West Star Hotel. An inexpensive and shabby hotel for those who can't afford one of the better hotels. Rooms cost 35 to 60 credits a night; only half have private bathrooms (the 60 credits Security is poor, prostitutes, junkies, and crooks are common guests. 129. The Carmen Movie-Plex. 12 small movie theaters offer a variety
of contemporary films, mostly comedies and adventures. Costs 5 credits.
130. Northwest Bank and Exchange. City operated bank and money exchange. The Psykes use this bank for their laundered money. 131. West Side Men's Club. A seven-story den of iniquity that has
the appearance of being a legitimate men's Facilities include a massage parlor, hair stylists, small library, lounge, bar, a dozen private game rooms (gambling) and meeting rooms (where prostitutes and drugs are available at reasonable The women are clean and attractive (about 30 of them; 50 to 100 credits an hour) and the drugs are of good quality. Owned and operated by the Psykes.
Thirty Psykes gang members have lavish living quarters on the
upper floors, as well as private offices.
132. Mind Games Shelter. A large, three-story place of psionic enter- tainment. The surroundings are richly decorated in expensive mater- ials and There are a few large meeting rooms for group involvement and twenty smaller rooms for individuals and groups of four or five. Services include hallucinogenic drugs (300 credits for 1D4 hours of hallucinations), psionic tests of combat (200 to 1200 hypnotic suggestion (200 credits per suggestion),
transmission (300 sensory deprivation via bio-man-
ipulation and telekinesis (temporarily while
being suspended in air, made to fly, spin, 1000 credits), bio- manipulated masochism (300 credits), mind bond (10,000 mind wipe (erasure of painful memories, dangerous information,
3000 to credits), psionic healing to 1000 credits, no psychic surgery), and magically induced illusions and metamor- phosis (5000 to 10,000 credits). Certainly a place for those with exotic and decadent tastes.
The owner is a sadistic, 10th level mind melter by the name of Cyril He loves to subject people to pain, terror and strange experiences. He has delusions of grandeur and toys with the idea of attempting to usurp the leadership of the However, for the moment, he has decided that he has more freedom as a lesser gang member, and freedom to do what he wishes is all-important to this madman. Diabolic, I.Q. 18, 17, M.E. 24, P.B. 15, all others average. Psionics of note: 245 empathy, sixth sense, summon inner strength, nightvision, alter aura, bio-manipu-
lation, transmission, hypnotic suggestion, mentally possess others, mind wipe, mind bond, shield, telekinetic force field, telekinesis (super), and
Anna a miscreant, ninth level, ley line walker who
was declined membership to the Guild for the Gifted, is Cyril's partner and companion. Her specialty is magic, sickness, curses, and metamorphosis (knows all). She has a vendetta against the Guild for the Gifted and she and Cyril often embarrass and antagonize its members. Anna is easily as cruel and arrogant as Cyril and enjoys taking (and pulling off) high risks. I.Q. 15, M.A. 20, M.E. 14, P.B. 18, all others average. Minor psionic: 65 presence sense and astral projection.
Both Cyril and Anna are valued members of the although a bit uncontrollable at times.
Mind Games employs two sixth level mind melters, four third level mind melters, and two fifth level mystics; all are of miscreant alignment and enjoy their high paying jobs. Half are members of the Psykes. They also employ six six female helpers and 10 male assistants.
133. The Golden Arm — Body-Chop-Shop. A fairly clean, well
managed Offers brand new cybernetic implants at a 30%
discount and basic bionic augmentation (partial conversion) at a 20% discount. Certain special (basic/common) cybernetic items are reduced to 50% due to the shop's war with the body-chop-shop across the street. Owned by the Psykes.
134. The Ultra-Man — Body-Chop-Shop. A good quality facility, nearly identical to #133 except that it is owned by and operated by the Black Market.
135. Mama's Boarding House. An old, four-story school turned into a boarding house. No private bathrooms, two communal
rest-rooms on each floor, no showers or bathtubs. Rooms are large and clean. Only 45 credits a night. A total of 36 rooms, plus shabby lounge and dining hall (serves soups, stews, bread and salads at 8 credits a Security is poor.
136. The Lonely Rider Bathhouse. A two-story building that provides bathing facilities for travelers; used primarily by wilderness scouts and the homeless. A 20 foot swimming pool is a giant communal bathtub (water is scuzzy, only 5 six large communal showers (segregated male and female areas, 8 credits), and 40 private bath- rooms with tub and shower (20 credits per half-hour).