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Aspectos histórico-políticos del proyecto Mirador

2. El proyecto Mirador

2.5. Aspectos histórico-políticos del proyecto Mirador

9.2

Survey questions

This section lists all the questions in survey I, including pre-defined answers and the objective for each question. Each question is also given a number, which is later referred to in the results section. Part a for each question describes the alternatives given to respondents, while part b explains the objective for the question (reason for asking).

1. What is your age?

a) 10 - 19, 20 - 29, 30 - 39, 40 - 49, 50 - 59, Over 60

b) Extract personal information to form a respondent profile 2. What is your gender?

a) Male, female

b) Extract personal information to form a respondent profile 3. What is your zip-code?

a) -

b) Extract personal information to form a respondent profile 4. What is your social status?

a) Single, in a relationship, cohabitant, married

b) Extract personal information to form a respondent profile 5. What is your approximate monthly income before tax?

a) 0 - 9999 kr, 10000 - 19999 kr, 20000 - 29999 kr, 30999 - 39999 kr, Over 40000 kr, do not wish to answer

b) Extract personal information to form a respondent profile 6. What is your highest achieved education level?

b) Extract personal information to form a respondent profile 7. Are you currently under education?

a) Yes, no

b) Extract personal information to form a respondent profile 8. What is your main spare time activities?

a) Sports, TV / movies, video games, board games, outdoor life, music, books, other: please specify

b) Extract personal information to form a respondent profile

9. Approx, how much time do you spend on your spare time activities from question 8?

a) Below 10 hours, 11 - 20 hours, 21 - 30 hours, 31 - 40 hours, Over 40 hours

b) Extract personal information to form a respondent profile

10. Do you play games on computers or game consoles? Console: Xbox, PlayStation, Wii, and similar.

a) Yes, no

b) Game usage, logic question. If user answers no, he will not be asked more questions about game usage on computers or game consoles 11. Do you play games on mobile devices? Mobile device: cellular phone,

Sony PSP, Nintendo DS, and similar. a) Yes, no

b) Game usage, logic question. If user answers no, he will not be asked more questions about game usage on computers or game consoles 12. For consoles or computers: Approximately how many game sessions do

you play in an average week (Monday to Thursday)? a) None, 1 - 3, 4 - 6, 7 - 9, 10 - 15, 16 - 20, Over 20

9.2. Survey questions 69

b) Game usage, objective is to find game session frequency on week- days.

13. For consoles or computers: Approx how many game sessions do you play in an average weekend (Friday to Sunday)?

a) None, 1 - 3, 4 - 6, 7 - 9, 10 - 15, 16 - 20, Over 20

b) Game usage, objective is to find game session frequency in weekends. 14. For consoles or computers: Approx, what is the length of your game

sessions in an average week (Monday to Thursday)?

a) 0 - 5 min, 6 - 15 min,16 - 29 min, 30 - 59 min, 1 - 2 hrs, 2 - 4 hrs, over 4 hrs

b) Game usage, objective is to find game session length on weekdays. 15. For consoles or computers: Approx, what is the length of your game

sessions in an average weekend (Friday to Sunday)?

a) 0 - 5 min, 6 - 15 min,16 - 29 min, 30 - 59 min, 1 - 2 hrs, 2 - 4 hrs, over 4 hrs

b) Game usage, objective is to find game session length in weekends. 16. For consoles or computers: in percent, approx how many of your game

sessions is performed in parallel with another activity (ex: watching TV, waiting for the bus, cooking, working and similar)?

a) Never, 1% - 20 %, 21% - 40%, 41% - 60%, 61% - 80%, 81 % - 100% b) Game usage, objective is to find out if playing is a result of another

activity.

17. For consoles or computers: On a scale from 1 to 5, how are these reasons for gaming relevant to you?

a) Relax, social, competitive, time consume, addiction, entertainment b) Game usage, objective is to find reasons for playing games

a) -

b) Game usage, objective is to find reasons for playing games

19. For consoles or computers: in percent, approx how many of your game sessions are played with another person?

a) Never, 1% - 20 %, 21% - 40%, 41% - 60%, 61% - 80%, 81 % - 100% b) Game usage, objective is to investigate multiplayer usage for com-

parison with portable devices.

20. For consoles or computers: in percent, when you play with others, how often are you located at the same place?

a) Never, 1% - 20 %, 21% - 40%, 41% - 60%, 61% - 80%, 81 % - 100% b) Game usage, objective is to investigate multiplayer usage for com-

parison with portable devices.

21. For consoles or computers: in percent, when you play with others, how often do you play on the same device?

a) Never, 1% - 20 %, 21% - 40%, 41% - 60%, 61% - 80%, 81 % - 100% b) Game usage, objective is to investigate multiplayer usage for com-

parison with portable devices.

22. For portable devices: Approximately how many game sessions do you play in an average week (Monday to Thursday)?

a) None, 0 - 10, 11 - 20, 21 - 30, over 30

b) Game usage, objective is to find game session frequency on week- days.

23. For portable devices: Approx how many game sessions do you play in an average weekend (Friday to Sunday)?

a) None, 0 - 10, 11 - 20, 21 - 30, over 30

b) Game usage, objective is to find game session frequency in weekends. 24. For portable devices: Approx, what is the length of your game sessions

9.2. Survey questions 71

a) 0 - 5 min, 6 - 15 min,16 - 29 min, 30 - 59 min, 1 - 2 hrs, 2 - 4 hrs, over 4 hrs

b) Game usage, objective is to find game session length on weekdays. 25. For portable devices: Approx, what is the length of your game sessions

in an average weekend (Friday to Sunday)?

a) 0 - 5 min, 6 - 15 min,16 - 29 min, 30 - 59 min, 1 - 2 hrs, 2 - 4 hrs, over 4 hrs

b) Game usage, objective is to find game session length in weekends. 26. For portable devices: in percent, approx how many of your game sessions

is performed in parallel with another activity (ex: watching TV, waiting for the bus, cooking, working and similar)?

a) Never, 1% - 20 %, 21% - 40%, 41% - 60%, 61% - 80%, 81 % - 100% b) Game usage, objective is to find out if playing is a result of another

activity.

27. For portable devices: On a scale from 1 to 5, how are these reasons for gaming relevant to you?

a) Relax, social, competitive, time consume, addiction, entertainment b) Game usage, objective is to find reasons for playing games

28. Do you have any other reasons for playing games? a) -

b) Game usage, objective is to find reasons for playing games

29. For portable devices: in percent, approx how many of your game sessions are played with another person?

a) Never, 1% - 20 %, 21% - 40%, 41% - 60%, 61% - 80%, 81 % - 100% b) Game usage, objective is to investigate multiplayer usage for com-

parison with portable devices.

30. For portable devices: in percent, when you play with others, how often are you located at the same place?

a) Never, 1% - 20 %, 21% - 40%, 41% - 60%, 61% - 80%, 81 % - 100% b) Game usage, objective is to investigate multiplayer usage for com-

parison with stationary devices.

31. For portable devices: in percent, when you play with others, how often do you play on the same device?

a) Never, 1% - 20 %, 21% - 40%, 41% - 60%, 61% - 80%, 81 % - 100% b) Game usage, objective is to investigate multiplayer usage for com-

parison with stationary devices.

32. Have you ever played a game in which utilizes your geographical loca- tion as a game element? Example: A game that requires that you are present in a given location to perform an activity, or where your location is decisive for the game experience or game progress?

a) Yes, no, provide additional information (optional)

b) Pervasive game usage, objective is to find the current status of some pervasive game elements.

33. Have you ever played a game which in another way use information about the real world to change the game progress or experience? We are looking for a game in which mixes real- and virtual world elements. Examples: Weather data from the real world is reflected in the game, the game is affected by factors outside the game itself: Internet web pages, forums, and similar.

a) Yes, no, provide additional information (optional)

b) Pervasive game usage, objective is to find the current status for pervasive games usage.

34. How would these kinds of elements change the value of the game for you? a) Very negative, negative, no change, positive, very positive

b) Pervasive game usage, objective is to find new and existing players attitudes towards pervasive game elements and how they see this value.