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ITEM: Inter-Texture Error Measurement for 3D Meshes

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Academic year: 2020

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Figure

Figure 1: Textured cube representing a dice, and two of the many
Figure 2: Schematic overview of our system.
Figure 4: Efficiently packing the bounding boxes of the 2D patches.
Figure 8: “Soldier” 3D model: mesh, original texture atlas (a) (notice how many more pixels are devoted to the face than to the clothes, proportionally to their true 3D sizes), and a section of the textured 3D mesh where, due to the bilinear interpolation (b), the noise due to JPEG compression (c) is hardly noticeable.
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