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A pedagogical adoption model for the creation of videogames in formal education

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Figure 5-1: Pedagogical adoption model for videogame creation in formal education  Unfortunately  the  current  school  system  present  several  restrictions  such  as  different  time  schedules  between  teachers,  limited  time  for  lesson  planning,
Figure 5-2: Timeline referred to activities in the experience.
Figure 5-3: Changes in the pedagogical model in response to reflection cycles.
Table 5-1: Distribution of participating students.
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