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3. ANÁLISIS DE RESULTADOS

4.1 ANALISIS GRAFICO DE LA VARIACION DE LA CARTERA DE LEASING COMERCIAL

The Combat Maneuver

Strike interacts with

Combat Skill Levels in an unusual way. Because a Strike can be defined in many ways — a punch, a kick, a knee- strike, a blow from a weapon, a shot from a Ranged attack, and so on — considering it a single Combat Maneu- ver could create some game balance problems. The Combat Maneu- ver Strike counts as a closely-defined group of attacks when characters buy CSLs for it. How- ever, it can be broken down into “barehanded” and “armed” for these purposes, since doing so diminishes what a character can apply the Levels to — armed Strikes become a differ- ent thing from punches and kicks. A 2-point CSL can be bought to increase OCV with armed Strikes or with unarmed Strikes; a 3-point CSL can be bought to increase just OCV (or just DCV) with any type of Strike (armed or unarmed). The term “Strike” used in this way refers only to the specific Combat Maneuver Strike, described on pages 384 and 392 of The

HERO System 5th Edi-

tion, Revised rulebook.

It does not refer to all maneuvers with the word “Strike” in their names (for example, these rules don’t apply to Martial Strike or Offensive Strike, which are each a specific type of attack).

1. A closely-defined category of types of attacks or weapons used with any manner of attack (or a defined group of manners of attack). Examples include:

+1 OCV or +1 DCV with Blocks (normal, Mar-

tial, Defensive, and so on) performed in any way (barehanded, with a weapon, with a chair...)

+1 OCV or DCV or increase damage with up to

three Combat or Martial Maneuvers performed in any way (barehanded, with a weapon, with a chair, with a Haymaker...)

+1 OCV or DCV or increase damage with up to

three slots in a Power Framework used in any way (barehanded, with a weapon, with a chair, with a Haymaker...)

+1 OCV or +1 DCV or increase damage with

Swords (long, broad, bastard...) with any Combat or Martial Maneuver

+1 OCV or +1 DCV or increase damage with

Pistols (of any type) with any Combat or Martial Maneuver

+1 OCV or +1 DCV or increase damage with

Energy Blasts (of any type) with any Combat or Martial Maneuver

+1 OCV or +1 DCV or increase damage with

a single type of attack or weapon (e.g., Punches, Longswords) used in any way (barehanded, with a weapon, with a chair, with a Haymaker...)

+1 OCV or +1 DCV or +1 OECV or +1 DECV or

increase damage with up to three Mental Powers or Mental Combat attacks performed in any way

2. A broadly-defined category of types of attacks or weapons used with a single, specific manner of attack. Examples include:

+1 OCV or +1 DCV or increase damage with up

to six Combat or Martial Maneuvers performed barehanded

+1 OCV or +1 DCV or increase damage with up

to six Combat or Martial Maneuvers with Long- swords

+1 OCV or +1 DCV or increase damage with

all the Martial Maneuvers in a single Martial Arts style (regardless of the number of Maneuvers) per- formed barehanded

+1 OCV or +1 DCV or increase damage with the

Combat Maneuver Strike (however defined) per- formed barehanded

+1 OCV or +1 DCV or increase damage with the

Combat Maneuver Strike (however defined) per- formed while armed

+1 OCV or +1 DCV or increase damage with

all slots in a Power Framework with the Combat Maneuver Strike (however defined)

+1 OCV or +1 DCV or increase damage with all

Firearms with Shoot (a type of Strike)

+1 OCV or +1 DCV or increase damage with

all HTH Combat Weapons with the Combat Maneuver Strike

+1 OCV or +1 DCV or increase damage with

Energy Attack Powers (as defined by the player and GM) with Haymaker

USING 3-POINT COMBAT SKILL LEVELS

As stated, characters can use these 3-point CSLs for any of the following purposes:

1. To increase OCV. 2. To increase DCV. 3. To increase damage.

3-POINT COMBAT SKILL LEVELS FOR A RESTRICTED PURPOSE

Characters can also buy Combat Skill Levels costing 3 Character Points apiece for more restricted uses — to apply only to OCV or to DCV with a larger group of attacks than those described above.

First, a character can buy Combat Skill Levels cost- ing 3 Character Points apiece only to increase OCV (not DCV or damage) with a very broad category of attacks or abilities, or in a restricted situation. Examples include:

+1 OCV with the Combat Maneuver Strike (how-

ever defined) performed in any way

■ +1 OCV with up to six Combat or Martial

Maneuvers performed in any way (barehanded, with a weapon, with a chair...)

Second, a character can buy Combat Skill Levels costing 3 Character Points apiece only to increase DCV (not OCV or damage) with a very broad cat- egory of attacks or abilities, or in a restricted situa- tion. Examples include:

+1 DCV with the Combat Maneuver Strike (how-

ever defined) performed in any way

■ +1 DCV with up to six Combat or Martial

Maneuvers performed in any way (barehanded, with a weapon, with a chair...)

+1 DCV while wearing armor (i.e., to counteract

negative DCV penalties imposed by armor)

■ +1 DCV while using a particular Skill (such as

Stealth or WF: Off Hand)

In effect, these restricted types of 3-point Combat Skill Level are like 5-point CSLs with a -½ Limitation.

MARTIAL ARTS

If a character has bought 3-point CSLs with a single martial art (say, Karate), and has purchased a Weapons Element for that art (for example, to use Karate Weapons with the Karate maneuvers), the character can use those CSLs with weapons used with his Martial Maneuvers (unless the GM rules other- wise). However, if he buys maneuvers from outside his art (say, a Kenjutsu sword maneuver), he cannot use the 3-point CSLs with his original art with the “outside” maneuvers. Nor can he use the CSLs with weapons he doesn’t have a Weapon Element for.

In general, characters do better if they buy 5- point CSLs with HTH Combat, since such Levels apply to the Martial Maneuvers, other maneuvers bought outside the character’s style, ordinary

HERO System Combat Maneuvers, and weapons

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