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4. ANÁLASIS DE RESULTADOS

4.1 Balance de Materia

Psychic duelists hone their mental powers for combat, much as warriors do with their blades. They specialize in psychic duels, perfecting their thought-form creatures into mighty weapons.

Psychic Duel Acumen (Ex): At 4th level, a psychic

duelist adds instigate psychic duel* to her list of spells known, and the save DC of any instigate psychic duel spell she casts increases by 1. Beginning at 6th level, she can also expend any unused psychic spell slot of 3rd level or higher to cast instigate psychic duel. If she does so, she uses the level of the spell slot expended to determine the Will save DC. In addition, when the psychic duelist sacrifices points from her phrenic pool to generate manifestation points for an offensive manifestation, she uses d8s for damage dice instead of d4s. This ability replaces the 4th-level discipline spell.

Manifestation Amplifications: At 7th level, a psychic

duelist gains a manifestation amplification instead of a phrenic amplification; thereafter, whenever the psychic duelist gains a phrenic amplification, she can select either a phrenic amplification or a manifestation amplification. A manifestation amplification functions for a manifestation as a phrenic amplification does for a spell, with the same restrictions. The manifestation being amplified is called the linked manifestation. Phrenic pool points spent toward manifestation amplifications are separate from points sacrificed to generate manifestation points. For example, a psychic duelist capable of casting 4th-level spells (with a maximum of 4 MP per manifestation) could turn 4 points from her phrenic pool into MP and spend 2 points on a manifestation amplification, expending a total of 6 points from her phrenic pool.

Extended Effect (Ex): The psychic duelist can spend points

from her phrenic pool to increase the duration of a condition by 1 round per point spent. She can spend a maximum of 1 phrenic pool point in this way; this maximum increases to 2 points at 11th level, to 3 points at 15th level, and to 4 points at 19th level. If the target succeeds at its saving throw, this

amplification has no effect (though the points are still lost). This amplification can be linked only to offensive manifestations that impose conditions.

Faithful Creature (Ex): When she manifests a thought-

form creature, the psychic duelist can spend 1 point from her phrenic pool to give that creature the ability to persist even if it doesn’t attack. She can concentrate to maintain the creature as a swift action instead of as a full-round action, but the creature can attack only if the psychic duelist concentrates as a full-round action. In addition, the psychic backlash damage from that thought-form creature is halved. This amplification can be linked only to thought- form creature manifestations.

Punishing Thought-form (Ex): The psychic duelist can

spend 1 point from her phrenic pool to increase the damage die size of an offensive manifestation by one step (d4 to d6, d6 to d8, or d8 to d10). This amplification can be linked only to offensive manifestations.

Reciprocal Defense (Su): The psychic duelist can spend

1 point from her phrenic pool when using a defensive manifestation to improve her defenses in the real world as well. Her physical body gains a +2 insight bonus to AC for the number of rounds the defensive manifestation lasts, or for 1 round if the manifestation doesn’t have a duration. This bonus increases to +3 at 11th level and to +4 at 15th  level. This amplification can be linked only to defensive manifestations.

This ability replaces the 7th-level phrenic amplification and alters phrenic amplifications.

Thought Made Real (Su): At 9th level, a psychic duelist

can bring offensive manifestations directly into her foes’ minds, attacking with them without entering a psychic duel. When doing so, she can generate manifestation points only by sacrificing a spell, not through any other methods. Using an offensive manifestation in this way functions as casting a spell with a full-round-action casting time. Conditions imposed by these offensive manifestations last for their full duration, even though the target isn’t in a psychic duel. The psychic duelist can use manifestation amplifications on offensive manifestations created this way. Such offensive manifestations can’t affect thought-form creatures. This is a mind-affecting illusion (phantasm) effect. A thought- form creature manifested in this way is visible only to its target. This ability replaces telepathic bond.

Expert Manifester (Ex): At 17th level, a psychic duelist

doesn’t have to expend as many resources to create manifestations. She gains 1 additional MP each time she creates a psychic manifestation, in addition to the MP she gains by sacrificing resources. This doesn’t increase the maximum number of points she can spend per manifestation, but does allow her to create a manifestation costing 1 MP without sacrificing any resources. This ability replaces telepathy.

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a distance still provokes attacks of opportunity, but only if the action the ectoplasmatist is taking would normally provoke such attacks (instead of always provoking).

At 10th level, the lashes’ enhancement bonus increases to +3.

At 12th level, the ectoplasmatist chooses a single emotional focus (anger, dedication, despair, fear, hatred, jealousy, or zeal). The ectoplasmatist’s lashes gain a special weapon ability as if affected by a spirit-bound blade spell (see page 187) matching the emotional energy of the focus the ectoplasmatist has chosen.

At 14th level, the lashes’ enhancement bonus increases to +4.

At 16th level, the ectoplasmatist chooses a second emotional focus, and her lashes gain the special weapon abilities as if affected by a spirit-bound blade spell with the special weapon ability of both of the ectoplasmatist’s chosen emotional foci.

At 18th level, the lashes’ enhancement bonus increases to +5.

This ability replaces etheric tether, phantom, shared consciousness, fused consciousness, spiritual bond, and empowered consciousness.

Spiritual Combat (Su): At 3rd level, as a full-round action,

an ectoplasmatist can make all of her attacks with a single light or one-handed ectoplasmic lash wielded in one hand, and also cast a single spiritualist spell with a casting time of one standard action as a free action either before or after making the ectoplasmic lash attacks. The ectoplasmatist takes a –2 penalty on her attack rolls when using spiritual combat. If she decides to cast the spell defensively, she can choose to take an additional penalty on her attack rolls up to her Wisdom bonus, and add the same amount as a circumstance bonus on her concentration check. If the concentration check fails, the spell is wasted, but the attacks still take the penalty.

Also, when the ectoplasmatist casts a spiritualist spell with a range of touch, she can deliver the spell through one of her ectoplasmic lashes. Instead of making the free melee touch attack she would normally use to deliver the spell, the ectoplasmatist can choose to make a free ectoplasmic lash attack at her highest base attack bonus. A successful lash attack deals damage normally and imparts the spell’s effects. The ectoplasmatist can’t hold the charge if her lash attack misses.

This ability replaces bonded manifestation, phantom recall, and dual bond.

Ectoplasmic Armor (Su): At 4th level when an

ectoplasmatist manifests her spiritual lash ability, tendrils of ectoplasmic material envelop her body, granting her a +4 armor bonus to AC.

At 12th level, the ectoplasmatist’s armor bonus to AC increases to +6 and is treated as ghost touch armor.

Spiritualist

Spiritualists are strange individuals caught between the realities of the Material Plane and the eerie substance of the Ethereal Plane. Though most spiritualists harbor phantoms, others instead command different powers gained from their extraplanar connections.

ECTOPLASMATIST (ARCHETYPE)

Instead of calling upon a phantom from the Ethereal Plane, an ectoplasmatist infuses herself with the mysterious substance called ectoplasm.

Ectoplasmic Lash (Su): At 1st level, as a full-round

action an ectoplasmatist can manifest one or two lashes of ectoplasm tethered to her by wispy, ectoplasmic tendrils. If she manifests two lashes, she can wield them both as light melee weapons, each dealing 1d6 points of slashing damage (1d4 if the ectoplasmatist is Small) with a critical threat range and multiplier of 19–20/×2. If the ectoplasmatist manifests only one lash, she can manifest it either as a single one-handed melee weapon that deals 1d8 points of slashing damage (1d6 if the ectoplasmatist is Small) with a critical threat range and multiplier of 19–20/×2, or as a two-handed melee weapon that deals 2d6 points of bludgeoning damage (1d10 if the ectoplasmatist is Small) with a critical multiplier of ×2. Only the ectoplasmatist can wield or use these lashes. Dismissing any or all manifested lashes is a free action.

At 2nd level, the ectoplasmatist’s lashes gain a +1 enhancement bonus on attack and damage rolls, and are treated as magic weapons.

At 4th level, the ectoplasmatist can use her lashes as reach weapons or use them to manipulate objects from a distance. When used as weapons, the lashes gain an additional 5 feet of reach. Unlike most other weapons with reach, the lashes can be used to attack foes anywhere within the ectoplasmatist’s reach (including adjacent foes). Attacks with the lashes’ extended reach provoke attacks of opportunity just as if the ectoplasmatist were attacking with a ranged weapon. When the lashes are used to manipulate items, they have the same manual dexterity as the ectoplasmatist’s hands. Using the lashes to manipulate items always provokes attacks of opportunity, even if the action the ectoplasmatist is taking normally wouldn’t.

At 6th level, the lashes’ enhancement bonus increases to +2, and they are treated as having the ectoplasmatist’s alignment for the purpose of overcoming damage reduction.

At 8th level, the ectoplasmatist’s lashes become ghost

touch weapons and their reach increases by another 5 feet

(for a total increase of 10 feet). Additionally, attacks with the lashes against nonadjacent foes no longer provoke attacks of opportunity. Using the lashes to manipulate objects from

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Archetypes

Archetypes

2

This ability replaces spiritual interference and greater spiritual interference.

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