• No se han encontrado resultados

Análisis de los datos observados hasta octubre de 2013 sobre

Parte I. Datos de la vigilancia

II. Análisis de los datos observados hasta octubre de 2013 sobre

Hit Points: Sylvia: 48, Fiona: 47, S.D.C.: Sylvia: 40, Fiona: 20 Weight: Height: 5 ft, 9 inches, Age: 23

P.P.E.: 9 each.

Sylvia: 15, M.A. 14, M.E. 20, P.S. 16, P.P. 12,

P.E. 19, P.B. 8.

Fiona: I.Q. 10, M.A. M.E. 14, P.S. 11, P.P. 15, P.E. 20, P.B. 8, Spd 8.

Disposition: Quiet, shy, meditative except when performing — then they become extroverted and entertaining.

Experience Level: 6th level mind melter and burster.

Magic Knowledge: None.

Psionic Powers: Sylvia (Mind Melter): Master psionic, 220. Powers: Mind block, detect psionics, alter aura, see aura, see the sixth sense presence sense, telepathy, bio-re- generate (self), psychic diagnosis, psychic purification, psychic surgery, death trance, nightvision, impervious to fire, impervious to poison, ectoplasm, and summon inner strength. Sylvia's Super Psionics: Bio-manipulation, bio-regeneration: super,

mind wipe, mind bond, mentally possess others, psi-

force field, telekinesis: super, and mind block auto-defense.

Fiona (Burster): Master psionic, I.S.P. 154. In addition to the pyrokinetic powers described on pages 102 and 103 of Rifts, she

possesses mind block, and resist fatigue.

Combat Skills: None, rely on psionic powers.

Attacks per Melee: Both women have two physical attacks/melee ac- tions, or two psionic attacks each, for a total of four!

Bonuses: Sylvia: + 2 to save vs psionic attack, + 2 to save vs magic, + 2 to save vs poison. Fiona: + 3 to save vs + 3 to save vs poison, and is 55% to invoke trust or intimidation.

Weapon Proficiencies: Sylvia: W.P. Targeting, W.P. Sword, W.P. Energy W.P. Energy Rifle. Fiona: W.P. Knife, W.P. Energy Pistol, W.P. Revolver.

Weapons: Sylvia: Sword, NG-97 Beam Rifle, 320 Laser Pistol and a Crossbow. Fiona: Small Silver Knife con- cealed in boot, NG-57 Ion Blaster and a .38 caliber revolver. Cybernetics: None.

Skills of Note: Sylvia: First aid 10%, literacy: American 10%, computer operation streetwise 54%, demon & monster lore 65%, swim 75%, pilot automobile 77%, pilot truck 65%, basic math 80%, languages: American, Spanish, Gobblely 98%, and Dragonese and Chinese Fiona: Cooking 70%, preserve food 60%, sewing 75%, pick pockets 60%, pick locks 65%, streetwise 54%, land navigation, swim 75%, pilot hovercraft 85%, pilot sailboat 95%, boat building 60%, languages: American and Spanish 98%.

Description: Psi-Fi is the stage name of Sylvia and Fiona, twin, mutant sisters joined at the head and who possess fabulous psionic powers. In addition to their more traditional abilities, they know what the other is thinking and feeling unless one or the other is using a mind block, and can also willingly supplement each other's psidnic abilities with their own Both women trust the other implicitly, but Sylvia, the Mind Melter, is more intelligent, strong- willed, aggressive, and tends to dominate Fiona.

The two mutants hate intelligent life forms in and humans in particular, because they have always treated the girls as monsters. Years of persecution, physical and sexual abuse, and ostracism from polite society have made Sylvia and Fiona evil and Having grown into powerful psychics, the two use their powers to make those who once tormented them suffer as they were once made to suffer themselves. First at the hands of townspeople, then by a wilderness scout who promised to take the girls to a safe haven, but instead, sold them to a freak show after having his way with them At age seven they were the star attractions of a filthy little freak The heartless proprietor and his employees abused the girls, verbally, emotionally, and physically, on a daily basis for over three before selling them to a larger, marginally kinder freak show.

It was not until the age of 13 that the girls' full range of psychic powers blossomed. They had always been able to read each other's minds and emotions, but now they experienced an even greater symbiotic relationship. A relationship of power. At age 16, Fiona, with prompting, set the show on fire and burnt it to the ground. The owner and six others died in the blaze. It took four years to find the original freak show that had so proudly displayed them. Along the way four towns were destroyed and a score of other abusers were slain by the No longer would they suffer degra- dation at the merciless hands of the smug, prettier humanoids who themselves their superiors. Their first tormentors, once were each but only after weeks of horrible both physically and mentally.

The sisters continued their rampage of vengeance, causing much pain and suffering to all they encountered on their way southward. About a hundred miles north of Mexico City, they met Esteban

and struck their unholy allegiance with the vampire and his Night Arcade and Freak Show.

Sylvia and Fiona are fairly loyal to Esteban and his carnival of It is an excellent means for them to extract their own bloody vengeance against humankind, while enjoying the favor and protec- tion of other powerful freaks and vampires who prey on the innocent. The sisters are just one of the vampires' daytime protectors.

Types of Performances: 1) Psi-Fi perform a mind reading act

using empathy and psychic sensitive 2) Spectacu-

lar healing by Sylvia; takes volunteers from the audience and seem- ingly cures them of phobias by erasing painful memories or mentally controls them, or may actually perform psychic surgery (also a method of torture). 3) Convince a volunteer that he is actually an animal or to react to unseen stimuli (bio-manipulation, etc.). 4) Feats of telekinesis and other psychic 5) A spectacular fire act. they will operate one of the fortuneteller or healing tents.

Mr. Lizzaro

Lord of the Reptiles

Real Name:

Alignment: Diabolic (can be but usually selfish or Horror Factor:

Species: D-Bee race of intelligent and psionic reptilian humanoids; a handful (under 100) have come to Rifts-Earth.

Hit Points: 67, S.D.C.: 2900, M.D.C. Equivalent: Natural toughness

from scaly, alien skin provides the equivalent of 29

roll to determine S.D.C. points (remember 100

S.D.C.=One

Weight: Height: 5 ft, 4 inches plus tall (5 feet plus 1D6 inches). Note: Is cold-blooded.

Age: 40, average life span years. P.P.E.: 24 (roll 5D6), I.S.P.: 82

Attributes: I.Q.: 14, M.E.: 21, M.A.: 11, P.S.: 13, P.P.: P.B. 7, Spd. 18.

Player Character Attributes: I.Q.: 3D6 + 2, M.E.: 4D6, M.A.: 3D6,

P.S.: 3D6, P.P.: 3D6 + 2, P.E.: 5D6, P.B. 2D6, Spd. 4D6. Disposition: Sinister, cruel, vindictive, arrogant, bully. Total fruitcake.

Hates humans and dislikes most mammals. Likes to dispense pain and evoke fear. Tends to be sluggish during cold weather. Loves to sun himself.

Insanity: Obsessed with reptiles and loves to be around them (likes to

scare people with them Phobia about scientists: bad experience; fears them and will avoid scientist like the Lizzaro will fight like a madman if cornered by one, cries and pleads for mercy freedom if captured by scientists. Note: All Lyvorrk have some insanities; player characters roll once on obsession and once on the phobia tables.

Experience Level: 6th level vagabond and side show performer. Note: characters are a Racial Character Class (R.C.C.).

Magic Knowledge: None

Psionic Powers: Special. I.S.P. considered a major psionic. The

special are not available to Control Reptiles:

Through a combination of empathy, telepathy, and mind control specifically oriented to reptiles, the character can control all cold- blooded reptiles including, lizards, snakes, turtles and reptilian vari- eties of dinosaurs (not all dinosaurs are cold-blooded or

The animals will understand and obey the character's every com- mand, verbal or mental. Range: 100 feet. Duration: Indefinite. Number of reptiles that can be controlled: 40 plus 10 for every level

of regardless of size. Mr. Lizzaro can control up to

100 different Bonus: to ride untamed dinosaur re-

ptiles.

Controlling intelligent reptilian life forms is also possible, but the victim gets a saving throw and the other conditions are different. Range: 50 feet. Duration: One minute (4 melees) per level of experi- ence. Number of intelligent reptiles that can be controlled: One per level of experience, regardless of size. Saving Throw: Standard. Victims cannot be forced to do something that is abhorrent to them.

Psionic Empathy with reptiles: automatically have an affinity with reptiles of all kinds, including many varieties of dinosaurs. Reptiles take an immediate liking to the Repti- lian predators will never stalk these Snakes and dinosaurs will not bite nor lizards run in fear. Furthermore, the reptiles are

docile and will do their best to please. Poisonous snakes and dinosaurs make watchdogs and will fight to the death to protect their D-Bee lord.

Telepathy with Reptiles: This ability is similar to normal tele- pathy except that it only works on cold-blooded animals of a reptilian nature.

Conventional Psionic Powers: Death trance, mind block, resist hunger, resist thirst, resist fatigue, and

Natural Abilities: Minimal need of water. Can survive on as little as

one pint of water a month. Derives moisture from the bodily fluids of its food. Primary diet is rodents and insects, eaten raw, often swallowed whole, but will occasionally eat prepared meats and the flesh of larger prey such as cattle and humans. This also means that the creature has a remarkable stomach and is resistant to

spoiled and drugs ( + 2). They are good and

natural climbers (base skill is 60/50%), also have keen hearing, polarized vision, quick reflexes 2 on initiative, + 1 to strike and parry, +2 to dodge, +2 to roll with impact), love hot climates; not adversely affected by heat. As one might expect, the D-Bees are found in hot

Note: Reduce bonuses and spd attribute by half when exposed to

climates colder than 50 degrees Fahrenheit for more than four and abilities are restored to full after exposure to warmth (70 degrees or hotter) for two hours. Like all lizards, the

keep warm during cold desert nights by burrowing under rocks or dirt to retain heat, or, of course, use a climate controlled environment such as a house or vehicle with temperature control or a source of heat. Also see combat data for extra melee attack.

Combat Skills: Hand to Hand Assassin: Entangle.

Attacks per Melee: Four (4) plus one in warm climates. Note: Lyvorr- kians get one additional attack per melee in warm climes, but are minus one in cold climates (less than 50 degrees Fahrenheit). Bonuses: (include combat skills, attributes, and natural abilities)

to strike, +4 to parry, to dodge, +4 S.D.C. damage, on initiative, to roll with impact, to pull punch, to save vs psionics, to save vs magic, to save vs poisons/drugs, 18% to save vs coma.

Weapon Proficiencies: W.P. Targeting (crossbow, sling and spear are specific areas of Energy Pistol, W.P. Energy Rifle. Weapons: Sling with normal and silver sling bullets (1D6 S.D.C.,

double damage to vampires, 80 ft), also uses grenades with the sling. Crossbow with normal bolts and 12 high explosive (3D6 M.D.), six paralysis minutes), and 6 smoke. Spear made of

M.D.C. material (retains sharpness, 4 NG-Super (likes

those grenades), and an laser pulse rifle. Body Armor is worn only when he knows he is going into combat; crusader style armor. (55 M.D.C.).

Mr. with Speedy, Grunt, and Benito. Cybernetics: although Lyvorrkians are not opposed to

Money: 750,000 credits in gold (hidden in his trailer), 50,000 credits worth artifacts; doesn't believe in credit cards. The

is protected by poisonous snakes.

Skills of Note: Mr. Lizzaro: Palming 55%, pick locks 60%, prowl 55%, streetwise 50%, basic math 70%, horsemanship 60%, and in this case includes riding dinosaurs at 70% 10%), land navigation

and languages include 98% and Spanish at

R.C.C. Skills of Player Lyvorrkian characters are a Racial Character Class (R.C.C.). Skills available to that R.C.C. (unless a specific O.C.C. is selected) are limited to communication (any), domestic (any), basic electronics, military, physical (any except martial arts, and acrobatics), pilot pilot related (any), rogue (any except hacking, bonus), basic math, technical (any), W.P. (any), wilderness (any, +5%). A total of 10 skills may be selected.

Available O.C.C.s (do not select R.C.C. skills if a specific occupation): Men of arms: Borgs (not a likely prospect), headhunter or military. Scholars & Adventurers: City rat, vagabond, wilderness scout; hate academia. Magic: Any! Love to study magic; magic is a new and interesting phenomenon to Lyvorrkians because magic does not exist in their native world.

Description: Mr. Lizzaro is a tamer of wild creatures. He specializes in baby dinosaurs, snakes and lizards. Why? No one really knows what motivates him. Lizzaro is completely unpredictable and a bor- derline psychotic. Conversely, he is a brilliant performer and will do anything for the sake of entertainment. He considers himself an artist and is always looking for new methods and means to advance and perfect his craft.

Other than his menagerie of reptiles, who he loves more than people, his only "friend" is Mad Melody (see below). Through

summoning, has been able to obtain bizarre, mon- strous reptiles for his

Types of Performances: Dancing lizards: Mr. Lizzaro makes his lizards dance in a human-like manner. The act includes his riding carnivorous dinosaurs and dinosaurs and lizards jumping through hoops and performing

2. Snake charmer: The D-Bee performer covers himself in poison- ous snakes (mostly rattlers) and makes them perform a variety of tricks, including spelling the words, "the end" with their bodies (they're the only two words he can read in

Dueling dinosaurs: A pair of dinosaurs wrestle each other in what appears to be a deadly battle. However, the entire show is carefully and psionically controlled and orchestrated by Mr. Lizzaro and often includes fake blood. He will sometimes let humans and other mammals fight his dinosaurs for a fee (additional betting is common). About 40% of the time there is a tragic "accident" in which the mammal is seriously injured or killed by the

However, if one of his reptilian companions is killed, Mr. Lizzaro is likely to seek blood

Lizzaro does not always keep a tight rein on his creatures and they do get loose and attack the audience from time to time. Lizzaro finds the shrieks and terror of the panicking audience amusing.

this potential danger serves to attract larger

Many of his creatures are painted, shaved, or dressed to fit the

mood of or punk-looking" dinosaurs are indeed

a bizarre but if that's what Lizzaro wants, that's what he gets. Lime-green and turquoise are one of his color

Lizzaro is a fruitcake and liable to come up with any bizarre idea you can imagine.

Note: Mr. Lizzaro and his reptile minions guard the circus and protect their vampire friends during the daytime, when Mr. Lizzaro is at his maximum power. Lizzaro is quite loyal to the vampires because they share his hatred of mammals and feed on them just as he does. Working with them also gives him greater strength and protection from human for the vampires and other freaks help to protect him as much as he protects them.

Lizzaro's Menagerie

Documento similar