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CHAPTER 10 E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS AND BUSINESS MODELS

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CHAPTER 10

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ELECTRONIC COMMERCE:

DEFINITIONS AND CONCEPTS

electronic commerce (EC)

The process of

buying, selling, or exchanging

products, services, or information

via computer

e-business

A broader definition of EC that includes not

just the buying and selling of goods and

services, but also

servicing customers,

collaborating with business partners, and

conducting electronic transactions

within an

organization

(3)

ELECTRONIC COMMERCE:

(4)

ELECTRONIC COMMERCE:

DEFINITIONS AND CONCEPTS

Pure Versus Partial EC

brick-and-mortar (old economy) organizations

Old-economy organizations (corporations) that perform their primary business off-line, selling physical products by means of physical agents

virtual (pure-play) organizations

Organizations that conduct their business activities solely online

click-and-mortar (click-and-brick) organizations

Organizations that conduct some e-commerce activities, usually as an additional marketing channel

(5)

ELECTRONIC COMMERCE:

DEFINITIONS AND CONCEPTS

Interorganizational information systems (IOSs)

Communications systems that allow routine transaction processing and information flow between two or more organizations

Intraorganizational information systems

(6)

THE ELECTRONIC COMMERCE FIELD:

CLASSIFICATION, CONTENT, AND HISTORY

EC IS CLASSIFIED BY THE NATURE AND

DIRECTION OF TRANSACTIONS AND

INTERACTIONS

business-to-business (B2B)

E-commerce model in which all of the

participants

are businesses or other organizations

business-to-consumer (B2C)

E-commerce model in which

businesses sell to

individual shoppers

e-tailing

Online retailing, usually B2C

(7)

THE ELECTRONIC COMMERCE FIELD:

CLASSIFICATION, CONTENT, AND HISTORY

business-to-business-to-consumer (B2B2C)

E-commerce model in which a

business provides

some product or service to a client business that

maintains its own customers

consumer-to-business (C2B)

E-commerce model in which individuals use the

Internet to

sell products or services to

(8)

THE ELECTRONIC COMMERCE FIELD:

CLASSIFICATION, CONTENT, AND HISTORY

intrabusiness EC

E-commerce category that includes all internal

organizational activities that involve the

exchange of goods, services, or information

among various units and individuals in an

organization

business-to-employees (B2E)

E-commerce model in which an organization

delivers services, information, or products to its

individual employees

(9)

THE ELECTRONIC COMMERCE FIELD:

CLASSIFICATION, CONTENT, AND HISTORY

consumer-to-consumer (C2C)

E-commerce model in which

consumers sell

directly to other consumers

collaborative commerce (c-commerce)

(10)

THE ELECTRONIC COMMERCE FIELD:

CLASSIFICATION, CONTENT, AND HISTORY

e-learning

The online

delivery of information for

purposes of training or education

e-government

E-commerce model in which a

government

entity buys or provides goods, services, or

information from or to businesses or

individual citizens

(11)

Digital market effects:

Decreased information asymmetry

Reduced search costs and transaction costs

Increased dynamic pricing

Increased price discrimination

Stronger network effects

More disintermediation

(12)

THE BENEFITS OF DISINTERMEDIATION TO THE CONSUMER

The typical distribution channel has several intermediary layers, each of which adds to the final cost of a product, such as a sweater. Removing layers lowers

the final cost to the consumer.

CHAPTER 10 BY: S. SABRAZ NAWAZ

(13)

Digital goods

Goods that can be delivered over a digital network

 E.g. Music tracks, video, software, newspapers, books

Cost of producing first unit almost entire cost of

product: marginal cost of 2nd unit is about zero

Costs of delivery over the Internet very low

Marketing costs remain the same; pricing highly

variable

Industries with digital goods are undergoing

revolutionary changes (publishers, record labels,

(14)

UNIQUE CHARACTERISTICS OF E-COMMERCE

(15)

Why e-commerce is different

8 unique features

1.

Ubiquity

Internet/Web technology available everywhere:

work, home, etc., anytime.

Effect:

 Marketplace removed from temporal, geographic locations

to become “marketspace”

(16)

8 unique features (cont.)

2.

Global reach

The technology reaches across national boundaries,

around Earth

Effect:

 Commerce enabled across cultural and national boundaries seamlessly and without modification

 Marketspace includes, potentially, billions of consumers and millions of businesses worldwide

CHAPTER 10 BY: S. SABRAZ NAWAZ

(17)

8 unique features (cont.)

3.

Universal standards

One set of technology standards: Internet standards

Effect:

 Different computer systems easily communicate with each other

 Lower market entry costs—costs merchants must pay to bring goods to market

(18)

8 unique features (cont.)

4.

Richness

Supports video, audio, and text messages

Effect:

 Possible to deliver rich messages with text, audio, and video simultaneously to large numbers of people

 Video, audio, and text marketing messages can be integrated into single marketing message and consumer experience

CHAPTER 10 BY: S. SABRAZ NAWAZ

(19)

8 unique features (cont.)

5.

Interactivity

The technology works through interaction with the

user

Effect:

 Consumers engaged in dialog that dynamically adjusts experience to the individual

(20)

8 unique features (cont.)

6.

Information density

Large increases in information density

the total

amount and quality of information available to all

market participants

Effect:

 Greater price transparency

 Greater cost transparency

CHAPTER 10 BY: S. SABRAZ NAWAZ

(21)

8 unique features (cont.)

7.

Personalization/Customization

Technology permits modification of messages, goods

Effect

 Personalized messages can be sent to individuals as well as groups

(22)

8 unique features (cont.)

8.

Social technology

The technology promotes user content generation

and social networking

Effect

 New Internet social and business models enable user content creation and distribution, and support social networks

CHAPTER 10 BY: S. SABRAZ NAWAZ

(23)
(24)

BUSINESS MODEL

(25)

BUSINESS MODEL

A plan for the successful operation of a

business, identifying sources of revenue, the

intended customer base, products, and details

of financing.

A business model is a set of planned activities

designed to result in a profit in a marketplace.

(26)

EIGHT KEY ELEMENTS OF A BUSINESS

MODEL

If you hope to

develop a

successful

business model

in any arena

you must make

sure that the

model

effectively

addresses the

eight elements

shown here.

(27)

VALUE PROPOSITION

A value proposition defines how a company’s

product or service fulfills the needs of customers.

We need to answer why customers will choose to do

business with us instead of another company and

what the firm will offer that others can not or do

not.

Successful value proposition will include

 Personalization and customization of product offering

 Reduction of search costs

 Reduction of price discovery costs

 Facilitating transaction by managing product delivery

(28)

REVENUE MODEL

Describes how a firm will earn revenue,

generate profits, and produce a superior

return on invested capital than alternative

investments.

Many revenue model exist but most companies

rely on one or some combination of the

following

 Advertising model

 Subscription model

 Transaction fee model

 Sales model

 Affiliate model

(29)

REVENUE MODEL:

ADVERTISING REVENUE MODEL

A company provides a forum for

advertisements and receives fees from

advertisers

Yahoo! Derives a significant amount of

revenue from display and video advertising

Typically, fees are generated from

(30)

REVENUE MODEL:

SALES REVENUE MODEL

Companies derive revenue by selling

goods, information, or services. Wholesalers

and retailers of goods and services sell

their products online.

The main benefits for the customer are the

convenience, time savings, fast information

etc.

The prices are often more competitive.

AMAZON.COM

(31)

REVENUE MODEL:

SUBSCRIPTION REVENUE MODEL

A business model where a customer must pay a subscription price to have access to the product/service.

Companies offer its users content or services and charges a subscription fee for access to some or all of its offerings.

The content offered must be perceived as a high-value-added, premium offering that is not readily available elsewhere nor easily replicated.

Users are charged a periodic (daily, monthly or annual) fee to

(32)

REVENUE MODEL:

AFFILIATE REVENUE MODEL

Company steers business to an affiliate and receives a referral fee or percentage of the revenue from any resulting sales.

Merchants advertise and sell their products and services through links to partner-websites.

It is a pay-for-performance model: Commissions are only paid for actual revenue or measurable success.

This model leads to a win-win situation: the merchants sell their products or services and the affiliates get their commissions. Variations include banner exchange, pay-per-click and revenue sharing programs.

MYPOINTS.COM earns by connecting companies with potential customers by offering special deals to its members.

(33)

REVENUE MODEL:

TRANSACTION FEE REVENUE MODEL

A company receives commissions based on volume for enabling or executing transactions.

The revenue is generated through transaction fees by the customer paying a fee for a transaction to the operator of a platform.

The company is a market place operator providing the customer with a platform to place his transactions.

During this process the customer may be presented as a buyer as well as a seller.

To actively participate in this e-market, customers must register, so both parties of a transaction taking place are identified.

The amount of the transaction fee can be both – fixed and percentage calculated.

(34)

MARKET OPPORTUNITY

A company’s intended marketspace,

the area

of actual or potential commercial value in which

a company intends to operate

, and the overall

potential financial opportunities available to

the firm in that marketspace.

For a market opportunity to exist,

a company must be able to identify who

its potential customers are, the specific needs

that need to be met, the size of the market,

and its capacity to capture market share.

(35)

COMPETITIVE ENVIRONMENT

Refers to the other companies selling similar products and operating in the same marketspace

Also refers to the presence of substitute products and potential new entrants to the market.

Influenced by how many companies are active, how large their operations are, what the market share of each

competitor is, how profitable these firms are, etc.

Direct competitors are those that sell products or services that are very similar and into the same market segment. Priceline and Travelocity sell identical products – cheap tickets.

(36)

COMPETITIVE ADVANTAGE

Achieved when a company can produce a superior

product and or bring the product to market at a

lower price than most, or all, of their competitors;

e.g.: being able to obtain differential access to the

factors of production that are denied to their

competitors.

Firms can compete on scope: local or global. Firms

that can provide superior products at the lowest

cost on a global basis are truly advantaged.

First mover advantage:

a competitive market

advantage for a firm that results from being the

first into a marketplace with a product or service.

(37)

MARKET STRATEGY

Everything a company does to promote its

products and services to potential customers is

known as market strategy.

It is the plan the company puts together that

details exactly how it intends to enter a new

market and attract new customers.

Facebook, Twitter as well as YouTube have

social networking marketing strategy that

encourages users to put their content on the

site for free, build personal profile pages,

(38)

ORGANIZATIONAL DEVELOPMENT

All firms need an organization to efficiently

implement their business plans and strategies.

Many e-commerce firms have failed because

they lacked the organizational structures and

supportive cultural values required to support

new forms of commerce.

Companies hoping to grow and thrive need to

have a plan for organizational development

that describes how the company will organize

the work that needs to be accomplished.

(39)

MANAGEMENT TEAM

The single most important element of a

business model is the management team

responsible for making the model work.

(40)

KEY ELEMENTS OF A BUSINESS MODEL

(41)
(42)

MAJOR BUSINES-TO-CONSUMER (B2C)

BUSINESS MODELS

Online businesses seek to reach individual

consumers. This is the most well-known and

familiar type of e-commerce

 E-tailer

 Community provider (social network)

 Content provider

 Portal

 Transaction broker

 Market creator

 Service provider

(43)

E-TAILER

These are online retail stores. They come in all sizes varying from giant Amazon to small tiny stores that have web presence.

Similar to typical brick-and-mortar storefronts except that customers only have to connect to the Internet to check their inventory and place orders.

Some have solely online presence and others have complementary web presence (brick-and-click)

Extremely competitive sector since the barrier to entry is very low and hundreds of thousands of small e-tail

(44)

COMMUNITY PROVIDER

Sites where individuals with particular interests, hobbies, common experiences, or social networks can come

together and “meet” online, where

 People with similar interests can transact (buy and sell goods)

 Share interests, photos, and videos

 Communicate with like minded people and receive interest related information

The social network sites Facebook, LinkedIn, Twitter, and Pinterest, and hundreds of other similar, niche sites all offer users community-building tools and services

Revenue model is hybrid including subscription fees, sales revenues, transaction fees, affiliate fees, and

advertising fees from other firms that are attracted by tightly focused audience

(45)

CONTENT PROVIDER

Information and entertainment providers such as

newspapers, sports sites, and other sources that offer customers up-to-date news and special interest how-to guidance and tips and or information sales.

Content providers distribute information content, such as digital video, music, photos, text, and artworks, over the Web.

Any e-commerce start-up that intends to make money by providing content is likely to face difficulties unless it has a unique information source that others cannot access.

(46)

PORTAL

Offers an integrated package of content,

content-search, and social network services:

news, e-mail, chat, music downloads, video

streaming, calendars, etc. and they seek to

be a user’s home base

Business model: advertising, subscription

fees, transaction fee

Yahoo, AOL, MSN, Facebook

(47)

TRANSACTION BROKER

Processors of online sales transactions, such

as stockbrokers and travel agents, that

increase customers’ productivity by helping

to get things done faster and more cheaply.

Hotels.com, Travelocity.com

(48)

MARKET CREATOR

Web-based businesses that use Internet technology to create markets buyers and sellers can meet, display products, search for products and establish prices. eBay, the online auction site, is utilized by both businesses and consumers. Its model is to create a

digital electronic environment for buyers and sellers to meet, agree on a price, and transact.

In Priceline.com consumers are allowed to set the price they are willing to pay for various travel

accommodations and other products (sometimes called reverse auction)

Business model: transaction fees eBay, Amazon, Priceline

(49)

SERVICE PROVIDER

Companies that make money by selling users a

service, rather than a product

Web 2.0 applications such as photo sharing

video sharing, etc. are all services provided to

customers.

Google delivers online application services

such as Google Docs and Gmail

visanow.com (immigration service),

(50)

MAJOR

BUSINESS-TO-BUSINESS (B2B) BUSINESS-TO-BUSINESS

MODELS

(51)

MAJOR BUSINESS-TO-BUSINESS (B2B)

BUSINESS MODELS

E-Commerce in which businesses sell to

other businesses.

More than 10 times the size of B2C

e-commerce

 E-distributor

 E-procurement

 Exchange

 Industry consortium

(52)

E-DISTRIBUTOR

Companies that

supply product and services directly

to individual businesses

E-distributors are owned by one company seeking

to serve many customers.

The more products and services a company makes

available on its site, the more attractive that site is

to potential customers.

W.W. Grainger, for example, is the largest

distributor of maintenance, repair, and operations

(MRO) supplies.

Business model: sale of goods

Grainger.com, Partstore.com

(53)

E-PROCUREMENT

Just as e-distributors provide products to other companies, e-procurement firms create and sell access to digital electronic markets.

Procurement is the act of buying goods, services or works from an external source

E-procurement is the business-to-business purchase and sale of services through the Internet as well as other information and networking systems, such as electronic data interchange.

Firms such as Ariba (ariba.com) have created software (eg:

(54)

EXCHANGES

An independent digital electronic marketplace where hundreds of suppliers meet a smaller number of very large commercial purchasers.

They serve single vertical industry such as steel, polymers, etc.

For buyers, B2B exchanges make it possible to gather information, check out suppliers, collect prices, and keep up to date on the latest happenings all in one place.

Sellers benefit from expanded access to buyers.

Business model: fees and commissions on transactions. Eg.: go2paper.com

(55)

PRIVATE INDUSTRIAL NETWORK

Also referred to as Private Trading Exchange is a digital

network designed to coordinate the flow of

communications among firms engaged in business together owned by a single large purchasing firm.

Participation is by invitation only to trusted long-term suppliers of direct inputs.

Eg: Walmart operates one of the largest industrial networks in the world for its suppliers, who on a daily basis use Walmart’s network to monitor the sales of their goods, the status of shipments, and the actual inventory level of their goods.

(56)

THE MOBILE DIGITAL PLATFORM:

MOBILE E-COMMERCE

M-Commerce Services and Applications

Location-Based Services

Banking and Financial Services

Games and Entertainment

(57)

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