Video Games and Computer Simulation as Tools to Test Theory
Green computer and video games: an introduction
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Video games as complementary tools for english learners’ motivation, engagement and reinforcement
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Problem based learning and software simulation tools: a case of study in computer science first year students
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Video games as a method of training basic laparoscopic skills
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Emergency behaviors as a firts class mechanic in video games
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The road to e-services: online and mobile games as enablers
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2001 – Computer Games in Education Project What aspects of games may contribute to education?
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Sexism and violence: socialization through video games
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Social importance of english perception and inclusion of video games as a learning tool
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Update of the cardiovascular disease policy model to predict cardiovascular events in Argentina
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From music similarity to music recommendation : computational approaches based on audio features and metadata
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Int – Designing Interactions for Play – Varios – 2006.pdf
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1. The availability of video games has led to an epidemic of youth violence. - Art – Eight mythes about videogames debunked – Jenkins – 2004
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Potential benefits of a cognitive training program in MCI
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Revista Ingeniería Investigación y Tecnología | Facultad de Ingeniería UNAM
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Comportamiento on task y off task : un estudio usando un videojuego para la práctica de la aritmética
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Mobile ad hoc routing protocols survey for the design of VANET applications
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I always get up late
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2001 – Economic Impacts of the Demand for Playing Interactive Enterteinment Software
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2001 – Computer Games in Education Project
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