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2.5. GONORREA O BLENORRAGIA

2.5.7. COMPLICACIONES DE LA GONORREA

2.5.7.3. ARTRITIS

Fey-blooded are free spirits full of wanderlust and constantly seeking to fulfill their fancies and whims. They can be fast friends or devious enemies with a luck that saves the former and ruins the later.

Fey-blooded Levels Restrictions: A character may only gain

fey-blooded levels in one type of fey.

Hit Dice: d6.

Skill Points at Each Level: 4 + Int modifier.

Class Skills: The fey-blooded’s class skills (and the key

ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Dream Weaving (Cha), Escape Artist (Dex), Gather Information (Cha), Handle Progeny (Cha), Hide (Dex), Knowledge (geography), Knowledge (history), Knowledge (local), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), and Weavecraft (Int).

Weapon and Armor Proficiency: Fey-blooded characters are

proficient with all simple weapons. They are not proficient with any type of armor or shield.

Table 2.14: The Fey-blooded

Level Base Attack Bonus Fort Save Ref Save Will Save Special

1 +0 +0 +2 +2 Fey affinity, fey blooded, lesser fey ability, fey caster, fey quickness +1

2 +1 +0 +3 +3 Fey ability, fey’s luck (1/day), low-light vision, +1 Dexterity (bat winged, gossamer winged, invisible, jinx, or lucky) or +1 Charisma (beautiful, charming, or fey-eyed) 3 +1 +1 +3 +3 Improved fey ability, spell resistance; fey quickness +2

4 +2 +1 +4 +4 Fey’s luck (2/day), greater fey ability, +1 Dexterity (bat winged, gossamer winged, invisible, jinx, or lucky) or +1 Charisma (beautiful, charming, or fey-eyed)

5 +2 +1 +4 +4 Damage reduction 5/cold iron, fey quickness +3, superior fey ability

Fey-blooded Ability Descriptions

Fey Affinity (Ex): A fey-blooded has insight into fey and gain

an affinity bonus to all skill checks made in concerns to fey equal to his fey-blooded level. This understanding of the fey however causes a fey-blooded to suffer in his interactions with undead and as such he suffers a deficiency penalty equal to his fey-blooded level (except Intimidate checks) to all skill checks made in concerns to undead.

Fey Blooded (Ex): For all effects related to race a fey-

blooded is considered a fey in addition to his normal race. This subtype does not override his original creature type, nor does it grant a fey-blooded any of the traits normally associated with the fey type that are not specifically granted by the fey-blooded aspect.

Fey Ability (Varies): At 1st level, a fey-blooded chooses

one of the following fey types: bat winged (must not be good), beautiful, charming, fey-eyed, gossamer winged (must not be evil), invisible, jinx (must not be good), or lucky (must not be evil).

Bat Winged: A fey-blooded gains a 20 ft. fly speed at average maneuverability. At 2nd level, a fey-blooded gains the Flyby

Attack feat for free. At 3rd level, his fly speed increases to a 40 ft. base. At 4th level, his maneuverability increases to good. At 5th level, his fly speed increases to a 60 ft. base.

Beautiful: A fey-blooded gains the ability take 10 on Diplomacy and Perform checks even if stress and distractions would normally prevent him from doing so. At 2nd level, a fey- blooded gains a +1 aspect bonus to Charisma. At 3rd level, a fey- blooded gains the nymph’s stunning glance supernatural ability. This ability can only be activated once per day as a standard action and has a Will save (DC 10 + twice the fey-blooded’s level + his charisma modifier). This ability can only be activated once per day for one round and has a Fortitude save (DC 10 + one half his hit dice + his charisma modifier). At 4th level, a fey-blooded gains a +1 aspect bonus to Charisma. At 5th level, a fey-blooded gains the nymph’s blinding beauty supernatural ability. This ability can only be activated once per day for one round and has a Will save (DC 10 + twice the fey-blooded’s level + his charisma modifier).

Charming: A fey-blooded gains the ability take 10 on Bluff and Diplomacy checks even if stress and distractions would normally prevent him from doing so. At 2nd level, a fey-blooded gains a +1 aspect bonus to Charisma. At 3rd level, a fey-blooded gains the spell-like ability to cast charm monster once per day. At

4th level, a fey-blooded gains a +1 aspect bonus to Charisma. At 5th level, a fey-blooded gains the ability to cast charm monster up to three times per day.

Fey-eyed: A fey-blooded gains the ability take 10 on Sense Motive and Spot checks even if stress and distractions would normally prevent him from doing so. At 2nd level, a fey- blooded gains a +3 aspect bonus to Search and Spot. At 3rd level, a fey-blooded is entitled to make a Search check if a fey- blooded passes within 5 feet of a secret or concealed door as if he were actively looking for it. If the fey-blooded already has this ability he gains a +5 aspect bonus to Search checks to find secret and concealed doors. At 4th level, a fey-blooded gains the supernatural ability to see invisible objects and creatures as per the see invisibility spell. At 5th level, a fey-blooded gains the spell-like ability to cast true seeing once per day.

Gossamer Winged: A fey-blooded gains a 20 ft. fly speed at average maneuverability. At 2nd level, a fey-blooded gains the Hover feat for free. At 3rd level, his fly

speed increases to a 40 ft. base. At 4th level, his maneuverability increases to good. At 5th level, his fly speed increases to a 60 ft. base.

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Invisible: A fey-blooded gains the ability take 10 on Hide and Move Silently checks even if stress and distractions would normally prevent him from doing so. At 2nd level, a fey-blooded gains the spell-like ability to turn invisible as per the invisibility spell once per day. At 3rd level, a fey-blooded gains the ability to cast invisibility on himself up to three times per day. At 4th level, a fey-blooded gains the spell-like ability to turn invisible as per the greater invisibility spell once per day. At 5th level, a fey- blooded gains the ability to cast greater invisibility on himself up to three times per day.

Jinx: A fey-blooded gains the ability to apply a -4 aspect penalty once per day to any one attack roll, skill check, Reflex saving throw his opponent makes before the results are known. At 2nd level, a fey-blooded may once per day apply a -8 aspect penalty to any one attack roll, skill check, or saving throw his opponent makes before the results are known, this is in addition to any previous jinx abilities. At 3rd level, a fey-blooded gains the ability once per day to declare an attack roll, skill check, or Reflex saving throw fallible and treat it as if his opponent rolled a 1. A fey-blooded must do this before his opponent rolls and it does not affect any roll that does not determine the success or failure of an action. At 4th level, a fey-blooded may once per day apply a -12 aspect penalty to any one attack roll, skill check, or saving throw his opponent makes before the results are known, this is in addition to any previous jinx abilities. At 5th level, a fey-blooded gains a second use of the fallible action ability. Lucky: A fey-blooded gains the ability to apply a +2 aspect bonus once per day to any one attack roll, skill check, Reflex saving throw a fey-blooded makes after the results are known. At 2nd level, a fey-blooded may once per day apply a +4 aspect bonus to any one attack roll, skill check, or saving throw he

makes after the results are known, this is in addition to any previous lucky abilities. At 3rd level, a fey-blooded gains the ability once per day to declare an attack roll, skill check, or Reflex saving throw infallible and treat it as

if he rolled a 20. A fey-blooded must do this before rolling and it does not affect any roll that does not determine the success or failure of an action. At 4th level, a fey-blooded may once per day apply a +6 aspect bonus to any one attack roll, skill check, or saving throw he makes after the results are known, this is in addition to any previous lucky abilities. At 5th level, a fey-blooded gains a second use of the infallible action ability.

Fey Caster (Ex): Fey-blooded levels

count towards a spellcaster’s caster level when the spells or spell-like abilities are used on fey (including himself) or when they have the mind-affecting spell descriptor. A fey-blooded also gains access to the Untamed spell template.

Fey Quickness (Ex): At 1st level, a

fey-blooded gains a +1 aspect bonus to Initiative and AC. The AC bonus is lost whenever the fey-blooded ever loses their dexterity bonus.

The bonus increases by one every other fey-blooded level thereafter (3rd and 5th levels).

Fey’s Luck (Su): At 2nd level, a fey-blooded can, once per

day, reroll any attack roll, saving throw, or ability or skill check he has just made with a +2 circumstance bonus. The fey-blooded must keep the second result.

At 4th level, a fey-blooded can use this ability a second time per day, but not on the same roll.

Lowlight Vision (Ex): At 2nd level, a fey-blooded gains

low-light vision, if a fey-blooded already have low-light vision increase the benefits it grants by one half.

Spell Resistance (Su): At 3rd level, a fey-blooded gains spell

resistance equal to 11 + twice his fey-blooded levels. If a fey- blooded already has spell resistance increase his spell resistance by the number of fey-blooded levels he has.

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