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ACTIVIDADES DE INVESTIGACIÓN Y TRANSFERENCIA

In document RESOLUCION C.S. Nº (página 22-27)

There was a very clear pattern to the typical quality measurements for any single scene. The HWLDS pattern, which has good co-operation between samples for dierent pixels, dominated at lower sample densities. It was followed by the Latin hypercube and the padded stratied sampling patterns, which were equal to the random pattern at 1 sample per pixel, but caught on to the HWLDS at higher sample densities. HWLDS proved worse than the Latin hypercube and padded stratied sampling patterns only in a few scenes where using it resulted in distracting structured artifacts.

The best-candidate patterns had co-operation between dierent pixels, but it was not quite as eective as with the HWLDS pattern. The pattern with the non- Euclidean distance measure was clearly better than the ordinary Poisson-disk pat- tern, which was to be expected. However, it still failed to match the stratied pattern in quality at higher sample densities. This conrms the assumption that it is better to generate distributions separately for the spatial and aperture domains, though this complicates achieving co-operation between pixels.

The random pattern performed the worst in but a few scenes, where it occasion- ally surpassed the HWLDS exhibiting structured artifacts. As expected, it always performed worse than the Latin hypercube and padded stratied sampling patterns. Overall, the BPMSE measurement results were found to be well in line with sub- jective quality. The typical pattern seen in the measurement results is illustrated in Figure 6.3a.

The worst structured artifacts could be found from the checkerboard scenes with defocus blur. An example of the HWLDS image compared to the image from padded stratied sampling is shown in Figure 6.3d.

Some of the most interesting results were measured from the checkerboard scene with small amount of parallel motion. Here, some structured artifacts appeared near the horizon when using the HWLDS scheme even at high sample densities. It seems like some systematic aw in the sampling pattern prevented the rendered image from converging towards the correct result even as the sample density was increased. The measurement results from this scene can be found from Figure 6.3b, and the artifacts from Figure 6.3c.

The horizon scene with defocus blur had earlier revealed a aw in the earlier version of the HWLDS implementation, which did not correctly permute the sample locations in the x, y dimensions with high sample counts. This aw was then xed to make the measurements. It seems like this class of scenes is generally very good

reference stratified HWLDS

16 samples per pixel 256 samples per pixel

c)

d)

a)

b)

Figure 6.3: a) The typical pattern found from the measurement results. b) In this scene (checkerboard with low amount of parallel motion), renderings using HWLDS failed to converge towards the correct result even as the sample density was increased. Results from the padded stratied and Latin hypercube patterns are practically identical, since the error comes mostly from motion blur. c) The artifacts seen near the horizon which did not disappear as the sample density of HWLDS was increased. The images are from 16 SPP and 256 SPP renderings. d) Structured artifacts from 4 SPP HWLDS compared to random noise from 4 SPP padded stratied sampling and the reference image from the 16× 16 checkerboard in defocus scene.

for revealing errors from the sampling patterns. This should come as no surprise, since the scenes contain patterns with a wide range of frequencies with respect to the x, y dimensions. In the presence of motion and defocus, these patterns also interact with each other.

From these results we can determine that even slight structure in the sampling pattern can result in visible aws in some worst-case situations. The scenes we measured were not too far o from content in real-life applications, so some of these

worst-case situations are bound to be found in real-life applications. The HWLDS sampling pattern exhibited generally very good results, but it would need further renement to make it robust enough for production use.

The dierence between Latin hypercube and padded stratied sampling schemes was not usually very large. Generally speaking, the Latin hypercube scheme per- formed better with lower sample densities and showed superior spatial anti-aliasing, but the padded stratied scheme often surpassed it at 256 samples per pixel. This suggests that the padded stratied sampling scheme would generally be a better choice for oine rendering.

Due to the amount of computational resources needed, we did not duplicate the measurements with images rendered with dierent random seeds, so we are not able to give error estimates for our results. However, manual inspection of the quality of images rendered with dierent instances of the random pattern did not reveal signicant dierences, and the regularity of our results suggests that there is no signicant error.

Figure 6.4: BPMSE-RMSE correlation. In the results of our measurements, there are many cases where RMSE signicantly overestimates the perceptual error as measured by BPMSE, and some cases where it underestimates it.

The value that BPMSE adds over RMSE is evident from some outliers in the BPMSE-RMSE correlation. RMSE tends to underestimate perceptual error in some

cases where there was signicant structured error, such as in the checkerboard scenes rendered with the HWLDS pattern with low sample density. It would be easy to construct more articial examples where RMSE underestimates the perceptual error. On the other hand, RMSE overestimates perceptual error in the images where there is good co-operation between pixels, especially images rendered with HWLDS at 1 SPP and corresponding dithered images. BPMSE results are plotted against RMSE results in Figure 6.4.

In document RESOLUCION C.S. Nº (página 22-27)