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[PDF] Top 20 Visualising player data for video game designers

Has 10000 "Visualising player data for video game designers" found on our website. Below are the top 20 most common "Visualising player data for video game designers".

Visualising player data for video game designers

Visualising player data for video game designers

... using game data driven tools in order to test the artificial intelligence (AI) in a football ...(soccer) game developed by EA. The game involves players taking control of various members ... See full document

131

Data mining techniques in video games

Data mining techniques in video games

... the data and, therefore, it is possible to analyze the game development process (process metrics), the performance of the technical and software infrastructure (performance metrics), and the user behavior ... See full document

88

Engaging adolescents with Down syndrome in an educational video game

Engaging adolescents with Down syndrome in an educational video game

... the video game feedback and check whether the system is effective for practicing ...the game itself recorded data about the interaction between the player and the ...the ... See full document

63

A video game level analysis model proposal

A video game level analysis model proposal

... the game development process as it results in the creation of a stage where the action takes ...a game development team creates a game (and game levels), the end goal is for players to ... See full document

6

Acces to Z buffer information for the development of a video game with a depth effect as a mechanic

Acces to Z buffer information for the development of a video game with a depth effect as a mechanic

... maps for every material that has been set in ...textures for five different materials; if the texture size in memory is set in 100 KB on average, the whole texture package sums up to a total of 5 MB which ... See full document

70

Data Reduction Method for Categorical Data Clustering

Data Reduction Method for Categorical Data Clustering

... B for the non-leaf nodes and L for leaf nodes, which determine the tree expansion factor, and an absorption threshold T that should meet entries of leaf ... See full document

10

Implementación de un plan de marketing electrónico para la PYME game mart en el segmento juegos de video

Implementación de un plan de marketing electrónico para la PYME game mart en el segmento juegos de video

... de video aquí en Ecuador, ya que en nuestro país al momento no estamos muy acostumbrados o confiados en las ventas online, por la poca confianza que tenemos los ecuatorianos en digitar nuestro número de tarjeta de ... See full document

121

Alternate reality games for civic education: Storytelling, game design and game discourses

Alternate reality games for civic education: Storytelling, game design and game discourses

... el game flow en el juego Global Conflicts. Game flow puede interpretarse como el ritmo y el flujo del juego, así como la capacidad de sumergir al ... See full document

26

Design guidelines for a classroom multiplayer presential game

Design guidelines for a classroom multiplayer presential game

... necessary for characters and elements on screen to have distinctive traits that stand out (color, shape and action) allowing for quick recognition and differenti- ation between them (Cheng & Yeh, 2009), ... See full document

134

Spontaneous emotional speech recordings throught a cooperative online video game

Spontaneous emotional speech recordings throught a cooperative online video game

... each player will log in to LoL’s website with his/her official ...remaining player will be isolated inside of anechoic ...a game is 40 minutes. Once a game is over, the player who stays ... See full document

10

Extremum seeking for evolutionary game theory

Extremum seeking for evolutionary game theory

... approach for solving the resource allocation prob- lem of power dispatch in a distributed generation process, which we modeled as a classical non-cooperative game, where the players need only to measured ... See full document

64

Game-based approach for modeling dialectical analysis

Game-based approach for modeling dialectical analysis

... 7KH SXUSRVH RI WKLV SDSHU LV WR LQWURGXFH D PRGHO EDVHG RQ D JDPH VWUXFWXUH IRU WKH RS HUDWLRQDO VHPDQWLFV RI 'HIHDVLEOH /RJLF 3URJUDPPLQJ 7KH GHFODUDWLYH VHPDQWLFV LQWURGXFHG PRGHOV WKH[r] ... See full document

8

American Consumerism Ideology Portrayed In Plants Vs Zombies Video Game

American Consumerism Ideology Portrayed In Plants Vs Zombies Video Game

... Consumerism in American society can not be separeted from their ideology, namely the American Dream (life, liberty, and persuit of happiness). This makes American people have their freedom to live better than others ... See full document

7

Ananish A simple Game Experiment for the classroom

Ananish A simple Game Experiment for the classroom

... Investment Game in the classroom since this is a good game to illustrate the principles of backward induction as well as deviations from that ...allows for each subject to play as both a Sender and a ... See full document

16

2,000 International Identities by Leading Designers

2,000 International Identities by Leading Designers

... Miller sketched up a number of different monkey images. He wanted to show him in motion, with an active tail, and realized that if the monkey appeared stretched in profile, the form could afford more design oppor- ... See full document

193

A Tool Suite to Enable Web Designers, Web Application Developers and End-users to Handle Semantic Data

A Tool Suite to Enable Web Designers, Web Application Developers and End-users to Handle Semantic Data

... semantic data, the list of skill requirements becomes even larger, what represents a high adoption barrier for the development of semantically-enabled Web ...web designers and web application ...Web ... See full document

14

Cognitive enhancement by means of TMS and video game training: synergistic effects

Cognitive enhancement by means of TMS and video game training: synergistic effects

... requirements for the two blocks are the same, as just two rules are held in memory in order to complete the ...harder for adults to keep up with the increasing working memory demands compared to ... See full document

392

Educational video game and tool to learn and practice different writing systems

Educational video game and tool to learn and practice different writing systems

... therefore for education. The riddles which can be included in the game can be designed to work the hard skills and the soft skills as the multiplayer could be easily implemented and allow then meet new ... See full document

50

Analysis data insight from multi players in a mobile social game

Analysis data insight from multi players in a mobile social game

... Además de esto, se ha visto qué es lo que sucede cuando estos datos requieren ser manipulados en tiempo real o donde simplemente son grandes conjuntos de datos que necesitan ser trabajados a gran escala, es aquí donde ... See full document

100

BIG DATA for Leaders

BIG DATA for Leaders

... niería en ElasticBox Inc., Director de la “IBM Chair on Data Science in Education” y Profesor en la Universidad Interna- cional de la Rioja (UNIR) desde el año 2011. Óscar Sanjuán es Ingeniero Doctor en ... See full document

6

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