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CAPÍTULO V: CONCLUSIONES Y RECOMENDACIONES

5.2 Recomendaciones

100 Bretonnia 6th ed.

101 Bretonnia 5th ed.

102 Someone’s gotta do the work.

103 They have virtues which allow this to happen, so it would suggest the nobility can’t normally do this.

I

M PE T U O U S

:

Young nobles of Bretonnia are so eager to prove themselves and earn their knighthood that they will often throw themselves at the enemy. After charges have been declared by both sides, if an enemy is within 2M” of the knights errant, they must pass a Cl test in order to restrain themselves from charging the enemy. If the unit fails and charges they become immune to psychology for the duration of the turn.

F

LY I N G

C

AVA L RY

:

Models with this rule get benefits for both being cavalry and flying. That is, they act as flyers, but also gain a standard cavalry save, have 2 unit strength, and are affected by spells that would normally affect cavalry or flyers. Also as armor is quite weighty, and flying with it of even greater burden, encumbrance modifiers are doubled on a Pegasus inflight. So a

Pegasus knight wearing heavy armor and shield would have a fly move of 22”

G

RA I L

R

E L I Q U E: The relique acts as a single model though actually composed of 4 models. For all intents and purposes it is both a standard bearer and musician and must be placed in the front rank accordingly. Additionally, wounds that would be allocated against it are instead resolved against the remainder of the unit as another man rushes to fill the place. The armor of the relique bearers is the same as rank and file members in the unit. Also the unit benefits from the blessing of the lady, if the player opted to pray.104

4

MA N

C

ATA P U LT

:

Min Range: 14” Max range:64” , 1” template, S6, D4+1 wounds, -3 armor.

D

E FE N S I V E

S

TA K E S

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1 0 5 Professional Bretonnian bowmen can lay down defensive stakes before a battle to offer a level of protection. Set up the stakes at the start of the game when the unit is deployed. For deployment order purposes the unit counts as having movement 0”. Every model in the front rank has a stake base placed in front of it. The stakes must be placed in the deployment zone too. If the unit makes any move the stakes are removed. Enemy units charging the bowmen measure to the front of the stakes, all other measurements are to the peasants themselves. No unit gains any charge bonus when they charge the unit’s front.

Army Organization

Nobility 25-75%

 Included Warrior Characters

 Must have at least one hero and unit of Knights of the realm Servants of the Lady 0-35%

 Includes Damsels

Peasants and the Lower Classes 25%+

Artillery 0-10%

Characters 1-30%

 Overlaps with the above mentioned categories Allies 0-33%

Wizard Lvl M Ws Bs S T w I A Ld Int Cl WP Pts

1 4 4 3 3 3 1 3 1 7 8+1 7 8+1 60

2 4 4 3 3 3 2 4 1 8+1 9+2 7 9+2 85

3 4 5 4 3 3 3 5 1 9+2 9+2

8+

1 9+2 155

4 4 5 4 3 3 4 6 1

10+

3

10+

3

8+

1

10+

3 240

5 4 6 5 3 3 4 7 1 10+

3 10+

3 9+

2 10+

3 340

Hero Lvl M Ws Bs S T W I A Ld Int Cl WP Pts

1 4 4 4 4 4 1 4 2 7 7 7 7 30

2 4 5 4 4 4 2 4 3 8+1 7 7 7 55

3 4 5 4 4 4 3 5 3 9+2 7 8+1 8+1 80

4 4 6 4 4 4 4 6 4 10+3 7 8+1 8+1 105

5 4 6 5 4 4 4 6 4 10+3 9+2 9+2 9+2 130

Gear Table

Nobility Points Damsels Points

Weapons Weapons

Lance 2 Dagger free

Sword 0.5 Sword 0.5

Bastard Sword 1.5 Mounts

Spear 1 Warhorse 6

Halberd 2 Horse 3

Morning Star 2 Unicorn 80

Great Sword 2.5 Pegasus 15

Armor

Shield 1

Large Shield (foot only) 2

Light Armor 2

Heavy Armor 3

104 Bretonnia 6th ed.

105 Bretonnia 6th ed. with 3rd ed. insights

Barding 4 Mount

Warhorse 6

Pegasus 15

N

O B I L I T Y

25-75%

Unit Type M WS BS S T W I A Ld Int Cl WP Pt

Knights Errant (5+) 4 3 3 3 3 1 3 1 6 7 6 7 21.5

War horse 8 3 0 3 3 1 3 1 5 5 5 5

Equipment Special Rules Improvements

Lance, heavy armor, shield, swords Impetuous, knights vow, heavy cavalry one unit may have banner +25 Barding

Unit Type M WS BS S T W I A Ld Int Cl WP Pt

1+ Knights of the Realm (5+) 4 4 3 3 3 1 3 1 8 7 8 7 22.5

War horse 8 3 0 3 3 1 3 1 5 5 5 5

Equipment Special Rules Improvements

Lance, heavy armor, shield, sword knights vow, heavy cavalry any unit may have banner +25 Barding

Unit Type M WS BS S T W I A Ld Int Cl WP Pt

0-1 Pegasus knights (3-10) 4 4 3 3 3 1 3 1 8 7 7 7 28

Pegasus 8 3 0 4 3 1 4 1 3 4 3 3

Equipment Special Rules Improvements

Lance, heavy armor, shield, Sword knights vow

Flying cav. 24" fly speed barding +4

S

E RVA N T S O F T H E

L

A DY

0-35%

Unit Type M WS BS S T W I A Ld Int Cl WP Pt

Questing Knights (5+) 4 4 3 4 3 1 4 1 8 7 8 8 24

War horse 8 3 0 3 3 1 3 1 5 5 5 5

Equipment Special Rules Improvements

bastard sword, heavy armor, shield Questing vow, heavy cavalry Any Unit may banner +50 Barding

Unit Type M WS BS S T W I A Ld Int Cl WP Pt

Dismounted Questing Knights (5+) 4 4 3 4 3 1 4 1 8 7 8 8 16

Equipment Special Rules Improvements

Hand weapon, Bastard Sword,

heavy Armor, Large Shield Questing Vow

May replace their bastard sword with Great Sword +1pts, hand

weapon for dagger free, morning star +1. Any unit may have a banner +50

Unit Type M WS BS S T W I A Ld Int Cl WP Pt

grail knights (5+) 4 5 3 4 3 1 5 2 8 8 8 8 27.5

War horse 8 3 0 3 3 1 3 1 5 5 5 5

Equipment Special Rules Improvements

Heavy armor, lance, bastard sword, shield grail vow, heavy cavalry Any Unit may banner +100 Barding

Unit Type M WS BS S T W I A Ld Int Cl WP Pt

grail relique (1) 4 2 2 3 3 6 3 4 8 8 8 8 118

battle pilgrim (4+) 4 2 2 3 3 1 3 1 8 8 8 8 10

Equipment Special Rules Improvements

Comes with 6 battle pilgrims, up to 24 addition pilgrims may be added

peasants’ duty, grail relique, hatred, stubborn, unit strength 6, may only be chosen if atleast one model has the grail vow

hand weapon, shield, light armor peasents duty, hatred, stubborn, may only be chosen if atleast one model has the grail vow

P

E A S A N T S A N D

L

O WE R

C

L A S S E S

25%+

Unit

Type M WS BS S T W I A Ld Int Cl WP Pt Peasan

ts

(10+) 4 2 2 3 3 1 2 1 6 6 6 6 3

Equipme

nt Special

Rules Improvements Improvis

ed weapon

Peasant 's duty, levy

Shield +.5, and one of the following bow +1, spear +.5, Halberd +1 no unit may have a standard, nor musician

Unit Type M WS BS S T W I A Ld Int Cl WP Pt

Men-at-arms (10+) 4 3 3 3 3 1 3 1 7 7 7 7 7

Equipment Special Rules Improvements

Hand weapon, light armor Peasant's duty Shield +1, Large Shield +2, Halberds+2, Spear +1, Swords +.5

Unit Type M WS BS S T W I A Ld Int Cl WP Pt

Long Bowmen (10+) 4 3 3 3 3 1 3 1 7 7 7 7 8

Equipment Special Rules Improvements dagger, long

bow Peasant's duty, light

infantry light armor+2, defensive stakes +1 per model in front rank, hand weapon +.5, Sword +1, skirmish +1

mounted yeomen (5-10) 4 3 3 3 3 1 3 1 6 6 6 6 15

Horse 8 3 0 3 3 1 3 0 5 5 4 4

Equipment Special Rules Improvements

hand weapon, spear & bow Peasant's duty, fast cavalry light armor+2 but lose fast cavalry, shields +1 Stomp

A

RT I L L E RY

0-10%

Unit Type M WS BS S T W I A Ld Int Cl WP Pt

field trebuchet (1-4) - - - - 7 4 - - - 90

Peasants (4) 4 2 2 3 3 1 2 1 6 6 6 6

Equipment Special Rules Improvements

catapult with 4 crew May upgrade to 5 man catapult for 20 pts May upgrade to 6 man catapult for 40 pts Improvised weapon Peasant's duty

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