back, short tail and jaws powerful enough to crack bone. There are four species; the spotted, the striped, the brown, and the aardwolf. Only the striped is found in Asia, all the rest are African. While usually thought of as scavengers hyenas are good hunters and live in large clans led by a dominant female “queen” and her sisters.
Size Level: 9 Length: 3 ½ - 4 ½ ‘ Weight: to 176 lbs. Build: short Social Rating: d
MUTANT CHANGES AND COSTS Total Bio-E: 30
I.Q.: +2 P.S.: +2 P.E.: +4
HUMAN FEATURES
Hands: 5 Bio-E for Partial, 10 for Full Biped: 5 Bio-E for Partial, 10 for Full Speech: 5 Bio-E for Partial, 10 for Full Looks: 5 Bio-E for Partial, 10 for Full Natural Weapons:
5 Bio-E for 2d6 bite 10 Bio-E for 2d8 bite
Powers:
5 Bio-E for Advanced Hearing 5 Bio-E for Advanced Smell
10 Bio-E for Toxin Resistance, +5 vs. poisons and +3 to drugs.
Vestigial Disadvantage: Diet: Carnivore (-10 Bio-E), Ears (-5 Bio-E), Reptile Brain: Predator), and Tail (-
5 Bio-E).
IBEX
ORIGINAL ANIMAL CHARACTERISTICS
Description: Ibex and Markhors are large wild goats native to the mountains of Europe and Central Asia.
They differ from domestic goats by having Mohawk-like manes on the neck (often much longer than in the image below) and truly massive horns; hook shaped in Ibex and corkscrew shaped in markhors
.
Size Level: 10 Length: to 6’ Weight: 70-330 lbs. Build: medium Social Rating: c
MUTANT CHANGES AND COSTS Total Bio-E: 20
Attribute Bonuses:
I.Q.: +2 P.E.: +4 P.P.: +2 Spd: +1
HUMAN FEATURES
Hands: 5 Bio-E for Partial, 10 for Full Biped: 5 Bio-E for Partial, 10 for Full Speech: 5 Bio-E for Partial, 10 for Full Looks: 5 Bio-E for Partial, 10 for Full Natural Weapons:
5 Bio-E for 1d10 horns 10 Bio-E for 2d6 horns
Powers:
5 Bio-E for Advanced Hearing 15 B10-E for Extra Physical Prowess. 5 BIO-E for Leaping: Standard. 10 BIO-E for Leaping: Rodent.
10 Bio-E for Toxin Resistance (see Hyena, above)
Vestigial Disadvantage: Diet: Herbivore (-5 Bio-E), Horns (-5 Bio-E), Diet: Ruminant (-10 Bio-E), Prey
Eyes (-10 Bio-E), Tail (-5 Bio-E), and Reptile Brain: Prey (-10 Bio-E).
JACKAL
Description: Jackals are coyote-like canines, slightly larger than a fox, found in Africa and Asia. They are
known for their cowardly disposition and scavenging diet.
Size Level: 4 Length: 23 ½ to 43” Weight: 15-33 lbs. Build: medium Social Rating: d
MUTANT CHANGES AND COSTS Total Bio-E: 50
Attribute Bonuses:
I.Q.; +4 M.E.: +2 M.A.: +2 P.P.: +2
HUMAN FEATURES
Hands: 5 Bio-E for Partial, 10 for Full Biped: 5 Bio-E for Partial, 10 for Full Speech: 5 Bio-E for Partial, 10 for Full Looks: 5 Bio-E for Partial, 10 for Full Natural Weapons:
5 Bio-E for 1d8 teeth
Powers:
5 Bio-E for Advanced Smell
Vestigial Disadvantage: Diet: Carnivore (-10 Bio-E) and Ears (5 Bio-E).
KUBIN
ORIGINAL ANIMAL CHARACTERISTICS
Description: The Kubin (Draco volens) is the most common of a wide variety of brightly colored flying
lizards native to Southeast Asia. They are insect eaters whose ribs form colorful bat-like wings for gliding. Tree dwellers, these lizards sit still with folded wings until startled. They then leap into the air to escape and are often mistaken for poisonous butterflies by predators.
Size Level: 1 Length: to 6 inches Weight: to 8 oz. Build: long Social Rating: b
MUTANT CHANGES AND COSTS
Total Bio-E: 70Attribute Bonuses: P.P.: +3 Spd: +3 HUMAN FEATURES
Hands: Extra limbs with full hands automatic Biped: 5 Bio-E for Partial, 10 Bio-E for Full Speech: 5 Bio-E for Partial, 10 Bio-E for Full Looks: 5 Bio-E for Partial, 10 Bio-E for Full Natural Weapons:
5 Bio-E for 1d6 bite
5 Bio-E for 1d4 claws (climbing)
Powers:
15 Bio-e for Light Natural Body Armor, A.R.: 9 and S.D.C; +20 30 Bio-E for Medium Natural Body Armor; A.R.: 13 and S.D.C.: +35 25 Bio-E for Accelerated Dodge: +4 to Dodge and +6 to speed. 10 Bio-E for Glide
LORIS
ORIGINAL ANIMAL CHARACTERISTICS
Description: Lorises are small slow-moving nocturnal primates related to lemurs that are native to tropical
Asia and Africa. Lorises have large eyes and dense wooly fur. The Asian slow loris has no tail but the African Potto has a short busy tail and spikes under the fur on its neck. All lorises extrude a poisonous secretion with a foul odor from their armpits that they use to coat their fur in order to deter predators.
Size Level: 2 Length: 7-16 inches Weight: to 2 ½ lbs. Build: Short Social Rating: d
MUTANT CHANGES AND COSTS Total Bio-E: 55
Attribute Bonuses:
I.Q.: +2 M.E.: +1 P.P.: +1 P.E.: +1
HUMAN FEATURES
Hands: Partial automatic, 5 for Full Biped: 5 Bio-E for Partial, 10 for Full Speech: 5 Bio-E for Partial, 10 for Full Looks: 5 Bio-E for Partial, 10 for Full
Natural Weapons: none
Powers:
5 Bio-E for Night Vision (60”) eyes glow in the dark as if they were flashlights with this power. 15 Bio-E for prehensile feet (as partial hand)
10 Bio-E for Quill Defense: a kind of natural body armor (A.R.: 6) that results in anyone striking at the back of the character to come into contact with the quills and taking 3d4 points of damage. Unlike porcupine quills, potto quills are extensions of the vertebrae and cannot be removed for throwing.
20 Bio-E for poison glands: when the liquid from these glands is rubbed onto an object (or person) than any creature that tries to eat or bite that object must save vs. poison or take 2d6 points of damage.
Vestigial Disadvantage: None
MONGOOSE
ORIGINAL ANIMAL CHARACTERISTICS
Description: Mongooses are weasel-like animals with lightning fast reflexes that are famous for attacking
snakes though they are omnivorous and will actually eat a wide variety of foods. There are many species native to Africa and Eurasia. The Indian species was imported to South America in the 1800’s to control snakes but as mongooses hunt cobras instead of vipers, they became pests by eating the eggs of the local birds instead.
Size Level: 3
Length: 7-18”, with an additional 5-12” tail Weight: 11 lbs.
Build: long Social Rating: d
MUTANT CHANGES AND COSTS Total Bio-E: 60
I.Q.: +1 P.P.: +4 Spd: +5
HUMAN FEATURES
Hands: 5 Bio-E for Partial, 10 for Full Biped: 5 Bio-E for Partial, 10 for Full Speech: 5 Bio-E for Partial, 10 for Full Looks: 5 Bio-E for Partial, 10 for Full Natural Weapons:
5 Bio-E for 1d6 climbing claws 5 Bio-E for 1d8 teeth
Powers:
5 Bio-E for Advanced Hearing
20 Bio-E for Increased metabolic Rate (see weasel in the basic rulebook)
Vestigial Disadvantage: Color Blindness (-5 Bio-E) and Tail (-5 Bio-E).