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CONTEXTUALIZACIÓN Y

I.1 CONTEXTUALIZACIÓN

I.1.2. Contextualización de las obras

I.1.2.1 La Fantasía

Overlord Sindel is a Deevil Beast who has a huge following and is fast becoming one of the more popular Deevil Overlords among the Lords of Dyval. His history goes far back to a time be-fore the Minion War even started. Sindel has always been a par-ticularly aggressive and power-hungry Beast. Prior to the war, he had his own elite force of 10,000 minions, plus an army of mor-tals culled from the worlds he would conquer one after another in the name of Dyval. When the Minion War erupted, he was sum-moned to help defend Dyval itself, but under the incompetent and lazy Regent Grizza. Grizza liked to give orders from the rear and never once engaged in battle. Worse, his sense of military strat-egy and tactics was virtually nil. Sindel followed orders and

de-fended Dyval as best he could under the circumstances. When the demons were finally repelled, he and a small retinue of Deevils from his own elite forces set out after their commander, already proudly reporting his success to the Deevil Lords. In what many Deevils would consider an insane risk, Sindel and his retinue en-tered the Tower Grim where Regent Grizza was giving his report – and Sindel put a blade through his heart right in front of the Supreme Deevil, Sahtalus and the other Deevil Lords. There was a minor scuffle with the Beast’s compatriots, but it was short and fleeting. Sindel was about to receive the wrath of Sahtalus when Lady Hel, wife of Sahtalus, intervened on his behalf. She spoke of his courage and battle prowess and how it was he – though hamstrung by Grizza – who forced the demons back to Hades.

Lady Hel, who had been observing Sindel for some time, also told the Deevil Lords of the value Sindel would bring them if he was allowed to remain an independent commander and could be given the title and power of Overlord. After further discussions with Sindel and the Lords of Dyval, they offered Overlord Sindel a true opportunity to prove himself. After all, Megaversal war was imminent, and good leaders were at a premium.

Since that day in Grim Mortis, Overlord Sindel has sworn his personal allegiance to Lady Hel, and she has seen fit to reward him for his loyalty and his subsequent victories in her name. With her power, she altered Sindel, giving him the ability to turn into living steel (more M.D.C.). It is a gift that has saved Overlord Sindel’s life countless times from his enemies on the battlefield and assassins sent by envious rivals.

Overlord Sindel’s true motives are unknown to all, except per-haps Lady Hel. He has taken a fancy to the Lady and despite her marriage to Sahtalus, the Deevil Beast has been bold enough to try and court her. Lady Hel finds his advances amusing, for now, but nothing more. Rumors abound that Overlord Sindel plans to take Rifts Earth, and then challenge Sahtalus for the hand of Lady Hel and the throne of Dyval.

True Name: Sin’Jii Sagshupah Alignment: Diabolic.

Attributes: I.Q. 17, M.E. 20, M.A. 20, P.S. 34(54), P.P. 20, P.E.

22, P.B. 14, Spd running 28 (14), Flying 110 (75 mph/120 km). Attributes in parentheses are when Overlord Sindel is transformed into his metal persona.

Size: 18 feet (5.5 m), and weighs three tons, but increases to five tons when transformed.

Age: Effectively Immortal.

M.D.C.: 484 (1,284). He gains 800 M.D.C. when he turns to steel. (In S.D.C. settings Overlord Sindel has 200 Hit Points, 152 S.D.C. and A.R. of 15 which increases to 852 S.D.C. and an A.R. of 17 when he turns to metal.)

Horror Factor: 15, 17 when transformed to steel.

P.P.E.: 422

Disposition: Sindel is a cocky and arrogant warrior who lives by his wits and his sword. He settles for nothing less than perfec-tion from himself and his troops. He will not ask others to do things that he is unwilling to do himself, leads by example, and is always found on the front-line with his troops. He is daring on the battlefield, but his choices are calculated risks, not crazy antics. He seldom sees himself as being wrong, even when he is, and never accepts defeat easily. He considers tacti-cal retreats to be minor setbacks or isolated instances where he failed to account for a particular variable. Rest assured, he will seek a rematch and revenge with an eye toward victory.

Over-lord Sindel is a Beast who holds a grudge and never forgets the face of anyone who gets the upper hand on him, making him a lasting and vengeful enemy. Note that he always underesti-mates humans.

Natural Abilities: As per the Beast, and more. Supernatural P.S.

and P.E., winged flight, unlimited altitude (can fly in outer space), breathe without air, impervious to cold (no damage from natural cold, half for magic-based cold attacks), resis-tant to fire (half damage), nightvision 120 feet (36.6 m), see the invisible, dimensional teleport 92%, magically knows all languages 92%, Bio-Regenerates 4D6 M.D.C. once per melee round, and completely regenerates lost limbs or horns in 96 hours.

Metamorphosis: Humanoid or Bull at Will (special): A Beast can transform into a plain looking male or average fe-male mortal. This mortal facade is always ordinary looking (maximum P.B. is the same as the Beast’s own). In the alterna-tive, the Beast can turn into a massive bull with a red-brown hide, 50% larger than the largest ordinary bull. As a bull, the Beast’s running Spd is tripled.

Metal Behemoth (special): His gift from Lady Hel is the ability to alter his physical structure to that of steel, which gives him an extra 800 M.D.C.! When transformed, he is a metal behemoth with increased strength, almost indestruc-tible. This transformation can be attempted in any form he chooses, Beast, human or bull.

Summon Deevils (special): His final gift from Lady Hel is the ability to summon 1D6 Deevils or one Beast to serve as a minion once per day.

Skills of Note: Animal Husbandry 96%, Anthropology 98%, Barter 98%, Climbing 98%/98$, Detect Ambush 98%, Detect Concealment 93%, Dowsing 98%, Gymnastics, Horseman-ship: Exotic Animals 98%/98%, Intelligence 89%, Interroga-tion 93%, Land NavigaInterroga-tion 98%, Literacy: Dragonese/Elf and American at 96%, Lore: Demons & Monsters 98%, Math: Ba-sic 96%, Military Etiquette 96%, Military Fortification 88%, Play Musical Instrument: String/Guitar 75%, Pilot Hover Craft (Ground) 98%, Prowl 83%, Recognize Weapon Qual-ity 98%, Swimming 98%, Wilderness Survival 98%, W.P.

Archery, W.P. Axe, W.P. Energy Rifle, W.P. Pole Arm, W.P.

Spear, and Paired Weapons.

Vulnerabilities/Penalties: As per all Beasts, plus the following:

When transformed into steel, Overlord Sindel’s speed is re-duced by half, plus he cannot cast any spells while in metal form! A serious limitation, the metal interferes with his magic and completely negates its power. He must transform back to his flesh-and-blood state in order to cast any spells. Also, re-gardless of which state he is in, he takes double damage from Rune and Holy Weapons.

His lust for Lady Hel may also be considered a vulnerabil-ity. If she should reject him in any way he is likely to take his army and leave the war altogether, or try to fight and kill Sahtalus to win her over once and for all. He just doesn’t want to accept that the Lady appreciates his military prowess but has no interest in a relationship with him.

Sindel’s arrogance always causes him to grossly underes-timate humans and most mortal foes. He NEVER learns from defeats or hard-fought battles at their hands. This is a tremen-dous flaw that could lead to defeat after defeat on Rifts Earth;

something Sindel has never experienced.

Experience Level: 12th level.

Psionic Powers: None.

Magic Knowledge: Knows all spells from levels 1 to 4 plus Ag-ony (20), Animate & Control Dead (20), Armor Bizarre (15), Ballistic Fire (25), Banishment (65), Blight of Ages (600), Call Lightning (15), Calling (8), Circle of Flame (10), Death Curse (Special), Desiccate the Supernatural (50), Domination (10), Energy Disruption (12), Escape (8), Fire Ball (10), Fire Blossom (20), Heal Wounds (10), Life Drain (25), Lightblade (20), Lightning Arc (30), Minor Curse (35), Negate Magic (30), Power Bolt (20), Realm of Chaos (70), Spinning Blades (20), Steel Rain (360), Sub-Particle Acceleration (20), Vicious Circle (350) and Wind Rush (20).

Attacks per Melee: Nine.

Mega-Damage: As per Supernatural P.S. of 34: 5D6+19 S.D.C.

on a restrained punch, 4D6 M.D. on a full strength punch or kick and 1D4x10 on a power punch or kick. When trans-formed, P.S. increases to 54: 1D6 M.D. on a restrained punch, 1D6x10 M.D. on a full strength punch or kick, and 2D6x10 M.D. on a power punch or kick.

Running ram attack in humanoid or bull form does 1D6x10 M.D., but counts as two melee attacks and has a 01-86% like-lihood of knocking down opponents weighing less than 6,000 pounds (2700 kg). Victims knocked down lose initiative and two melee attacks.

Bonuses (all): +2 to initiative, +9 to strike, +7 to parry, +7 to dodge, +6 to pull punch, +4 to roll with fall/impact, +10 to save vs Horror Factor, +7 to save vs magic, +6 to save vs psionics and +3 on Perception.

Allies and Alliances: Lady Hel is his biggest supporter, plus he has a crush on her that is quickly turning into delusion. Over-lord Sindel has little interest in the Minion War. Sure, he can smash in some demon heads and take what he wants, but he is doing it all for Lady Hel.

Enemies: There are members in Overlord Sindel’s own faction who were once loyal to Regent Grizza whom he slew in a justi-fied rage. Many of Grizza’s Deevils had better positions under the Regent and did not have to work nearly as hard as they do now, and resent Sindel for it. They also know of Sindel’s lust for Lady Hel and will try and use that against him when the time comes. Overlord Sindel has a long-standing rivalry with Overlord Shard, and the two are often competing for the same prize. In this case, it is defeating the demon hordes on Rifts Earth and conquering the planet in the name of Dyval. Sindel intends to triumph over Shard, especially now that he hears Shard is a lunatic and coward who does not deserve success.

Weapons and Armor of Note: Overlord Sindel carries a mas-sive Rune Battle Ax called Deceiver. Deceiver has the capa-bility to transform from one weapon to another. In total, it can assume the attributes of three melee weapons (typically something that fits its user’s W.P.s). With Overlord Sindel, the weapons are a Battle Axe, Pole Arm and Spear. The trans-formation from one weapon to the other counts as one melee attack/action. Does the same damage regardless of its shape.

The transformation keeps most opponents off balance. Note:

The Deceiver can also transform itself into any stringed musi-cal instrument to completely hide its true nature. Because Sin-del enjoys music, when Deceiver transforms into a battle axe, its handle is that of an electric guitar, which baffles some

op-ponents. Because of this, Overlord Sindel has learned to play the guitar and sometimes plays music for the troops.

When Sindel faces a foe they should make a saving throw vs magic of 14. On a failed save, the opponent is -2 to parry or dodge any attacks from Deceiver. This is because it seems to change from one weapon to another and defenders do not know if they are parrying an axe or the thrust of a spear or a pole arm. Deceiver has the standard eight Rune Weapon at-tributes and is Miscreant in alignment. Damage: 6D6 M.D. re-gardless of the weapon’s form. Deceiver is also a Soul Drinker and must consume at least one soul per week or its M.D. drops by 1D6 until it inflicts a mere 1D6 M.D. and spells cannot be cast. Spells: It can cast the following spells three times each per day: Aura of Power (4), Multiple Image (7), Horrific Illu-sion (10), and Horror (10).

As for armor, Overlord Sindel does not need any, he just turns to steel.

Money: Overlord Sindel has conquered many dimensions, even before the Minion War. It is rumored that he has over 100 mil-lion credits worth of treasure hidden away and is worshiped like a god in some places.