PARTO INSTITUCIONAL
ANALISIS FODA FORTALEZAS
Heads
+1,
−1
−1,
+1
Tails−1,
+1
+1,
−1
Matching penniesMatching pennies is the name for a simple example game used in game theory. It is the two strategy equivalent of
Rock, Paper, Scissors. Matching pennies is used primarily to illustrate the concept of mixed strategies and a mixed strategy Nash equilibrium.
The game is played between two players, Player A and Player B. Each player has a penny and must secretly turn the penny to heads or tails. The players then reveal their choices simultaneously. If the pennies match (both heads or both tails) Player A keeps both pennies, so wins one from Player B (+1 for A, -1 for B). If the pennies do not match (one heads and one tails) Player B keeps both pennies, so receives one from Player A (-1 for A, +1 for B). This is an example of a zero-sum game, where one player's gain is exactly equal to the other player's loss.
The game can be written in a payoff matrix (pictured right). Each cell of the matrix shows the two players' payoffs, with Player A's payoffs listed first.
This game has no pure strategy Nash equilibrium since there is no pure strategy (heads or tails) that is a best response to a best response. In other words, there is no pair of pure strategies such that neither player would want to switch if told what the other would do. Instead, the unique Nash equilibrium of this game is in mixed strategies: each player chooses heads or tails with equal probability.[1] In this way, each player makes the other indifferent between choosing heads or tails, so neither player has an incentive to try another strategy. The best response functions for mixed strategies are depicted on the figure 1 below:
Figure 1. Best response correspondences for players in the matching pennies game. The leftmost mapping is for the coordinating player, the middle shows the mapping for the discoordinating player. The sole Nash equilibrium is shown in the right hand graph. x is a probability of playing heads by discoordinating player, y is a probability of playing heads by coordinating player. The unique intersection
is the only point where mys strategy of first player is the best response on the strategy of second and vice versa.
The matching pennies game is mathematically equivalent to the games "Morra" or "odds and evens", where two players simultaneously display one or two fingers, with the winner determined by whether or not the number of fingers match. Again, the only strategy for these games to avoid being exploited is to play the equilibrium.
Of course, human players might not faithfully apply the equilibrium strategy, especially if matching pennies is played repeatedly. In a repeated game, if one is sufficiently adept at psychology, it may be possible to predict the opponent's move and choose accordingly, in the same manner as expert Rock, Paper, Scissors players. In this way, a positive expected payoff might be attainable, whereas against an opponent who plays the equilibrium, one's expected payoff is zero.
Nonetheless, statistical analysis of penalty kicks in soccer—a high-stakes real-world situation that closely resembles the matching pennies game—has shown that the decisions of kickers and goalies resemble a mixed strategy equilibrium.[2][3]
References
[1] GameTheory.net (http://www.gametheory.net/dictionary/Games/Matchingpennies.html)
[2] Chiappori, P.; Levitt, S.; Groseclose, T. (2002). "Testing Mixed-Strategy Equilibria When Players Are Heterogeneous: The Case of Penalty Kicks in Soccer" (http://pricetheory.uchicago.edu/levitt/Papers/ChiapporiGrosecloseLevitt2002.pdf). American Economic Review 92 (4): 1138–1151. JSTOR 3083302. .
Ultimatum game 154
Ultimatum game
Extensive form representation of a two proposal ultimatum game. Player 1 can offer a fair (F) or unfair (U) proposal; player 2 can
accept (A) or reject (R).
The ultimatum game is a game often played in economic experiments in which two players interact to decide how to divide a sum of money that is given to them. The first player proposes how to divide the sum between the two players, and the second player can either accept or reject this proposal. If the second player rejects, neither player receives anything. If the second player accepts, the money is split according to the proposal. The game is played only once so that reciprocation is not an issue.
Equilibrium analysis
For illustration, we will suppose there is a smallest division of the good available (say 1 cent). Suppose that the total amount of money available is x.
The first player chooses some amount p in the interval [0,x]. The second player chooses some function f: [0, x] → {"accept", "reject"} (i.e. the second chooses which divisions to accept and which to reject). We will represent the strategy profile as (p, f), where p is the proposal and f is the function. If f(p) = "accept" the first receives p and the second x−p, otherwise both get zero. (p, f) is a Nash equilibrium of the ultimatum game if f(p) = "accept" and there is no y > p such that f(y) = "accept" (i.e. player 2 would reject all proposals in which player 1 receives more than p). The first player would not want to unilaterally increase his demand since the second will reject any higher demand. The second would not want to reject the demand, since he would then get nothing.
There is one other Nash equilibrium where p = x and f(y) = "reject" for all y>0 (i.e. the second rejects all demands that gives the first any amount at all). Here both players get nothing, but neither could get more by unilaterally changing his / her strategy.
However, only one of these Nash equilibria satisfies a more restrictive equilibrium concept, subgame perfection. Suppose that the first demands a large amount that gives the second some (small) amount of money. By rejecting the demand, the second is choosing nothing rather than something. So, it would be better for the second to choose to accept any demand that gives her any amount whatsoever. If the first knows this, he will give the second the smallest (non-zero) amount possible.[1]