CONCEPTOS AMBIENTALES FORTALEZAS
11. AREAS DE MANEJO ESPECIAL Plano de manejo ambiental.
e notion of bisimulation was introduced to modal logics by van Benthem in [129] called p-relation and later zigzag-relation [118]. Bisimulation and its vari- ants will be central throughout all chapters of this thesis. It will be adapted for every logic that is to be characterised. It is a model-theoretic notion, in that it relates interpretations that satisfy the same -concepts. Hence all these inter- pretations are models of the same -theory on concept-level.
D 2.1.1 . LetIandHbe interpretations of the same signatureτ. en
the relationZ⊆ ΔI×ΔHis calledbisimulationbetweenIandHif for all(d,e) ∈Z the following holds:
2. for allr ∈ NR we have if there isd0 ∈ ΔIwith(d,d0) ∈ rIthen there is
e0∈ ΔHwith(e,e0) ∈rHand(d0,e0) ∈Z. (FORTH)
3. for allr ∈ NR we have if there ise0 ∈ ΔHwith(e,e0) ∈ rHthen there is d0∈ ΔIwith(d,d0) ∈rIand(d
0,e0) ∈Z. (BACK)
We write(I,d) ⟷−− (H,e)and say(I,d)isbisimilar to(H,e)if there is a bisimu-
lationZbetweenIandHsuch that(d,e) ∈Z. ♢
It is sometimes more convenient to show that two pointed structures are bisim- ilar, if the bisimulation is described by a pebble game between two players I andII, where IIhas a winning strategy. Bisimulation games are derived from Ehrenfeucht-Fraïssé games [48]. e laer correspond to potential isomorphisms which are the analogous notion [42] of bisimulation onFOlevel and can be found in standard textbooks like [47]. Bisimulation games are of particular interest in characterisations of model logics over finite models [115, 104]. Although we shall not endeavour into finite model theory, we shall use them because their descript- ive and illustrative nature facilitates our arguments in proofs to come.
In thebisimulation game G(I,d;H,e), the interpretations(I,d)and(H,e) are considered as separate graphs. For each interpretation there is one pebble which can be placed on an element of the interpretation, and whenever a pebble is on some elementd0 ∈ ΔIand there isd1 ∈ ΔIwith(d0,d1) ∈ rI then the pebble can bemoved along an r-edgetod1. e same applies forH.
e position of both pebbles in each interpretation is summarised asconfigur- ation(I,d0,H,e0)whenever the pebble inIis placed ond0and the pebble inHis
placed one0.
e gameG(I,d;H,e)is played according to the following rules: e 0-th round starts in configuration(I,d;H,e), where for allA∈NC:d ∈AIiffe∈AHmust hold, orIIhas lost the game in the 0-th round. For any configuration(I,d0;H,e1) the following rules apply:
1. In each roundIpicks one of the two interpretations,Isay, and moves the pebble along some edge, say anr-edge emerging from the pebble’s position to some element d1. If there is no such edge along which playerI could move,IIhas won the game.
2. IIhas to respond to playerI’s move in the other interpretation, hereH, by moving the pebble frome0along some edge with the same label, in our case anr-edge, to some elemente1such that for allA∈NC:d1∈AIiffe
In case playerIIcannot move accordingly,IIhas lost the game; otherwise a new round begins.
Clearly, these rules mirror the ATOM-property as well as the FORTH- and BACK-property, respectively, depending on which interpretationIchooses. D 2.1.2 . IIhas awinning strategy in the game G(I,d;H,e)if she can respond to every move ofIsuch that she either wins the game or can play forever. ♢
P 2.1.3 . IIhas a winning strategy in the game G(I,d;H,e)iff(I,d) ⟷−− (H,e).
P. For the if-direction, we define the following relation, which is obviously a bisimulation:Z∶= {(d,e) ∈ ΔI×ΔH∣IIhas a winning strategy forG(I,d;H,e)}.
For the only-if direction, letIIplay such that each new configuration(I,d0;H,e0) has a pair(d0,e0) in Z. To see that this is possible, let the game have reached (I,d0;H,e0)such that (d0,e0) ∈ Z. LetImove inI, say, fromd0along somer-
edge tod1. en, by definition ofZ, there must be a pair(d1,e1) ∈Zsuch thate1 is anr-successor ofe0inHandd1is atomically equivalent toe1. HenceIImoves toe1. us,IIeither wins the game or can play forever. 2
For each signatureτthe bisimulation relation is an equivalence relation on the pointedτ-interpretations. We therefore talk, w.r.t. to a signatureτ, about bisim- ulation types, which are the classes formed by this equivalence relation.
e bisimulation type links interesting structures together: Tree-unravellings are interpretations which, viewed as a graph, form a tree whose elements cor- respond to all finite path sequences. According to [18, Notes to Chapter 2] and [20] the method of tree unravelling first appeared 1959 in [46] but became pop- ular due to [117]. In particular, every pointed interpretation is bisimilar to its tree-unravelling:
D 2.1.4 . Let (I,d) be a pointed τ interpretation. We call Id its tree- unravelling in dwhereΔId is recursively defined by
1. d∈ ΔId
2. Let d̄ ∶= d r
1d1r2…rndn ∈ ΔId. For allr ∈ NR: if (dn,dn+1) ∈ rI then
̄
d⋅r⋅dn+1 ∈ ΔId, whered̄⋅r⋅d
For allA∈NCandr∈NRwe define
rId ∶= {( ̄d, ̄drd) ∣ ̄d, ̄drd ∈ ΔId}
AId ∶= { ̄d∈ ΔId ∣ ̄d=d r
1d1r2…rndnanddn ∈AI}
♢ Hence each elementd̄=d r
1d1r2…rndninΔId represents a path of finite length beginning indand noting all traversed nodes and the edges by which they were accessed.Idis a proper tree-interpretation:dcannot be reached via any edge and every other element inIdhas exactly one predecessor and exactly one edge with which it is connected to its predecessor.
By the recursive definition of a tree-unravelling, the depth of such a tree-structure is at most countably infinite.
O 2.1.5 . (I,d) ⟷−− (Id,d)
P. By maintaining configurations(I,d;I,d r1d1r2⋅ ⋅ ⋅rndnrn+1d)IIhas a winning strategy in the gameG(I,d;Id,d). 2