• No se han encontrado resultados

A distributed architecture for facilitating the integration of blind musicians in symphonic orchestras

N/A
N/A
Protected

Academic year: 2023

Share "A distributed architecture for facilitating the integration of blind musicians in symphonic orchestras"

Copied!
8
0
0

Texto completo

(1)

A distributed architecture for facilitating the integration of blind musicians in symphonic orchestras

Javier Bajo

a,*

, Miguel A. Sánchez

a

, Vidal Alonso

a

, Roberto Berjón

a

, Juan A. Fraile

a

, Juan M. Corchado

b

aEscuela Universitaria de Informática, Universidad Pontificia de Salamanca, C/Compañía 5, 37002 Salamanca, Spain

bDepartamento de Informática y Automática, University of Salamanca, Plaza de la Merced s/n, 37008 Salamanca, Spain

a r t i c l e i n f o

Keywords:

Distributed systems Ambient intelligence Blind musicians Motion capture

a b s t r a c t

The emergence of new technologies is providing opportunities to develop novel solutions that facilitate the integration of visually impaired people in different activities of our daily life. This paper presents a distributed intelligent architecture, called DIAMI, focused on facilitating the integration of blind musi- cians into orchestras. The DIAMI architecture provides a distributed, ubiquitous system aimed at provid- ing a way for blind musicians to receive instructions from the orchestra conductor in an unobtrusive manner. The structure of the DIAMI architecture and the preliminary results obtained are presented in detail within this paper.

Ó2010 Elsevier Ltd. All rights reserved.

1. Introduction

The technological evolution in the last decades (Internet, WWW, e-Commerce, wireless networks, etc.) has led to a new computing paradigm: ‘‘computing as interaction”. In this new paradigm, com- puting is something that happens by and through the communica- tion between computing entities. This approach, based on the notion of computing as an inherently social rather than isolated activity, is leading the way to new forms of conceiving, designing, developing and managing computer systems. An example of the influence of this view is the emerging model of ambient intelligence and distributed computing. The term ambient intelligence (AmI) emerged in 1999 from a proposal put forth by the Information Soci- ety Technology Program Advisory Group (ISTAG) of the European Community (ISTAG, 2003), based on the concepts of ubiquitous com- puting, which is applicable in such areas as artificial intelligence, home automation, intelligent agents, etc. (Aarts, 2004; Friedewald, 2003). Ubiquitous computing and AmI influence the design of proto- cols, communications, systems integration, devices, etc. (Lyytinen &

Yoo, 2002). Ambient intelligence is described as a model of interac- tion (Tse & Viswanath, 2005) in which people are surrounded by intelligent devices, aware of their own presence, context sensitive and able to adapt to the user’s needs (Friedewald & Da Costa, 2003) through embedded technology. These non-invasive devices are transparent to users (Anastasopoulos, Niebuhr, Bartelt, Koch, &

Rausch, 2005; ISTAG, 2003) and facilitate their daily activities (Cor- chado, Bajo, & Abraham, 2008; Emiliani & Stephanidis, 2005).

A clear example of an application of this technology can be found in the field of disabled people, particularly the visually im- paired. There are many situations that require ambient intelli- gence solutions in this specific area. This paper presents a system that facilitates the integration of the blind people into several everyday activities. DIAMI architecture provides a mecha- nism for conveying information to blind people in real time, in a ubiquitous way, using a motion capture system based on Wii- Mote technology (Cheng, Freeman-Aloiau, Guo, & Pullen, 2007) and a system for transmitting information through a series of vibrations. DIAMI architecture was initially applied to the prob- lem of integrating blind musicians into orchestras, but can be eas- ily adapted to work in other environments. DIAMI allows a conductor to transmit instructions to the blind musician through an infrared LED located on the tip of the baton. The WiiMote sys- tem captures the movements of the conductor, which are inter- preted in a central computer and sent to a blind musician in the form of vibrations. The blind musician perceives the vibra- tions through a bracelet.

The aim of the work presented within this paper is to obtain an innovative solution to facilitate the creation of dynamic interac- tions with visually disabled individuals in scenarios such as sym- phonic orchestras, educational environments, etc. DIAMI is a dynamic architecture whose goals focus on:

Providing a wireless interaction system that can capture move- ments (for example, those executed by an orchestra conductor) and to transmit these movements to a visually impaired musi- cian in real time.

Designing a method for motion capture and encoding.

0957-4174/$ - see front matterÓ2010 Elsevier Ltd. All rights reserved.

doi:10.1016/j.eswa.2010.05.025

*Corresponding author. Tel.: +34 923 277100; fax: +34 923 277101.

E-mail addresses:[email protected],[email protected](J. Bajo).

Contents lists available atScienceDirect

Expert Systems with Applications

j o u r n a l h o m e p a g e : w w w . e l s e v i e r . c o m / l o c a t e / e s w a

(2)

Designing a method for signal reception and decoding that can transform the signals to a format capable of being understood by a blind person.

Defining a case study consisting of a symphonic orchestra with blind players, in order to evaluate the system and methods proposed.

The remainder of the paper is structured as follows: Section2 presents the problem that motivates most of this research. Section 3describes the principal existing alternatives for motion capturing and transmitting vibration signals. Section4presents the DIAMI architecture proposed in this paper to facilitate the integration of blind musicians in orchestras. Finally, Section5shows the preli- minary results obtained and the conclusions extracted from these initial results.

2. Problem description

The development of ambient intelligence is essential for automatically analyzing data from distributed sensors (Loomis, Golledge, & Klatzky, 1998). One of the main objectives of ambient intelligence is to achieve solutions in the fields of medicine and disability. There is still much work to do, including the develop- ment of systems and technology that focus on improving services, particularly for the visually impaired (ISTAG, 2003). Over the last decade, the Internet has revolutionized the world of communica- tions and distributed computing. This revolution has given people greater access to information and allowed them to address new challenges. After the initial development of the Internet, wireless communication networks such as GPRS and UMTS (Tse & Visw- anath, 2005), and the development of mobile devices like phones and PDAs, have provided novel opportunities. This technology can help build distributed systems more efficiently and offers facil- ities to face new problems (Corchado, Bajo, de Paz, & Tapia, 2008;

Corchado, Bajo, et al., 2008). Wireless networks are ideal for net- works like the Internet, and for facilitating access to real time and distributed information. With regards to interaction systems based on data transmission, there are still many problems to resolve, most of which stem from the technology used in their development. However, even with these limitations, the potential of ambient intelligence systems is indefinite.

Ambient intelligence (Bajo et al., 2009; Friedewal, 2003) pro- vides intelligent environments with a high technological content in which technology is adapted to the needs of the users. One of the major concerns of ambient intelligence is to achieve environ- ments that facilitate the daily lives of disabled people (Corchado, Glez-Bedia, de Paz, Bajo, & de Paz, 2008; Corchado, Bajo, et al., 2008). Within this goal, we may find the need to develop new interactive systems that enable people with visual disabilities to carry out everyday tasks. A clear example of this type of work in- volves the participation of blind musicians in orchestras, as shown

inFig. 1. Musicians with visual problems have to be somehow inte- grated within an orchestra because they are incapable of following a score or the instructions of the orchestra conductor on their own.

Currently, blind people are forced to memorize entire scores, which involve a considerable effort on their part (Banda de Música para ciegos, xxxx). In addition, they can experience serious prob- lems in responding to incidents or changes in the normal thread of the score, or synchronizing with the other musicians of the orchestra. This simple example illustrates the interaction problem that will serve as the initial case study for the development of this project. It provides a specific problem with a solution that can be easily extended to other areas requiring the integration of blind persons in our society.

There are currently a significant number of professional blind musicians, and several orchestras even include blind members; a feat that is obtained not without difficulty. For example, the Sym- phonic Band for the Blind (Banda de Música para ciegos, xxxx) uses a system whereby through soft baton blows of the conductor, the musicians perform in a precise manner. In this symphony, the musicians are required to memorize the scores. What is still miss- ing, however, is an interaction system that enables blind musicians to integrate within symphony orchestras comprised of sighted musicians. At present there is no known system of this kind that allows a blind musician to receive instructions from the orchestra conductor in a simple, ubiquitous and non-invasive way. Such a system requires a mechanism that allows the conductor to send signals to blind musicians, and a receiver that allows musicians to receive and interpret the instructions in real time.

The main role of a conductor is to coordinate the members of the orchestra, and to interpret the musical structure, adjusting cer- tain flexible elements of a musical score. Basically the conductors communicate with the musicians by using a very specific and developed language of gestures. The most basic structures consist of beat-patterns that, when embellished through scaling, place- ment, and trajectory, conveys the flexible elements interpreted by the conductor. A musical score is divided into a finite number of bars or measures. Every measure is identified by a line perpen- dicular to the staff called a barline. Each bar contains a number of musical figures. The type of bar is based on the notes it contains.

We will focus on the three most common types of bars, which can be seen inTable 1.

The conductor performs hand and arm movements to give instructions for each beat. These movements can be distinguished by their importance:

–Tempo:The tempo indicates the speed that is most adequate for the bars. Thus the conductor, with a periodic movement of the right hand, indicates the tempo to be followed. The count for each bar begins with the hand in the higher position. There are different types of movements, depending on the time signa- ture used, as shown inTable 2.

–Entrance:The conductor indicates the entrances for both indi- vidual players and instrumental sections during the representa- tion. The conductor uses the left hand to indicate the entrance.

Fig. 1.Blind musician and orchestra conductor.

Table 1

Type of bar and associated movements.

Type of bar Description

2:4 Contains two units of time 3:4 Contains three units of time 4:4 Contains four units of time

(3)

–Other movements:The conductors use additional movements to aid indications of dynamics, phrasing, expression, and other ele- ments. There is not a fixed language for these movements and they depend on the conductor.

Both the speed signal and the intensity signals provided by the conductor may have minor difficulties with coding in a system like DIAMI, as it is difficult to encode the intermediate points that de- scribe the movement of the baton. This type of problem can be solved by using accelerometers or dynamometers. In our case, we considered it appropriate to use the WiiMote system. The op- tions considered for the receiver were bracelets and headphones.

The preferred mechanism was a bracelet-type of device located on the chest or back, depending on the instrument the musician played, so that the musical activity would not be affected. The con- ductor’s instructions are transformed in real time into continuous vibrations which are more precise and less distracting to the musician.

3. Motion capture and vibration receptors

There are different possibilities for designing systems able to capture movements, as well as signals to describe these move- ments. The most commonly used motion capture systems are accelerometers and gyroscopes (Albarbar, Badri, Sinha, & Starr, 2009). However, in recent years the WiiMote system has acquired great importance for motion capture (Cheng, 2007). This system is commonly used in games consoles and includes features such as angle, speed, tilt, position, etc. that make it capable of detecting movements and representing them in real time on the screen.

These ‘‘motion sensors” provide data for movement and rotation/

inclination. Such devices are known as MEMS (micro electro- mechanical system).

Accelerometers (Albarbar et al., 2009) are instruments for mea- suring acceleration, detecting and measuring vibrations, or mea- suring the acceleration due to gravity (inclination). It is a system

used on portable hard drives to detect sudden drops, whereby the head of the device is immediately locked, or with the activation of the airbag systems for automobiles. The accelerometers are chips that measure both the acceleration and the direction of movement by checking changes in their internal electrons. In this way, it is possible to obtain relative movements in all axes of coor- dinates, data acceleration, and to detect spins, movements in the air, leaning, etc.

With regards to gyroscopes, most MEMS gyroscopes are based on the Coriolis Effect (Albarbar et al., 2009). The Coriolis Effect is an apparent deflection of moving objects when they are viewed from a rotating reference frame. The increase in speed produces a decreased acceleration and deceleration. An electronic gyroscope contains two distinct parts: a polysilicate resonant element, which actually makes an outward or inward vibrating movement with re- spect to the gyroscope’s axis of rotation, and another part that is fixed and perpendicular to the vibration of the first movement. To- gether, the two form a capacitive structure capable of containing an electric charge. When the gyroscope is not spinning, the dis- tance between the two elements is maintained and the capacitance of this structure remains unchanged. However, when the gyro- scope turns, the following effect takes place: the resonant element moves along the rotation axis as a result of the vibration, and expe- riences an acceleration or deceleration, which is produced by the Coriolis Effect. These accelerations/decelerations are translated into forces that pull in opposite directions, thus affecting the reso- nant mass. These forces push the body either closer to or away from the fixed element, changing the capacity of the capacitive structure in proportion to the speed of rotation. These capacity changes are detected by sensing elements, which are able to deter- mine the rotational speed of the gyroscope and express it as a volt- age output.

The WiiMote system (Cheng, 2007) includes MEMS devices, which sends the data from motion detection directly to a Bluetooth chip from Broadcom Technologies integrated into the control board. This chip is responsible for instantly sending data to the Wii system for reception in another Broadcom chip and further processing and display/screen interaction. Communication in both directions uses the 2.4 GHz band and provides data on flows of 2.1 M bits/s, enough to handle all devices at once in real time.

Broadcom has included special enhancements that allow very low latency between console and command. In addition, the Blue- tooth component of the company has low consumption. This sys- tem allows devices to wirelessly connect via Bluetooth (Muller, 2000) and Wi–Fi (802.11 b/g) (Tse & Viswanath, 2005). A priori, as the two technologies work in the 2.4 GHz band, there would be some interference generated. To fix this problem, Broadcom has its own optimized wireless performance for optimal simulta- neous output rate, minimizing the possibility of collision of radio signals, obstructions or other interference.

There are different possible uses for a vibrating receiver system, including smart clothing or devices that incorporate small vibrat- ing motors (Narayanaswami & Raghunath, 2002). Given the spe- cific characteristics of the problem faced in this study, the use of Bluetooth bracelets that emit vibrations was deemed the most appropriate. The possibility of using wireless Bluetooth technology provides a real-time transmission of the signals received from the WiiMote system, and a simple and ubiquitous vibrating system to transmit instructions.

Fig. 2 shows a vibrator and a Bluetooth vibrating bracelet.

Fig. 2(a) presents a vibrating motor. The motor carries an eccentric wheel, which has a considerable mass relative to the motor. When the motor is fed with its operating voltage, the motor rotates at high speed and, due to the eccentric mass of the flywheel, produces an oscillation of this frequency. The vibration of the motor pro- duces a clear instruction to the person wearing any device built Table 2

Type of bar and associated movements.

Type of movement Description 2:4 Time

3:4 Time

4:4 Time

(4)

with the motor. Its weight (less than 2 g), its small size and low power consumption, make it ideal for all kinds of applications. It can be also considered a silent alert system that allows alert signals to be sent to people with hearing and visual disabilities, and gen- erally all other applications that require silence.Fig. 2(b) shows a vibrating bracelet that vibrates when the phone rings, located at a distance up to 5 m. It is the LM957 device developed by LM Technologies.

The next section presents the proposed DIAMI architecture for facilitating the integration of blind musicians into orchestras, and describes its components in detail.

4. DIAMI: ambient intelligent-based architecture for blind musicians

This paper proposes an ambient intelligence-based system (IS- TAG, 2003) that uses a transparent and ubiquitous communication system to enable a blind musician to receive instructions from an orchestra conductor in real time. In this way, through the use of a transmitter installed on the baton of a conductor, a minimally invasive system receiver worn by the musician, and a coding sys- tem that allows the transformation of movements into vibrating instructions, a blind musician can receive orders from the conduc- tor in real time and be synchronized with the other members of the orchestra.

After interviewing various blind musicians and orchestra con- ductors, different conclusions were obtained. First of all, it is nec- essary to develop a new code that allows the signals corresponding to each of the movements to be associated with electrical signals that are transformed into vibrations. The task was complicated, but solvable after taking into account certain common patterns of behaviour. In particular, the signals for each of the conductor’s movements (up, down, and the intensity-cre- scendos–decrescendos) must be clear and distinguishable from each other. In principle, the tempo that the conductor provides may have minor difficulties for coding, as with the signals indicat- ing intensity, but it is more difficult to encode the intermediate points. This type of problem can be solved by using accelerometers or dynamometers. In our case we consider it appropriate to use the WiiMote system (Cheng, 2007). Among the options considered for the receiver were armbands and headphones. Ultimately a brace- let-type device was selected since it could be placed in the chest or back area, depending on the instrument that the musician plays, both of which are areas where the vibrations would not affect the normal activity of the musician. The conductor’s instructions are carried out in real time using continuous vibrations to transmit sig- nals, which are more precise and less distracting for the musician.

Fig. 3illustrates how the DIAMI system provides a mechanism for wireless interaction between the conductor and the blind musi- cian. The DIAMI system has a series of components, which are de- scribed below:

–Motion sensor: withthe use of a baton, the conductor transmits instructions to the blind musicians. In an attempt to facilitate interaction with the blind musician, DIAMI proposed the place- ment of an infrared sensor at the tip of the baton, which is pow- ered by a button-type battery located at the base of the baton.

–Motion capture: themotion capture system is based on the Wii- Mote system, which can detect the trajectories drawn by the infrared sensor placed on the tip of the baton handled by the conductor.

–Motion interpretation and encoding: themovements captured by the WiiMote system are sent to a processing system, installed on a central computer, where the movements are interpreted and codified in the form of vibrations. The encoded information is sent to a bracelet placed on the arm of the blind musician, using Bluetooth communications technology.

Fig. 2.(a) Vibrator, (b) LM957 Bluetooth vibrating bracelet.

Fig. 3.DIAMI architecture. The DIAMI architecture contains a series of components: motion sensor, motion capture, motion interpretation and encoding and vibration system.

(5)

–Vibration system:the blind musician’s bracelet receives informa- tion that contains the instructions from the conductor, which are turned into vibrations. The musician interprets the informa- tion and is able to follow the conductor’s instructions. The bracelet contains 4 vibrators, as shown inFig. 2

Fig. 4shows the placement of the vibrators on the arm of the blind musician. Vibrators were distributed in a strategic way to avoid the possibility of confusion regarding the interpretation of the vibration. The coding of the movement takes into account any changes in tempo and intensity. The system analyzes the baton movements made by the orchestra conductor, and focuses on the detection of changes in the direction of the movements made by the baton to inform the blind musician. Different movements were taken into account in order to detect special situations, such as the beginning of a new score, the lateral displacement of the conduc- tor, or possible variations in the pulse of the director. The next sec- tion presents the preliminary results and discusses the conclusions obtained.

4.1. Motion capture

The mechanism used for motion capture is based on the Ninten- do WiiMote system (Cheng, 2007), but not in the traditional way.

In the Nintendo system, infrared LEDs describe a rectangle on the screen, so it is possible to know its relative position through a com- bination of triangulation using the IRLeds (movement in the plane) along with accelerometers and gyroscopes. The movement of the baton of a conductor with an IRLed on top can be interpreted as a movement in the plane with horizontal and vertical coordinates.

An infrared sensor will describe movements over the detection rectangle, and these movements will be detected by the Wimote system installed in the remote, as shown inFig. 5.

It is possible to establish the remote as a fixed sensor, which en- ables a virtual plane to detect the movements of a baton in which an IRLed has been mounted. Furthermore, it does not emit visible light, and should not burden the players of the orchestra or audi- ence. The plane is linked to the conductor, as shown inFig. 6.

4.2. Software interpretation of the captures movements

The captured data are interpreted and codified using the Glove- Pie software (GlovePie, 2009), then transformed into vibrations.

Because our vibrators support up to eight different intensities of vibration, we have designed a map that matches the rectangle where the system collects the WiiMote movements. The map is di- vided into seventeen zones per axe, leaving a neutral zone in the center, as shown inTable 3.

Movements up, down, left and right are coded in such a way as to correspond to each of the top, bottom, left and right vibrators. If the movement performed by the orchestra conductor is diagonal, then it is associated with two vibrators. For example, if the baton describes a diagonal upward and to the right, the right and supe- rior vibrators will be activate. In addition, depending on the loca- tion of the movement, the motors vibrate with different

Fig. 4.Signals as received by the musician: the movements executed by the orchestra conductor are encoded and transformed into vibrations. DIAMI considers the changes of direction in the conductor’s baton as the key to transmitting the instructions.

Fig. 5.Typical range for detecting infrared light from the WiiMote system. The distance and amplitude depend on the lighting conditions.

Fig. 6.The conductor remains within the range of motion capture, so that the movements of the baton can be captured.

(6)

intensities. If the movement is located in high zones, the vibrator vibrates with superior strength, allowing the musician to follow and identify the movement. The neutral zone is used as a reference point. If all the vibrators are inactive, then the director’s baton is in the center of the plane, as shown inFig. 7. This also serves to iden- tify a transition from one movement to another direction 4.3. Transmission of the captured movements to the vibration system

Since the vibrators in our first prototype were connected to a parallel port and GlovePIE does not work with a standard parallel port, we were initially able to recognize and interpret the move- ments, but had no way of connecting directly to the output of the parallel port. To solve this problem, we developed an interme- diate layer of software in which a motion drawn within the rectan- gle of detection was automatically assigned a zone (each axis) that was identified as a keyboard pulse. This way, if movement was de- tected within a particular zone, the corresponding keyboard signal was activated and the pulse could be captured by a second applica- tion capable of sending information via the parallel port. An exam- ple is shown inFig. 8.

In a second prototype we used an Arduino Bluetooth chip (Arduino Bluetooth chip, 2009), capable of emulating a parallel port and directly transmitting the signals to the vibrators. Regard- ing the control of the vibrators, the sender encodes the positions of the baton and sends this position to the receiver (Pos1, Pos2, Pos3, and Pos4). The receiver uses its Arduino Bluetooth chip to activate the vibrators and to vary the increasing or decreasing of the life cy-

cle of the motors.Fig. 4shows the placement of the vibrators on the arm of the blind musician. Vibrators were distributed in a stra- tegic way to avoid the possibility of confusion in the interpretation of the vibration. Different movements were taken into account in order to detect special situations, such as the beginning of a new score, the lateral displacement of the conductor, or possible varia- tions in the pulse of the director.

In order to obtain Bluetooth communication with the bracelet worn by the blind musician, an Arduino chip (Arduino Bluetooth chip, 2009) is used, which incorporates a number of analog and digital inputs, in addition to the outputs connected to the vibrators, as shown inFig. 9. As no wired connection is required, the musi- cian is free to wear the bracelet elsewhere. The Arduino chip has a programmable memory in a reduced version of C language, which resolves any problem with the parallel port.

5. Results and discussion

Wireless technology is particularly promising as a support to the new paradigm of computation as interaction. Sensors and com- munication devices facilitate sending and receiving information in a ubiquitous manner. The DIAMI system proposed in this paper presents an innovative technological solution to efficiently and dynamically facilitate the reception and processing of instructions in real time for visually impaired individuals in areas such as orchestral music or education.

The DIAMI system has allowed us to develop an interactive sys- tem that is able to capture movements (such as those produced by the baton of a conductor) using the highly popular WiiMote system (Cheng, 2007), and transforming the movements into wireless sig- nals that can be sent to blind people, who can interpret the signals in real time. Moreover we have obtained an initial prototype that supports the implementation of systems based on the DIAMI archi- tecture in real environments. In addition, DIAMI provides a method to facilitate the capture and encoding of signals from movements, as well as a method for receiving signals that can be decoded and for- matted in such a way as to be easily understood by a blind person.

To validate the system, we designed a series of tests. The case study, which involved 5 blind musicians and 2 conductors, allowed us to evaluate the system and, more concretely, the improvement of the knowledge acquired by the blind players. Specifically, we developed 5 scores presented one at a time to each blind musician by a conductor. Five tests were conducted for each of the individ- uals. Each of the tests had a maximum duration of 10 min.Fig. 10 shows the results of 5 tests performed in the case study with blind musicians and the evolution of the success of each blind musician in the tests. As shown, the success rate was lower in the early tests, and increased as new tests were performed. The horizontal axis represents the time (the tests), and the vertical axis the number of successes over time. It is usual to find errors at the beginning of a new task. In the later stages the error rate decreased, but the subjects had also learned and reached a plateau. The task of learn- ing for the DIAMI system presented in the case study is steep at the beginning and then increasingly flat. This means that great process Table 3

Stronger color intensity represents a higher intensity of vibration.

Fig. 7.The neutral zone identifies inactivity, the break and the transition of movement.

Fig. 8.Approach to activation of keystrokes as the areas above the vertical axis.

(7)

was made at the beginning, but after a while acquiring new knowl- edge became more difficult.

Fig. 11shows the subjects’ satisfaction level over time, which increased substantially, especially after the third test. At the begin- ning, the system obtained a low evaluation, basically due to the fact that the system was new and had some problems; but as sug- gestions were incorporated, the vibrating signals approximated the musician’s needs. User satisfaction is measured by personal opin-

ions and indirect observation on the auditory results. The user opinions are obtained from a questionnaire that the musician com- pletes after every test.

The degree of acceptance by the users involved in our system is very high, as shown inFig. 12.Fig. 12shows a 100% acceptance by sighted musicians, because the system does not in any way affect the development of their own functions. The acceptance of the blind players was 98%, despite the initial learning difficulties, although there are some suggestions for using vibrators in parts of the body other than the arm. Finally, the acceptance by the con- ductors was 87%. Conductors who tried the system presented a certain rejection to the inclusion of hardware elements in the ba- ton, as well as to the training period necessary for the system.

Fig. 13shows the percentage of error that occurred during the tests. The initial tests showed an error rate above 20% in the inter- pretation of the score. This percentage was primarily due to errors committed by the blind musician and the conductor in the use of the system. After the third test, the error rate was reduced to 8%.

From that point on the error rate remained at 2%. This error could be reduced with a higher level of training in the use of the system.

Table 4presents a comparison of the characteristics for differ- ent interaction systems for visually impaired people. The DIAMI architecture is compared to sound (Loomis et al., 1998) and tactile (Gallagher & Frasch, 1998) interaction systems. As shown inTable 4, the DIAMI presents certain advantages, since it provides motion Fig. 9.The Arduino Bluetooth chip receives frames containing the movements of the conductor and varies the vibrator’s intensities.

1 2 3 4 5

C1 0

20 40 60 80 100

Learning Rate

Number of Test Learning Curve

Fig. 10.Learning rate for blind musicians using DIAMI.

Satisfaction Degree

0 10 20 30 40 50 60 70 80 90 100

1 2 3 4 5

Number of Test

Satisfaction Rate

Fig. 11.Satisfaction degree for blind musicians using DIAMI.

(8)

capture and ubiquitous communication, and functions silently.

However, it is somewhat invasive for the blind person.

6. Conclusions

The proposed solution provides an intelligent interface for visu- ally impaired people, facilitating a ubiquitous and transparent ac- cess to the information. The bracelet device was designed to be minimally invasive and provide computation capabilities. In this sense, the research presented within this paper can be classified in terms of ambient intelligence (Corchado, Glez-Bedia, et al., 2008; Friedewal, 2003), and provides improvements in the field of disabled and dependant people.

Although the initial results are promising, still much work re- quired. It is necessary to define a test scenario based on a real mu- sical orchestra, which would take into account the unique profiles for each blind musician, thus allowing us to perfect the mecha- nisms that allow interaction between the users involved in this scenario. Moreover, it is necessary to consider different communi- cation problems and errors that could arise in real scenarios. It is also necessary to develop and implement the policies necessary to interact with blind musicians in general, not just those who per- form in orchestras.

Our future work focuses on testing the system in real environ- ments, looking for feedback to adjust and improve the proposed

solution, bearing in mind new benefits for the blind. At the same time, we aim to analyze the viability of applying the DIAMI system to other scenarios, such as obstacle detection, or interacting with blind users in shopping centers or educational environments. That is our next challenge.

Acknowledgements

This work has been funded by the Fundación Caja Duero. Spe- cial thanks to the ONCE and CIDAT for their support.

References

Aarts, E. (2004). Ambient intelligence: A multimedia perspective.IEEE Transactions on Multimedia, 11(1), 12–19.

Albarbar, A., Badri, A., Sinha, J. K., & Starr, A. (2009). Performance evaluation of accelerometers.Measurement, 42(5), 790–795.

Anastasopoulos, M., Niebuhr, D., Bartelt, C., Koch, J., & Rausch, A. (2005). Towards a reference middleware architecture for ambient intelligence systems. In Proceedings of the workshop for building software for pervasive computing, 20th conference on object-oriented programming systems, languages and applications (OOPSLA)(pp. 145–157).

Arduino Bluetooth chip, (2009). <http://www.arduino.cc/en/Main/

ArduinoBoardBluetooth>.

Bajo, J., Corchado, J. M., de Paz, Y., de Paz, J. F., Rodríguez, S., Martín, A., et al. (2009).

SHOMAS: Intelligent guidance and suggestions in shopping centres.Applied Soft Computing, 9(2), 851–862.

Banda de Música para ciegos. <http://presencias.net/indpdm.html?http://

presencias.net/gente/ci00801.html>.

Cheng, J., Freeman-Aloiau, M., Guo, X., & Pullen, A. (2007). Sony: Maintaining dominance with PlayStation 3. California Institute of Technology. <http://

www.mcafee.cc/Classes/BEM106/Papers/2007/PS3.pdf>.

Corchado, J. M., Bajo, J., & Abraham, A. (2008). GERAmI: Improving the delivery of health care.IEEE Intelligent Systems, 23(2), 19–25.

Corchado, J. M., Bajo, J., de Paz, Y., & Tapia, D. (2008). Intelligent environment for monitoring alzheimer patients, agent technology for health care. Decision Support Systems, 34(2), 382–396.

Corchado, J. M., Glez-Bedia, J., de Paz, Y., Bajo, J., & de Paz, J. F. (2008). Replanning mechanism for deliberative agents in dynamic changing environments.

Computational Intelligence, 24(2), 77–107.

Emiliani, P. L., & Stephanidis, C. (2005). Universal access to ambient intelligence environments: Opportunities and challenges for people with disabilities.IBM Systems Journal, 44(3), 605–619.

Friedewald, M., & Da Costa, O. (2003). Science and technology roadmapping:

Ambient intelligence in everyday life (AmI@Life). Working paper. Seville:

Institute for Prospective Technology Studies IPTS.

Gallagher, B., & Frasch, W. (1998). Tactile acoustic computer interaction system (TACIS): A new type of graphic access for the blind. InProceedings of the 3rd TIDE congress.

GlovePie, (2009).<http://carl.kenner.googlepages.com/glovepie>.

ISTAG ambient intelligence: From vision to reality, (2003). <ftp://

ftp.cordis.europa.eu/pub/ist/docs/istag-ist2003_consolidated_report.pdf>.

Loomis, J. M., Golledge, R. G., & Klatzky, R. L. (1998). Navigation system for the blind:

Auditory display modes and guidance.Presence, 7, 193–203.

Lyytinen, K., & Yoo, Y. (2002). Issues and challenges in ubiquitous computing.

Communications of the ACM, 45(12), 63–65.

Muller, N. J. (2000).Bluetooth demystified. McGraw-Hill.

Narayanaswami, C., & Raghunath, M. T. (2002). Designing a new form factor for wearable computing.IEEE Pervasive Computing, 1(4), 42–48.

Tse, D., & Viswanath, P. (2005).Fundamentals of wireless communication. Cambridge University Press.

Acceptation Degree

0 10 20 30 40 50 60 70 80 90 100

Musicians Blind Musicians Conductors

Individuals

Satisfaction Rate

Fig. 12.Acceptation degree for blind musicians using DIAMI.

1 2 3 4

5 C1 0

20 40 60 80 100

Error Rate

Number of Test

Interpretation Error

Fig. 13.Interpretation error rate for blind musicians using DIAMI.

Table 4

Interaction systems for visually impaired people.

Interaction system

Motion capture

Real-time information

Ubiquitous communication

Invasive Noisy

DIAMI YES YES YES YES NO

Sound NO YES NO NO YES

Tactile NO NO NO NO NO

Referencias

Documento similar

- Pedirle su nombre, apellido y nacionalidad - Preguntar qué quiere tomar o comer - Servir al cliente - Cobrar Tus obligaciones: Tienes que : - Hablar español - Ser cortés. NO