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Video Games

Learning English is fun! Increasing motivation through video games

Learning English is fun! Increasing motivation through video games

... of video games in educational settings, and although even the authors themselves state that final conclusions cannot be extracted from a study of only 11 research works, they reach preliminary conclusions ...

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Video Games: Their Influence on English as a Foreign Language Vocabulary Acquisition

Video Games: Their Influence on English as a Foreign Language Vocabulary Acquisition

... These games seem to have positive repercussions in the student vocabulary acquisition ...learning. Video games, and games in general, seem to low the affective filter, and a result enable ...

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Setting prices for second-hand video games

Setting prices for second-hand video games

... In our work, we propose an analysis based on game theory due to the existence of private information since the store does not know video players' valuations; so, each agent wants to get the largest possible payoff ...

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1. The availability of video games has led to an epidemic of youth violence. - Art – Eight mythes about videogames debunked – Jenkins – 2004

1. The availability of video games has led to an epidemic of youth violence. - Art – Eight mythes about videogames debunked – Jenkins – 2004

... where games would normally be ...violent video games may be one risk factor - when coupled with other more immediate, real-world influences — which can contribute to anti-social ...that video ...

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The Role of Attitudes and Ethicality on Branded Video Games (Advergames) Acceptance

The Role of Attitudes and Ethicality on Branded Video Games (Advergames) Acceptance

... play video games (Peters & Leshner, ...in video games based on (Nelson, 2002); ethicality based on Lord & Gupta (2010) and Hudson, Hudson & Peloza (2008) and intention to use ...

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Video games as complementary tools for english learners’ motivation, engagement and reinforcement

Video games as complementary tools for english learners’ motivation, engagement and reinforcement

... the video games were part of this ...the video game opened new question that I had to clarify during the ...a video game based on containers we checked the differences among the words can, ...

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Inklings and tentacled things: grasping at kinship through video games

Inklings and tentacled things: grasping at kinship through video games

... to video games, this essay examines how particular elements of the medium might cultivate nuanced considerations for multispecies ...how video games broadly redefine relations between human ...

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Fiction series and video games: Transmedia and gamification in Contemporary Audiovisual discourses

Fiction series and video games: Transmedia and gamification in Contemporary Audiovisual discourses

... and video games is evident, and this relationship drives to new strategies to generate narratives within trans- media ...the video game in the serial narrative ...the video game as the primary ...

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Video Games to learn programming

Video Games to learn programming

... playing video games. Video Games can reinforce executive functions such as planning, organization, solving problems, working memory and decision making ...al. video game play improves ...

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Design, creation and implementation of characters for video games Final Degree Work report

Design, creation and implementation of characters for video games Final Degree Work report

... of games that had abused this kind of development and new ways of telling stories had ...only video games allow, create that empathetic bond between the player and the characters, as we have seen in ...

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Video games as a method of training basic laparoscopic skills

Video games as a method of training basic laparoscopic skills

... 8. Rosser JC Jr, Lynch PJ, Cuddihy L, Gentile DA, Klonsky J, Merrell R. The impact of video games on training surgeons in the 21st century. Arch Surg. 2007 Feb;142(2):181-6; discusssion 186. | PubMed | 9. ...

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Social importance of english perception and inclusion of video games as a learning tool

Social importance of english perception and inclusion of video games as a learning tool

... as video games will make more dynamic the teaching and learning of this subject and it will arouse the interest of many students for ...of video games as learning tool are required; but the ...

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New types of identities mediated by Video Games

New types of identities mediated by Video Games

... studied video games and their relations with human language and language ...to video games “I also believe that good video games are extensions of life in quite a strict sense, ...

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The Influence of Playing Video Games in the

The Influence of Playing Video Games in the

... de video, los pasadizos secretos, la presencia de enemigos, las diversas percepciones espaciales y temporales, las persecuciones y escapatorias, las alteraciones del terreno o espacio de juegos, son contingencias ...

8

Green computer and video games: an introduction

Green computer and video games: an introduction

... ‘green games.’ To take examples: games examined in this issue geomorphically explore simulated “more-than-human” environments as is the case, for example, with Flower (Lehner), Proteus, Islands: Non-Places ...

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Emergency behaviors as a firts class mechanic in video games

Emergency behaviors as a firts class mechanic in video games

... Secondly, the other half of my motivation for doing this project is the designer and programmer point of view. We understand emergent behaviors as the set of behaviors that emerge from agents with certain parameters. The ...

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Impulsividad y adicción a los videojuegos

Impulsividad y adicción a los videojuegos

... of video game ...of video gaming and addiction to video ...to video games in both genders, and it appears to be related to time spent on video games only in ...

8

Comportamiento on task y off task : un estudio usando un videojuego para la práctica de la aritmética

Comportamiento on task y off task : un estudio usando un videojuego para la práctica de la aritmética

... As with the instrument used by Appleton, Christenson, Kim and Reschly (2006), this questionnaire looks to determine whether the students enjoyed the activity throughout the study. If the students are immersed in the ...

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Adicción a los Videojuegos: ¿Qué podemos aprender desde la perspectiva de la neurociencia de la comunicación?

Adicción a los Videojuegos: ¿Qué podemos aprender desde la perspectiva de la neurociencia de la comunicación?

... why video games are enjoyable to ...in video game ...to video games (Chou & Ting, ...a video game environment has been shown to result in activation in reward networks ...

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2001 – Economic Impacts of the Demand for Playing Interactive Enterteinment Software

2001 – Economic Impacts of the Demand for Playing Interactive Enterteinment Software

... and video games ...and video game software sales alone will soon surpass $10 billion, and that the next gen- eration of video game consoles may achieve household penetration rates approaching ...

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