TM & © 1993 TSR, Inc. All Rights Reserved.
12th Level Human Fire Mage STRENGTH: 17 DEXTERITY: 16 CONSTITUTION: 15 INTELLIGENCE: 18 WISDOM: 14 CHARISMA: 16 ARMOR CLASS: 2
THAC0: 16 (15 with Dexterity bonus) MOVEMENT: 12
HIT POINTS: 48
ALIGNMENT: Neutral evil
SPECIAL ATTACKS: Spells, magical items; poisoned weap- ons; fire spells inflict +1 pt of dmg/die SPECIAL DEFENSES: +6 saving throw bonus vs. fire attacks; suffers -2 pts of dmg/die from fire attacks (mm. 0/die)
MAGIC RESISTANCE: Nil SIZE: 62
Equipment: wand of the sun (66 charges*), ring of genie summoning (see below), sash of fire resistance (*), firestarter (*), bracers of defense AC 4, red kiffiyeh, fireproofed white aba with deeppockets containing spell components, traveling spellbooks, six smoke spheres (*), four greek fire projectiles (*), potion of extra-healing, philters of glibness and love, vial of Starellas aphrodisiac, two poisoned jambiyas (type D), and 12 poisoned throwing darts (type O).
Physical Description: Jamal appears to be a strong, handsome man in his early twenties, with short black hair and dark, captivating eyes. He is well over four decades old, but has imbibed a few potions of longevity to preserve his youthful and handsome appearance. He always speaks in a calm, reasonable tone and has a disarming smile. Jamal proudly wears the traditional white aba, red brocade sash, and red kiffiyeh of the Brotherhood of True Flame.
Background: As a youth, Jamal always admired fire for its harsh, deadly beauty. When he studied magic at the universities in Qadib, it was natural for him to specialize in fire magic. Jamal has always considered himself devastatingly handsome and prized himself for his ability to captivate women. Not content simply with bewitchmg single ladies, Jamal felt challenged by the task of seducing the more tightly guardedand supposedly more virtuouswives of young mages in Qadib. His affairs were usually detected, but Jamal easily destroyed the jealous husbands in the sorcerous duels that inevitably resulted, often in full view of the unfaithful wife. With his nasty rep- utation, it was not long before the Brotherhood contacted Jamal.
Jamal has found his association with the Brotherhood a rewarding experience. Soon after he joined, the Grandmaster of the order, a mysterious figure known only as the Bonfire, gave Jamal a magical ring which commands the war-monger tasked genie Khaizuran. The Bonfire asked Jamal to take control of a stronghold near the Fur- rowed Mountains in the Brotherhoods name and use the fortress as a staging ground for military action in the Haunted Lands and Free Cities. Jamal easily cleared the strategically-located desert castle of its monsters with Khaizurans assistance, and renamed the structure Krak al-Niraan, meaning Castle of Fire.
The Bonfire has given Jamal complete dominion over the Broth- erhoods military forces which are stationed in Jamals stronghold and include a formidable horde of battle-hardened mercenaries, nas- nas, and deadly holy slayers of the flamedeath fellowship. He has
recently cultivated a friendship with the merchant Yodfah (described on another NPC sheet), who has proved useful in Jamals plans of conquest.
The wizard is advised in all military matters and devious schemes by his tasked genie, Khaizuran, who knows exactly how to flatter his masters vanity and thirst for power. The genie lives to inspire war, and in Jamal has found a perfect tool to his lifes purpose. Khaizuran is short and heavily muscled. He wields a scimitar of wounding named Tears of Eternity.
Khaizuran, a warmonger tasked genie: Int Exceptional (16); AL LE; AC 4; MV 12; HD 7; hp 50; THAC0 12; #AT 1; Dmg 1-8 +5 (magic scimitar); SA spells (cloak of bravery, suggestion, and enchanted weapon 2/day, fear and remove fear at will); SD Raise morale; SZ M (51); ML 18; AQ MC; XP 1,400.
Role-playing Notes: Jamal is an Arabian Don Juan with a taste for military conquest. Underneath his polite, charming facade lies a cunning and utterly evil personality. Nothing brings him more plea- sure than the corruption of the innocent. If a beautiful woman will not respond to his advances, he uses a charm spell or one of his magic potions to win her affection. Jamal grows bored with his trophies quickly, and then abandons them, slaying any rivals with ruthless efficiency.
Haroushin
9432rM & © 1993 TSR, Inc. All Rights Reserved.
8th Level Human Ethoist Priest STRENGTH: 12 DEXTERITY: 9 CONSTITUTION: 13 INTELLIGENCE: 18 WISDOM: 17 CHARISMA: 12 ARMOR CLASS: 8 THAC0: 16 MOVEMENT: 12 HIT POINTS: 29
ALIGNMENT: Lawful good SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Spells (see below) MAGIC RESISTANCE: Nil
SIZE: 511
Equipment: ring of protection +2, silver holy symbol worn as a medal- lion, staff, slippers, ceremonial dolman of Zannite clergy with large pockets (containing a magnification lens, small telescope, prism, purse, gem of seeing, and potions of extra-healing and flying).
Physical Description: Haroushin is a soft, pudgy man in his early thirties, with skin as pale as a womans from spending so much time indoors at the public library in the Mosque of Zann. Haroushins clothes are disheveled, his beard unshaven, and his hair is in dire need of a barber.
Background: Haroushin has loved books since his early childhood, so perhaps it was natural for him to join the priesthood of Zann when he reached his majority. Haroushin has spent his whole life reading, it seems, and his advancement in the priesthood has suf- fered for it. He has no patience for priestly politics: he only cares about books and his historical research.
Role-playing Notes: Haroushin will always be encountered in Muluk, though he may send messengers to distant cities to recruit adventurers for his expeditions, which are officially sponsored by the Mosque of Zann.
In private, the librarian always appears rushed and absent- minded. His discourse is rambling and he frequently looks out a win- dow or at the floor when talking with someone. When the subject of ancient texts or languages comes up, however, his eyes widen with delight and his voice becomes empassioned. Haroushin has an incorruptible pure heart dedicated to the pursuit of knowledge and research.
Though somewhat lacking as an adventurer, Haroushin is an unparalleled scholar and linguist. He has turned down several presti- gious appointments in the great universities of Huzuz and Qadib because of his loyalty to his high priest, the library under his care, and the city of his birth. He is a master in the subjects of astrology, engineering, mathematics, literature, and priestly spellcraft. He has the knowledge of a sage in the subjects of Muluks and Zakharas ancient secular and religious history. In addition, Haroushin is fluent in many ancient and esoteric languages, including Old Anwahran (used only in Muluks ancient historical texts), Ancient Salamic (a dead language employed by some priests before the Enlightenment), Common (a heathen tongue spoken only by unenlightened visitors to the Land of Fate), and the ancient languages of Nog and Kadar. He can speak the common languages of genies and giants as well. With this impressive scholarly background, Haroushin is one of the most distinguished head librarians in the Zannite public libraries of Muluk.
Haroushin rarely goes adventuring anymore, as the responsibili- ties at the library and his research are too demanding. However, he is regularly in need of a good partys services, as his research fre- quently uncovers the location of ancient ruins, artifacts, and trea- sures. He is known to pay generously for the recovery of ancient texts and writings of historical significance.
Haroushin is not a warrior, and though he is proficient with a staff, there is a 50% chance he has misplaced or forgotten his some- where in the library. He typically memorizes the following spells: cure light wounds, command, detect magic, detect evil, protection from evil; augury, enthrall, know alignment, silence 15 radius, withdraw; cure serious wounds, dispel magic, locate object, speak with dead; detect lie, divination, tongues.