... of videogames in educational settings, and although even the authors themselves state that final conclusions cannot be extracted from a study of only 11 research works, they reach preliminary conclusions ...
... These games seem to have positive repercussions in the student vocabulary acquisition ...learning. Videogames, and games in general, seem to low the affective filter, and a result enable ...
... In our work, we propose an analysis based on game theory due to the existence of private information since the store does not know video players' valuations; so, each agent wants to get the largest possible payoff ...
... where games would normally be ...violent videogames may be one risk factor - when coupled with other more immediate, real-world influences — which can contribute to anti-social ...that video ...
... play videogames (Peters & Leshner, ...in videogames based on (Nelson, 2002); ethicality based on Lord & Gupta (2010) and Hudson, Hudson & Peloza (2008) and intention to use ...
... the videogames were part of this ...the video game opened new question that I had to clarify during the ...a video game based on containers we checked the differences among the words can, ...
... to videogames, this essay examines how particular elements of the medium might cultivate nuanced considerations for multispecies ...how videogames broadly redefine relations between human ...
... and videogames is evident, and this relationship drives to new strategies to generate narratives within trans- media ...the video game in the serial narrative ...the video game as the primary ...
... playing videogames. VideoGames can reinforce executive functions such as planning, organization, solving problems, working memory and decision making ...al. video game play improves ...
... of games that had abused this kind of development and new ways of telling stories had ...only videogames allow, create that empathetic bond between the player and the characters, as we have seen in ...
... 8. Rosser JC Jr, Lynch PJ, Cuddihy L, Gentile DA, Klonsky J, Merrell R. The impact of videogames on training surgeons in the 21st century. Arch Surg. 2007 Feb;142(2):181-6; discusssion 186. | PubMed | 9. ...
... as videogames will make more dynamic the teaching and learning of this subject and it will arouse the interest of many students for ...of videogames as learning tool are required; but the ...
... studied videogames and their relations with human language and language ...to videogames “I also believe that good videogames are extensions of life in quite a strict sense, ...
... de video, los pasadizos secretos, la presencia de enemigos, las diversas percepciones espaciales y temporales, las persecuciones y escapatorias, las alteraciones del terreno o espacio de juegos, son contingencias ...
... ‘green games.’ To take examples: games examined in this issue geomorphically explore simulated “more-than-human” environments as is the case, for example, with Flower (Lehner), Proteus, Islands: Non-Places ...
... Secondly, the other half of my motivation for doing this project is the designer and programmer point of view. We understand emergent behaviors as the set of behaviors that emerge from agents with certain parameters. The ...
... of video game ...of video gaming and addiction to video ...to videogames in both genders, and it appears to be related to time spent on videogames only in ...
... As with the instrument used by Appleton, Christenson, Kim and Reschly (2006), this questionnaire looks to determine whether the students enjoyed the activity throughout the study. If the students are immersed in the ...
... why videogames are enjoyable to ...in video game ...to videogames (Chou & Ting, ...a video game environment has been shown to result in activation in reward networks ...
... and videogames ...and video game software sales alone will soon surpass $10 billion, and that the next gen- eration of video game consoles may achieve household penetration rates approaching ...