ELIXER OF ANIMAL FRIENDSHIP Effect: Animal Friendship; Beast Speech Target: Self
Duration: Constant Range: Self
Charges: 4 Continuing Charges lasting 1 Day which Never Recover
Description: This bitter-tasting potion confers upon its drinker the power to speak with animals and gain their friendship for a period of one day.
Game Information:
Cost Power
6 Friend To Animals: Animal Friendship (20 Active Points); OAF Fragile (-1¼), 4 Con-tinuing Charges lasting 1 Day each which Never Recover (-1)
5 Animal Speech: Beast Speech (15 Active Points); OAF Fragile (-1¼), 4 Continuing Charges lasting 1 Day each which Never Recover (-1)
Total cost: 11 points.
LAVOISIER’S USEFUL ELECTUARY Effect: Detect Potion (INT Roll +6) (Sight Group),
Discriminatory Target: Self
Duration: Instant Range: No Range
Charges: 50 Charges which Never Recover Description: Lavoisier of Londregos is an Elven alchemist/adventurer of a particularly practical bent. Alarmed by the growing number of fatali-ties resulting from the ill-informed consumption of found potions, he developed the Electuary as a method for properly identifying magical concoc-tions. It comes in a small glass vial with a combi-nation eyedropper/cork and a small instruction manual. Adding a single drop of the Electuary to a potion causes that potion to change colors in a rapid — but specific — sequence, identifying it.
Game Information: Detect Potion (INT Roll +6) (Sight Group), Discriminatory (16 Active Points); OAF Fragile (-1¼), No Range (-½), 50 Continuing Charges lasting 5 Minutes each which Never Recover (-½). Total cost: 3 points.
OIL OF ESCAPE
Effect: Desolidification, Only To Protect Against Entangles, Grabs, and the like
Target: One character Duration: Constant Range: Self
Charges: 4 Continuing Charges lasting 1 Day each which Never Recover
Description: By rubbing this viscous lubricate on his body, a character gains the ability to slip out of any ropes, shackles, or other bonds for a period of one day. During that period he cannot be Entan-gled, Grabbed, tied up, or the like.
Game Information: Desolidification (affected by any attack) (40 Active Points); OAF Frag-ile (-1¼), Only To Protect Against Entangles, Grabs, and the like (-1), Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-½), 4 Continuing Charges last-ing 1 Day each which Never Recover (-1). Total cost: 7 points.
POTION OF ELOQUENCE Effect: +4 with Interaction Skills Target: One character
Duration: Constant Range: Self
Charges: 4 Continuing Charges lasting 1 Hour which Never Recover
Description: For one hour after he drinks this potion, the imbiber can speak with extreme eloquence. He always seems to choose the right words, and he expresses himself in a manner that’s almost guaranteed to attract the attention of his desired audience.
Game Information: +4 with Interaction Skills (20 Active Points); OAF Fragile (-1¼), 4 Con-tinuing Charges lasting 1 Hour which Never Recover (-1½). Total cost: 5 points.
POTION OF GIANT FORM Effect: Growth
Target: One character Duration: Constant Range: Self
Charges: 4 Continuing Charges lasting 5 Minutes which Never Recover.
Description: After quaffing this potion, the imbiber grows to giant size — 8”, or 16 meters tall — in the blink of an eye. Now much stronger and tougher than normal, he can wreak havoc among his ene-mies... but can also be hit more easily by them.
Game Information: Growth (+45 STR, +9 BODY, +9 STUN, -9” KB, 50,000 kg, -6 DCV, +6 PER Rolls to perceive character, 16 m tall, 8 m wide) (45 Active Points); OAF Fragile (-1¼), Extra Time (Full Phase to quaff potion and grow, -½), 4 Continuing Charges lasting 5 Minutes each which Never Recover (-2).
Total cost: 9 points.
POTION OF GIANT’S STRENGTH Effect: +40 STR
Target: One character Duration: Constant Range: Self
Charges: 4 Continuing Charges lasting 5 Minutes each which Never Recover
Description: Upon drinking this potion, a character becomes as strong as a giant! The effect only lasts for five minutes, but that’s enough time to slay many enemies, smash down castle walls, or carry a heavy load over a swollen stream.
Game Information: +40 STR (40 Active Points);
OAF Fragile (-1¼), 4 Continuing Charges last-ing 5 Minutes each which Never Recover (-2).
Total cost: 9 points.
Options:
1) Strong Potion: Increase to +60 STR. 60 Active Points; total cost 14 points.
2) Weak Potion: Decrease to +30 STR. 30 Active Points; total cost 7 points.
3) Single Dose: Decrease to 1 Continuing Charge lasting 5 Minutes which Never Recovers (-2¾).
Total cost: 8 points.
POTION OF HEALING Effect: Simplified Healing 4d6 Target: One character Duration: Instant Range: Self
Charges: 4 Charges which Never Recover.
Description: A favorite of adventurers everywhere, this delightful-tasting elixir heals wounds so the imbiber may live to fight another day.
In game terms, all Potions Of Healing count as one single type of Healing for purposes of the rules about how often Healing can be applied to a single character (or a single wound). The GM may choose to make exceptions for radically different curing-potions (such as the potions brewed by two different schools of Alchemy, or two different cultures), and may similarly choose to differentiate Potions Of Healing from the Salve Of Wound-Knitting (see below).
Game Information: Simplified Healing BODY 4d6 (40 Active Points); OAF Fragile (-1¼), 4 Charges which Never Recover (-3). Total cost:
8 points.
Options:
1) Strong Potion: Increase to Simplified Healing 6d6. 60 Active Points; total cost 11 points.
2) Weak Potion: Decrease to Simplified Healing 2d6. 20 Active Points; total cost 4 points.
3) Single Dose: Decrease to 1 Charge which Never Recovers (-4). Total cost: 6 points.
POTION OF INVISIBILITY Effect: Invisibility to Sight Group, No Fringe Target: One character
Duration: Constant Range: Self
Charges: 4 Continuing Charges lasting 5 Minutes which Never Recover
Description: One dose of this potion and the character fades from sight completely for five minutes. Even someone standing right next to him cannot see him.
Game Information: Invisibility to Sight Group, No Fringe (30 Active Points); OAF Fragile (-1¼), 4 Continuing Charges lasting 5 Minutes which Never Recover (-2). Total cost: 7 points.
Options:
1) Weak Potion: This reduced version of the Potion leave a “fringe” around the character that is perceiv-able at distances of 1” or less. 20 Active Points; total cost 5 points.
2) Single Dose: Decrease to 1 Continuing Charge lasting 5 Minutes which Never Recovers (-2¾).
Total cost: 6 points.
POTION OF LONGEVITY Effect: Life Support (Longevity: +100 years to
lifespan) Target: One character Duration: Persistent Range: Self
Charges: 1 Charge which Never Recovers Description: This potion extends the imbiber’s lifespan by 100 years, with corresponding increases in the length of time before the effects of old age set in.
In game terms, every Potion Of Longevity a character drinks increases his lifespan by 100 years.
This is a slight alteration of the normal rules, but it works better for potions than the standard version of Life Support (Longevity).
Alternately, the GM may prefer for characters to buy Longevity with Character Points, using the potion simply as a special effect for how they got it.
Game Information: Life Support (Longevity:
+100 years to lifespan) (1 Active Point); OAF Fragile (-1¼), 1 Charge which Never Recovers (-4), Independent (-2). Total cost: 1 point.
POTION OF LOVE Effect: Major Transform 7d6 Target: One character Duration: Instant Range: No Range
Charges: 1 Charge which Never Recovers Description: When a character drinks this potent potion, he immediately falls deeply in love with the next person of the appropriate gender he sees (usu-ally the person who gave him the potion).
For dramatic purposes, the GM may want to apply the Absolute Effects Rule to this potion.
Game Information: Major Transform 7d6 (person into person with the Psychologi-cal Limitation Deeply In Love With [First Appropriate Person Seen After Drinking Potion (Common, Strong)]; heals back by drinking another love-potion) (standard effect: 21 BODY) (105 Active Points); OAF Fragile (-1¼), No Range (-½), Limited Target (humanoids; -½), 1 Charge which Never Recovers (-4). Total cost: 14 points.
POTION OF THE OWL’S EYES Effect: Nightvision
Target: One character Duration: Constant Range: Self
Charges: 4 Continuing Charges lasting 6 Hours each which Never Recover
Description: This potion grants a character the abil-ity to see in the dark as easily as an owl. Even the tiniest light is enough to let the character see.
Game Information: Nightvision (5 Active Points); OAF Fragile (-1¼), 4 Continuing Charges lasting 6 Hours each which Never Recover (-1¼). Total cost: 1 point.
POTION OF SHAPECHANGING Effect: Multiform (alternate form built on up to
600 Character Points) Target: One character Duration: Constant Range: Self
Charges: 4 Continuing Charges lasting 1 Day each which Never Recover
Description: A character who consumes this potion can transform himself into nearly any monster, animal, or person for a period of one day. The alchemist who creates the potion defines what it can change the imbiber into (in game terms he’s limited to forms built on a maxi-mum of 600 Character Points; the GM may, if he wishes, recalculate the cost of this potion for forms built on more or fewer points). If appro-priate, the imbiber retains his own intelligence, memories, and ability to think. The character remains in altered form for up to 1 Day; he can change back to his normal shape at will, but doing so cancels the potion’s effects permanently.
Game Information: Multiform (alternate form built on up to 600 Character Points) (120 Active Points); OAF Fragile (-1¼), 4 Continu-ing Charges lastContinu-ing 1 Day each which Never Recover (-1). Total cost: 37 points.
Options:
1) Potion Of Animal Form: Change to Multiform (any animal form built on up to 300 Character Points). 60 Active Points; total cost 18 points.
POTION OF STAMINA Effect: +40 END
Target: One character Duration: See text Range: Self
Charges: 4 Continuing Charges lasting 1 Day each which Never Recover
Description: This potion overcomes fatigue and gives a character an added boost of energy. It pro-vides +40 END. The END lasts until used or until the character goes to sleep (this does not include being Knocked Out).
Game Information: +40 END (20 Active Points);
OAF Fragile (-1¼), 4 Continuing Charges last-ing 1 Day each which Never Recover (ends when imbiber uses up all the END or goes to sleep; -1). Total cost: 6 points.
Options:
1) Single Dose: Decrease to 1 Continuing Charge lasting 1 Day each which Never Recovers (-1¾).
Total cost: 5 points.
POTION OF SYLPHEN AGILITY Effect: +10 DEX
Target: One character Duration: Constant (1 minute) Range: Self
Charges: 4 Continuing Charges lasting 1 Minute each which Never Recover
Description: A character who imbibes this potion suddenly has the grace and agility of a sylph. For the next minute, he can move more deftly, strike more accurately, and dodge more easily.
Game Information: +10 DEX (30 Active Points);
OAF Fragile (-1¼), 4 Continuing Charges last-ing 1 Minute each which Never Recover (-2¼).
Total cost: 7 points.
Options:
1) Strong Potion: Increase to +15 DEX. 45 Active Points; total cost 10 points.
2) Weak Potion: Decrease to +5 DEX. 15 Active Points; total cost 3 points.
3) Single Dose: Decrease to 1 Continuing Charge lasting 1 Minute which Never Recovers (-3). Total cost: 6 points.
POTION OF TINY FORM Effect: Shrinking
Target: One character Duration: Constant Range: Self
Charges: 4 Continuing Charges lasting 5 Minutes each which Never Recover
Description: After quaffing this potion, the imbiber shrinks to become a mere four inches tall. Not only does this make it easy for him to slip into or through places he ordinarily could not fit, it also makes him harder to hit and to see.
Game Information: Shrinking (0.125 m tall, 0.0244 kg mass, -8 PER Rolls to perceive char-acter, +8 DCV, takes +12” KB) (40 Active Points); OAF Fragile (-1¼), Extra Time (Full Phase to quaff potion and shrink, -½), 4 Con-tinuing Charges lasting 5 Minutes each which Never Recover (-2). Total cost: 8 points.
POTION OF UNDERWATER COMFORT Effect: Life Support (Expanded Breathing: Breathe
Underwater) Target: One character Duration: Constant (6 hours) Range: Self
Charges: 4
Description: Quaffing this potion grants a char-acter the ability to breathe underwater for a period of six hours.
Game Information: Life Support (Expanded Breathing) (5 Active Points); OAF Fragile (-1¼), 4 Continuing Charges lasting 6 Hours each which Never Recover (-1¼). Total cost: 1 point.
THURLOND’S TONIC OF TRANSFORMATION Effect: Shape Shift (Sight, Hearing and Touch
Groups, any humanoid shape), Imitation Target: One character
Duration: Constant Range: Self
Charges: 4 Continuing Charges lasting 1 Hour each which Never Recover
Description: The renowned thaumaturge Thurlond Fiveforms wasn’t above working as a spy and assas-sin now and again. He devised this potion to help him slip past guards, blend in with crowds, disguise himself as a victim’s loved one, and the like. Under the influence of this potion, a character can turn into any other humanoid being — and imitate the features of others with great accuracy.
Game Information: Shape Shift (Sight, Hearing and Touch Groups, any humanoid shape), Imi-tation (36 Active Points); OAF Fragile (-1¼), 4 Continuing Charges lasting 1 Hour each which Never Recover (-1½). Total cost: 10 points.