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44. __ FIRMA(S) Y FECHA

In document Parque Nacional Guanahacabibes Cuba (página 53-114)

Some of the worst monsters in the known galaxy can’t be contained in ordinary prisons. As the Argonites have learned to their dismay, even the most secure prison can be breached, and some criminals are clever enough, or savage enough never to be caught. A new assortment of monsters for your Galaxy Command campaign is presented below.

1. Argonite Wraith Zoner (CR 8) 2. Black Sun Elite (CR 4) 3. COP-Bot 35X (CR 6)

4. MURDER-Bot 2727 (CR 12) 5. Orpakan Spinegrinder (CR 5) 6. Shipbreaker (CR 10)

7. Spacehulk Raider (CR 6)

Argonite Wraith Zoner (CR 8) Medium Undead (Incorporeal) Init +3; Senses Darkvision 60 ft Aura Chilling Aura 10 ft

(1d6 Cold damage, no save)

Languages Argonite

AC 18, touch 18, flat-footed 15 (+3 DEX, +5

Deflection)

hp 8d12 (52 hp)

Immune Undead Immunities, Physical Damage (Incorporeal)

Fort +6, Ref +5, Will +7 Speed Flight 40 ft (perfect)

Melee +7 melee touch (1d6 slam plus energy drain) Melee Space 5 ft x 5 ft.; Reach 5 ft.

Base Atk +4; Grapple: n/a

Atk Options +7 melee touch (1d6 slam plus energy

drain) or

+7 ranged touch (2d6 (3d6 in shadow) fire damage, 60 ft max range, Black Laser Vision)

Abilities STR - DEX 17 CON - INT 12 WIS 15

CHA 18

Feats Point Blank Shot, Combat Reflexes Skills Hide +20, Move Silently +22, Intimidate

+12, Knowledge (technology) +6

With the destruction of the planet Argos, most portals to the Wraith Zone were lost forever, trapping thousands of criminal souls on the time lost void of the Astral Plane. Trapped in a prison from which there is no escape, these dangerous alien criminals eventually succumbed to madness, evolving into some new form of existence.

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Only the strongest willed Wraith Zoners are able to manifest fully in our reality, and only then as a ghostly visitor. They resemble an Argonite, but are translucent, like a hologram. As the Argnoites typically exiled their criminals in the nude, so as not to waste even the most minor resources, their nude bodies are wreathed in shadows. Parts of their flesh seem to distort, shot with static or distorted like a low rez hologram. Argonites move jerkily, as if creatures in real-space are only seeing half of every movement. A Wraith Zoner’s eyes are horrible, blank pinpricks in their maddened faces.

Energy Drain (SU): Deprived of normal

sources of cellular energy, a Wraith Zoner who escapes dimensional confinement feeds on the life energy of living creatures to survive. A creature damaged by the Wraith Zoner’s slam gains one negative level, and the character must succeed at a DC 16 FORT Save 24 hours later to regain the lost level. Unlike traditional forms of energy drain, a Wraith Zoner’s energy drain can affect Constructs, such as Manifold and Star Droid player characters, not to mention most forms of combat robot.

Each level drained allows the Wraith Zoner to instantly recover 1d6 HP.

Techno Drain (SU): A Medium or smaller

non-sentient mechanical device touched by the Wraith Zoner must succeed at a DC 16 FORT save or have its fuel supply or batteries consumed. Mechanical devices with regenerating or unlimited power supplies are shut down for 1d4 minutes after being touched by a Wraith Zoner. The creatures typically use this ability to drain lasers and other energy weapons to prevent their prey from fighting back.

Black Laser Vision (SU): A Wraith Zoner

can fire a beam of black lightning from its eyes. As a ranged touch attack, the Wraith Zoner can target any creature within 60 ft, inflicting 2d6 points of fire damage on a successful hit. If the Wraith Zoner is an area of poor or worse illumination when firing the laser, the damage inflicted is 3d6 points of fire damage on a successful hit.

Black Sun Elite (CR 4) Medium Humanoid

Init +3; Senses Darkvision 60 ft, lowlight vision,

Blindsense 60 ft

Languages Galactic Common, Reptid, one other of

choice

AC 21, touch 13, flat-footed 18 (+3 DEX, +8

equipment)

hp 5d8+10(33 hp)

Fort +3, Ref +6, Will +3 Speed 40 ft

Melee + 6 melee (1d6+3 bludgeoning + stun 1d4

rounds, DC 14 FORT negates)

Melee Space 5 ft x 5 ft.; Reach 5 ft. Base Atk +3; Grapple +6

Atk Options + 6 melee (1d6+3 bludgeoning + stun

1d4 rounds, DC 14 FORT negates)

Or +6 ranged Radion Rifle (3d6 force + heavy irridation/1 round, 250 ft range increment, 19- 20)

Or Close Barrage (4d6 fire, 30 ft radius, REF DC 16 half)

Abilities STR 16 DEX 17 CON 14 INT 12

WIS 14 CHA 13

SQ Black Mercy

Feats Personal Firearms Proficiency, Advanced

Firearms Proficiency, Heavy Armor Proficiency, Far Shot, Point Blank Shot

Skills Hide +8, Knowledge (business) +2, Knowl-

edge (tactics) +3, Intimidate +6, Move Silently +8

Possessions Nightvision Goggles, Tactical Armor,

Radion Rifle, 2-3 energy pistols of choice

Black Sun Elites are mafia super-soldiers bred specifically for combat and trained since infancy to protect the Council of Crime. These elite soldiers have had all human emotion beaten out of them and replaced with cold professionalism. Instantly recognizable in their sleek brown and ebony armor, Elites are equipped with the best weapons blood-money can buy. Elites are always drawn from humanoid stock, and are cloned from the genetic material of the Space Mafia’s most notorious capos. Off duty, they are allowed the run

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of any Mafia pleasure dome in the cosmos, but are always ready for action at a moment’s notice.

The Black Sun Elite presented here is the weakest version of the class, suitable for a junior fire-team member, fresh from the clone banks. Older and more experienced Elites usually chose Strong Hero, Fast Hero, Gunslinger, Soldier, Helix Warrior and Silencer levels, and many of the oldest can boast shockingly high total character levels.

Sensor Cowl (EX): An

advanced sensor system is built into their uniform, providing the Elite with Blindsense in a 60 ft radius. He does not have to make Spot or Listen checks to notice con- cealed adversaries within this radius.

The Sensor Cowl also visually indicates how much damage a creature in his field of vision has sustained, and the creature’s remaining HP total. The Elite will always concentrate firepower on wounded adversaries, trying to finish them off.

Black Mercy (EX): Black Sun Elite

commandoes are trained to finish off wounded foes, since a wounded man with a gun can kill you just as easily as a healthy man can. The Elite receives a +2 competence bonus on ranged attack and ranged weapon damage rolls made against a creature at less than half its maximum HP total.

Stun Knuckles (EX): A system wired into

the Elite’s gauntlets inflicts a taser-like electrical charge on a successful punch. In addition to dam- age, any creature struck by the Elite must succeed at a DC 14 FORT save or be stunned for 1d4 rounds.

Close Barrage (EX): Using the laser

pistols built into his Combat Gauntlets, the Elite can unleash an omni-directional barrage against all enemy creatures within a 30 ft radius that inflicts 4d6 points of fire damage (REF DC 16 half).

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Galaxy Command COP-Bot 35X (CR 6) Large Construct

Init +0; Senses Darkvision 60 ft

Languages Understands Galactic Common AC 19, touch 9, flat-footed 19(-1 size, +10

natural)

hp 6d10 +20 (53 hp); DR 5/-

Immune Construct Immunities, Electricity Fort +2, Ref +2, Will +3

Speed 50 ft

Melee +10 melee (2d4+6 bludgeoning, stomp) Melee Space 10 ft x 10 ft.; Reach 5 ft

Base Atk +4; Grapple +14

Atk Options +10 melee (2d4+6 bludgeoning,

stomp)

Or Glue Gun +4 ranged touch (10 ft reduc- tion in landspeed)

Or two Pain Laser +4 ranged (1d6 fire plus nausea (DC 12 + damage inflicted) negates 100 ft max range)

Abilities STR 22 DEX 10 CON - INT - WIS 14

CHA 1

SQ Construct Immunites

COP-Bots are large, nonhumanoid walking tanks used as prison guards and crowd control devices by Galaxy Command. They are a common sight on X-Series Penal Colonies and at the Black Brig, where they patrol the grounds and interact directly with prisoners. The main body of the droid is the size of a small hovercar, and it walks on a nimble pair of chicken-like artificial legs.

A pair of spindly robotic arms protrude from its thorax. A trio of cameras set into its upper torso plating give the droid a friendly appearance, which

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In document Parque Nacional Guanahacabibes Cuba (página 53-114)