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ANÁLISIS DE LAS CARACTERÍSTICAS DE LOS MAPAS
Walk forward and use the shop. A crate on the left side contains arrows. The path ahead contains rocket launcher- wielding ninjas. Except this time they fire about eight rockets at a time! Use your bow to engage from long-range. Eliminate all of the ninjas and head around the left corner.
long-range. Use the barrels but save some if you can for a tougher battle ahead. Retreat to the start location and replenish your arrows at the crate. You can also lure the ninjas to this location so you’re closer to the arrows and cover supplied by the right side.
Tip: You should be able to see red barrels scattered throughout this first section of Submit, or Die! These are explosive barrels and will inflict explosive damage on any nearby enemies. Shoot the explosive barrels with arrows to eliminate any nearby rocket launcher ninjas. It’s a great way to clear out enemies.
Advance forward and trigger the arrival of a gang of melee mechs. Retreat and try to separate the group to make them easier to battle. It’s much easier to just deal with one. Plus you may regenerate health before having to deal with them. Furthermore, there are additional rocket launcher ninjas at the back end that will fire down the street making the battle tougher.
If surrounded by the melee mechs, use ninpo to take them down. Don’t forget to jump away once the melee mech dies to avoid the explosive damage. A few more arrive after you’ve eliminated some of them; expect a long drawn out battle.
Go to the end of the street and turn right; there’s a chest on the right corner that contains an item. Additional rocket launcher ninjas spawn down the street. Take cover at the corner and use your bow to eliminate them. There are explosive barrels to aid in the task. Return to the arrow crate to replenish supplies as needed. Go into the structure on the right to find a much needed save point.
Run through the mall and into the store on the left side to find safety—and this Muramusa shop. Exit through the other passage and trigger a pack of dogs. Clear them out. Search the left corner for an item crate. Exit through the doorway ahead. A squad of ninjas appears—you can keep moving and run inside a building on the left side and take cover in there. To get to the upper floor use the stairs inside the building or there’s a place to Flying Bird near the entrance. It’s in the left corner close to the entrance. Attack the rocker launcher
At the bottom of the building, there’s a shop.
Exit the area and watch the cut scene revealing the footsteps in the snow. Cross the snow on the footsteps to avoid mines (don’t step on the circular objects on the street either!). Collect arrows from the crate. The windows in the building across the street feature rocket launcher ninjas. Stick close to the left wall behind the arrow crate and fire from there. These ninjas respawn so check a window even after you’ve cleared it. You can also shoot the rockets so you may need to shoot a couple times to eliminate one of the ninjas.
Jump over the sandbags and cross the snow at the footprints. Check the corpse for a Devil Way Mushroom. Around the next right corner shoot a couple turrets with charged arrows. Jump to the crystal skull in the corner to get it. Don’t walk through the snow or suffer mine explosions. Check the turret platform on the right side for a dead body holding a Devil Way Mushroom.
Open the gate and save your game at the save point ahead. Enter the door and battle the incendiary ninja inside. Spam Divine Swallow with the dragon sword to eliminate them. Exit through a small door to the left of the
entrance (facing the entrance). Ascend the staircase and use wall runs to cover the gaps.
Tip: After you recover the Bell Key and use it to open the next passage, look carefully as you’re moving down the staircase. Check the small cubbyholes with the candles as you move down. One of these contains the nineteenth crystal skull.
Leap to the bar on the left. Go left and swing to a dead body with a Life of the Gods. Return to the pole and cross to the opposite side (right from where you started). Hop through a window onto a balcony. Cross into the
adjacent section and search a corpse for the Bell Key. Return to the previous room and use it on the door.
You need to search this train for an ID card to enter the next area. Don’t forget to grab a crystal skull also found inside.
the bats. Exit at the far end and go all the way down the left tunnel to find a crate on the right side. Return to the previous tunnel and approach the train, which triggers the arrival of a ninja horde. Defeat them, which unlocks the train door. Open it and search the crate for an item. Go down the hall and search a room on the left for the twentieth crystal skull. Go into the back of this room and examine the corpse to find the Dignitary’s ID Card. Leave the train and go right. Ascend the stairs and open the door at the top, which uses the ID Card. Save your game at the save point ahead. Go up the stairs to the top. Open the door and trigger a battle with a Giant Troll again. This time some melee mechs join the party.
Employ a similar strategy as before. Attack the Giant Troll’s hands or, ideally, feet. Avoid remaining at long-range or you’ll suffer from the troll’s breath attack. Use Reverse Wind to maneuver to the troll’s feet and perform your combos and dodge away as necessary to avoid getting grabbed (which can happen if you’re near the hands). The troll is rather slow so it’s possible to charge an ultimate strike to inflict greater damage. Just remain at the feet or behind him. The Art of the Inferno ninpo works against the Giant Troll.
The melee mech robots are certainly a problem. Utilize a maximum Art of the Wind Blades ninpo to damage the mechs and leave them vulnerable to an obliteration. You can also just focus your attacks on the Troll and finish off the mechs after the fight against the big beast. Note that the mechs explode upon death so try to jump away to avoid damage.
Go through the opening and into the hole. Take the book on the ground: it’s The Rule of the King of Darkness. Eliminate the ninjas in the tunnel. Look in a cell to find a corpse with Incendiary Shuriken. Another cell further down the hall contains a corpse with a Life of the Gods. Open the cell at the end of the tunnel; it’s on the right side. Toss an Incendiary Shuriken at the glowing light on the wall to break it apart. Jump through the hole. Drop toward the water to trigger the demons. Stay on the ledge and engage. Go over to the left and find a crate next to the gate. Open it and recover a Lives of a Thousand Gods. Head down the tunnel and defeat some ghost fish. Ascend the stairs at the end and proceed into the tunnel. Use Flying Bird to reach the top and toss an Incendiary Shuriken at the crack.
Ascend the staircase and exit onto the balcony. Go through the adjacent hall to trigger an incendiary ninja horde. Continue through the hall and you’ll reach the opposite side of the walkway (the route was blocked). There’s a shop here and a ladder to climb. You can exit the door on the first floor to discover a Test of Valor.
Tip: This is the sixth Test of Valor and it’s a real challenge. Hopefully you have brought Incendiary Shuriken to this fight because that will help considerably. Ignore the gun mechs and focus your attention on the rocket launcher ninjas. As soon as the challenge opens, toss Incendiary Shuriken at the ninjas in front of you. The Incendiary Shuriken explode and destroy the rocket making the ninja just a lowly ninja. Jump and dodge around the arena and toss Incendiary Shuriken at each new rocket launcher ninja spawned. Once you have a
considerable amount of normal ninja in the area, lure them close and obliterate them with Art of the Wind Blades. Once you’re out of Incendiary Shuriken, get close to a rocket launcher ninja with weaves and dodge and
exterminate with quick attacks. After clearing the rocket launcher ninjas, focus on the gun mechs. A quick and strong attack combo is enough to eliminate if you have an upgraded weapon; just jump away to avoid explosion damage. Collect your reward after the purifying the site: a Jewel of the Demon Seal.
Climb the ladder next to the shop. At the top, go over to the side and leap onto the lowest rotating gear. Battle a few ninjas that arrive. Leap onto the next lowest gear and a third gear, which triggers more enemies. Jump onto the rotating gear ahead and ride it up to the poles. Jump to the pole and swing to the next set of gears.
The Test of Valor is located outside. Check it out before climbing the ladder into the gear room. Hop over to the rotating gear and trigger enemies. Defeat them then jump to the next rotating gear. Be careful because if you fall in between the two gears you’ll be crushed. It’s possible to jump out while you’re being smashed, though. Cross to the opposite gear.
Leap to the spokes and ride the wheel to the top. Swing and jump to the crystal skull on the gear ahead of you. Jump to the platform on the left and search a dead body for Izo’s Notebook; there’s a second book adjacent to the corpse to find Koshimaru’s Notebook. Jump to the next couple set of gears. Hop to the rotating pole and ride it to the opposite side. Hop to the gear and then to the next horizontal gear. Open the crate for an item.
Continue to the next gear, which has ninjas. Head up a few more gears and across another set of dangerous vertical gears (don’t get smashed in the middle) and jump over to the save point. Go up the ramp to the top of this clocktower and trigger the boss battle cut scene.
Boss Battle: Zedonius
Don’t allow Zedonius to employ his long-range attacks. If you are attacked from the fireballs, use Reverse Wind and dodge the assault quickly. Instead get close to Zedonius and equip the fully upgraded Eclipse Scythe. Watch for Zedonius to use his stomp—listen for his yell—and perform a dodge before he reaches the ground. Follow up the dodge with a combination attack using the scythe.
Zedonius has a demon escort, which he summons a few moments into the battle. It’s certainly possible to eliminate Zedonius before he’s able to get the demons into battle.