2.4. La eficacia de la estrategia de redes
3.1.5. Aproximación a los recursos y capacidades
The Fire Safety Project would benefit from an examination of the way hazard zapping is handled. While the current method works better than the original implementation it is still difficult and frustrating for users. In addition the hazard identification game could be
improved by scripting several possible locations for each hazard and assigning them at random so that hazards do not show up in the same location on successive runs of the
program. The fire escape scenario could be expanded to include more locations, possibly not starting from a hazard that has been removed from the environment. Adding an intelligent agent to the application may do a better job of replicating the experience of having a firefighter as a guide without the frustrations associated with passive observation of the environment. Fire safety is a difficult skill to test in children because they may not ever need the skills and if they should find themselves in a fire emergency they either are prepared or they are not. Hopefully those children that participated in this program are better prepared in the case of a fire event in their home; the immersive VR experience is not one that children are likely to forget.
APPENDIX EVALUATION INSTRUMENTS
This Section contains the survey that was used in the first implementation of the Fire Safety project. Following that is the quiz that was used to evaluate each student’s fire safety baseline and what they had learned during training in the second iteration of the project. Also
Fire-Safety Virtual Training Survey
1. Gender
Girl Boy
2. What is your age?
3. How much you learned about fire safety during this training program? (1: nothing
at all, 5: a lot)
1 2 3 4 5
4. Did you ever feel frightened while in the fire scenes in the CAVE? (1: not at all; 5: a
lot)
1 2 3 4 5
5. Circle the words that describe how you felt during the training in the CAVE.
Sad Happy Nervous Interested Scared Excited Sick Dizzy Fun Awesome
6. Circle the types of fire safety training you have had.
Talk with Pictures Video or TV Reading a Book Virtual Reality CAVE None of them
7. Which of the following fire safety training approaches do you like best?
Talk with Pictures Video or TV Reading a Book
8. What was the most importance thing you learned in the fire safety training program today?
9. What do you like the most about fire safety training in the CAVE?
Fire Safety Quiz Directions: Complete each sentence.
1. What is the most common type of household fire? ___________________
2. _______________ is the time of day when most cooking related fires happen.
3. It is important that you have working _______________ detectors in your home.
4. Most house fires take place in the ____________________.
5. Never use the ____________________ to go downstairs during a fire. Directions: Read each statement. Decide which statements are true and which statements are false.
T F 1. You should have an escape plan, but it is okay not to
practice.
T F 2. Your family should have a meeting place a safe distance
from your home.
T F 3. It is important to know how to operate all windows and doors
in your house.
T F 4. It is okay to only know one way out of a room in your house.
T F 5. Floor coverings can help you navigate in a room filled with
smoke.
List 5 examples of fire hazards. 1.
2. 3.
4. 5.
If you are in a room that is filling with smoke what is the first thing you should do?
Fire-Safety Training Survey
1. Gender
Girl Boy
2. What is your age?
3. How much do you think you learned about fire safety during this program? (1: nothing at all, 5: a lot)
1 2 3 4 5
4. Did you ever feel frightened while in the fire scenes in the CAVE? (1: not at all; 5: a lot)
1 2 3 4 5
5. How easy was it to use the VR application?(1: very hard; 5: very easy)
1 2 3 4 5
6. What was the most important thing you learned in the fire safety training program today?
7. What did you like the most about fire safety training in the CAVE?
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ACKNOWLEDGEMENTS
I would like to take this opportunity to express my thanks to those who helped me with various aspects of conducting research and the writing of this thesis. First and foremost, I need to thank my family for their support throughout my education. I would also like to thank Dr. Shana Smith for her guidance, patience and support throughout this research and the writing of this thesis. In addition I thank my committee members for their efforts and contributions to this work: Dr. Ann Thompson who helped me to design my experimental instruments; and Steven Herrnstadt whose knowledge about game development was invaluable. Finally I would like to thank my friends who have helped an supported me: Kristin Dale, Abhishek Seth, Kim Weaver, and Yuzhu Lu.