... reality. For these reasons, many authors argue that photography has died to make way for other digital processes that have little to do with the practices of digital ...
... suitable for fostering learning autonomy: they allow learning anytime and anywhere, provide access to a huge amount of resources that exist on the Internet (or expand the classical formats through ...
... Collaborative Learning (CSCL) has become one of the most influenc- ing paradigms devoted to improving e-Learning ...Similarity, mobilelearning is an emerging educational model devoted to ...
... the mobile devices (smartphones and ...ally for educational processes. Today, personal computers and mobile devices can be powerful tools to be used in data acquisition and processing, also as part ...
... Mataric: Learning from History for Behavior-Based Mobile Robots in NonStationary Conditions.. Vu: Managing robot autonomy and interactivity using motives and visual communication.[r] ...
... tool for grouping together the edge elements that form straight lines in an image is based on the concept of the Hough transformation [100] that basically consists on mapping the image space to a space ...
... models for a large number of applications: like 3D city models; 3D models of the earth's surface for planning tasks; in the visualization of planning alternatives; in the sustainable urban ...
... proyecto MobileLearning EOI dentro del apartado dedicado a la enseñanza ...El MobileLearning es mucho más que una tecnología concreta, es todo un ecosistema de interacciones, aplicaciones y ...
... • Accessibility. Accessible design grants a wider range of learners more options and greater flexibility in learning. Presenting educational material in a variety of formats will also provide benefits to those ...
... In this thesis, a data transmission subsystem which connects Panel Control Unit to 16 TRMs is modeled, simulated and optimized. The aim of the modeling, simulation and optimization is overall improvement of the network ...
... AIM-MobileLearning Platform e-learning platform to integrate new functionalities in the client application and in the server application of the virtual learning environment, focusing mainly ...
... Este trabajo de tesis aborda los aspectos antes mencionados: tomando como base un andlisis de algunas aplicaciones y arquitecturas Handheld CSCW existentes, asi - como un conjunto de esc[r] ...
... Master de Profesorado - Trabajo Fin de Máster Los estudiantes que en la actualidad no disponen de sus propios dispositivos móviles deben tener acceso a los mismos en similares de condici[r] ...
... developed for the construction of complex software systems through software reuse techniques, such as Generic Programming, Domain-based Analysis, Feature Modeling, Service-Oriented Architecture, and so on ...
... En la aplicación en el aula de Secundaria del M-learning en torno a la música de las islas, hemos visto que los dispositivos móviles que nos acompañan se con- vierten fácilmente en un elemento de aprendizaje muy ...
... Add and subtract buttons: another View contains three elements: two Touch- ableOpacity elements and one Text. The simplest one is, of course, the Text, which displays the value of the variable created at the beggining of ...
... Section 5, also known as User expectations, provided a good insight of what the users expect when the same application is used on Smartphone and Smart TV or Smartwatch devices. The survey revealed that in both cases, the ...
... on applications designed following the traditional client/server ...algorithm for dynamic reconfiguration of distributed applications designed in the mobile agent ...
... frameworks formobileapplications promise important advantages in cost cuttings and easy maintenance, posing as a very good option for organizations interested in the design of mobile ...
... The conceptual model of the digital software catalog is an application marketplace, in which people will be able to search and get products (applications). This marketplace becomes a centralized website that eases ...