1 Introduction
1.7 Applications of micro-/nanomotors
1.7.2 Biomedical applications
Concoctions in this category include tonics, serums, balms, ointments, salves, and various other medicants commonly used by healers, charlatans, and wandering wisemen. Such mixtures are generally able to treat only a single, specific malady: fever, itch, nausea, insomnia, depression, minor wounds (3 HP or less), burns, and so forth. Unfortunately, medicine in the Atlantean world is occasionally burdened with superstition, specious theories, ignorance, and more than a little quackery. A Hero can learn medicinal mixtures as an entire category instead of learning individual recipes.
Endymion has a very distinctive and pleasant taste. I’ve heard of
“sleepy feasts” where vials are added to six-gallon barrels of water and drunk for relaxation and the taste. At worst, the feasters feel a little drowsy.
Thalmia, Triton Sorceress Panacea is one of the most sought-after elixirs. Finding an Alchemist willing to part with his stock for less than a king’s ransom can be a challenge.
Thalmia, Triton Sorceress
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Creation DoD: -3
Ingredients: Varies according to locale, customs, and particular malady Wealth DoD: 0 to -3
Time: 3-12 hours Manufactured: 4 doses
NARCOTICS
Many narcotics suffer varying degrees of illegality, depending on one’s locale. Furthermore, long-term and repeated use of these substances can produce addiction in the user that must be resisted with a CON roll, using the Narcotics difficulty as a modifier. Narcotics come in a variety of forms, from powders, which can be inhaled or sprinkled into drinks, to crushed collections of leaves that must be smoked, to strangely colored liquids that are injected on the tips of needles or plant spines.
Adroa
This chalky soup is used in many Gondwanan rituals when communing with higher-order spirits. It is dark purple in color, salty in taste and very spicy (this is usually to cover the bitterness) Adroa is consumed while it is still boiling, along with as much wine or beer as the imbiber can hold.
Soon after the soup is digested, the user falls into a deep sleep that lasts for 5-CON hours and travels to the outermost planes of existence, where she may commune freely with her god(s). When the user awakens from her fevered dream, she may call upon her god for a favor with a bonus of +5 to the roll, and reduce the Hero Point cost by her CHA (minimum of 1 point reduction or cost).
So taxing is the soup that it may only be imbibed safely once per week. If used more often, there is a chance that the user may poison herself. Each dose per week, beyond the first, must be resisted by a CON-5. If the roll is a Failure, the user still gets the benefit, but suffers as if she has been Poisoned (Strength 10).
Creation DoD: -5
Ingredients: 10 (units) roots and herbs, 2 Jala, 2 Bhumi Wealth DoD: -1
Time: 2 hours
Manufactured: 4 doses Euphoria
Created from the pollen of certain plants, this highly popular drug affords the partaker a feeling of pure pleasure; true bliss. During this period, the user experiences such intense emotions and physical delights that she will see and hear nothing of the outside world. Euphoria will allow the user to speak to beings beyond the normal world, giving them a bonus number of Hero Points equal to 3xCHA (minimum of +3) that last duration of the drug, or until spent. While under the influence, the user will be aloof and detached from the real world reducing their PER and INT by -2.
A single dose lasts for up to two hours. Characters must roll WIL every CON-10 doses to resist addiction. Highly sought after in Atlantis and Hesperia, the highly addictive Euphoria is little known in other lands.
Creation DoD: -4
Ingredients: 3 powdered herbal extract, 2 crushed lotus leaf, 5 Pavan Wealth DoD: +0
Time: 3 hours
Manufactured: 2 dose
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Guruhi Gum
Very popular in western Gondwana and used by Nubian mercenaries, this dried lump of chewy tar is kept in the cheek and absorbed into the mouth. It leaves the mouth and tongue blue for several hours after use. The drug heightens the user’s awareness and keeps them alert for long periods of time. Some also say that the drug slows down time for the user, making danger easier to see and avoid.
The drug gives the imbiber SPD +5 for the sake of initiative and PER +2 bonus to Evade rolls.
The effects last for 10-CON hours, and afterward the imbiber will be sluggish, tired, and dehydrated, suffering a -5 to all actions until they get a good night’s sleep.
Imbibers of the drug must succeed at a WIL roll DoD +0 to resist addiction, with a cumulative -1 penalty per use.
Creation DoD: -4
Ingredients: 3 powdered herbal extract, 2 crushed lava stone, 15 Bhumi, 5 Pavan Wealth DoD: +0
Time: 3 hours
Manufactured: 6 doses Kem
(Red lotus)
The powder of the lotus plant possesses powerful mind-expanding (and narcotic) properties. It bestows upon the user the powers of clairvoyance and clairaudience. However, users find themselves in a mental fugue for hours afterwards, their bodies caught between a state of placidity and bliss.
The imbiber receives the Sensory mode at level 15 + PER for pre- or postcognition only (this benefit does not add to an existing skill level in Sensory).
Imbibers of the drug must succeed at a WIL roll DoD +0 to resist addiction, with a cumulative -1 penalty per use. A single dose lasts for up to an hour.
Creation DoD: -10
Ingredients: 5 powdered red lotus flower, 1 crushed amber, 2 crushed leaves and vines Wealth DoD: +0
Time: 6 hours
Manufactured: 4 doses Iritu
(Purple Lotus)
This narcotic is derived from the pollen of the purple lotus plant. It is a popular drug in Atlantis, Europa, and Gondwana, reportedly offering the partaker a sensation of heightened pleasure. During this time, the user is in an extreme state of euphoric bliss, and is never frightened or worried.
Anyone touching the user will feel the same strong physical pleasures as the imbiber, and must make a WIL roll DoD 0 or become engrossed in the user’s bliss.
Imbibers of the drug must succeed at a WIL roll DoD +0 to resist addiction, with a cumulative -1 penalty per use. A single dose lasts for up to two hours.
Some Atlanteans keep attractive slaves in their employ who use the drug for them so that they may “leech” the high off of their affected minds.
Creation DoD: -5
Ingredients: 10 Purple lotus pollen, 5 Jala Wealth DoD: -2
Time: 2 hours
Manufactured: 4 doses Hashish
Made from the resinous buds of the hemp plant, this narcotic is popular in Gondwana and the Tuaranian sub-continent. A single dose heightens the user’s perception (PER +4) and produces
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a sense of euphoria that lasts for several hours (7-CON hours). However, it also dulls the reflexes (DEX -1) and impairs judgment (INT -2).
Imbibers of the drug must succeed at a CON DoD +0 roll to resist addiction, with a cumulative -1 penalty per 5 uses. A single dose lasts for up to two hours.
Creation DoD: -3
Ingredients: 10 hemp bud, 1 powdered amber, 1 clear water Wealth DoD: +1
Time: 1 day
Manufactured: 10 doses Padma
(White Lotus)
The most common (and least insidious) of the lotus narcotics, Padma is found in the homes of those wishing for a mild, long-lasting sense of euphoria. The drug relaxes the user, but heightens awareness; allowing him to focus on a single subject. Mages use the drug to help alleviate the burden of channeling the unshaped dream energy of the Elder Gods. When used, it allows magic-users to add their INT to the their MR when determining magic fatigue.
Imbibers of the drug must succeed at a WIL roll DoD +0, to resist addiction, with a cumulative -1 penalty per 5 uses. A single dose lasts for up to two hours.
Creation DoD: -7
Ingredients: 2 units of White lotus seeds, 5 Pavan Wealth DoD: -0
Time: 4 hours
Manufactured: 10 doses Opium
An insidious drug derived from the seeds of a certain variety of poppy found throughout southern Jambu, originally cultivated by the Anunnaki. When smoked, it enables the user to see visions of the near-future. The imbiber receives the Sensory Mode at level 15 + PER for precognition only (this benefit does not add to an existing skill level in Sensory).
Other effects of the drug include delusions of grandeur, dulled reflexes (DEX -2), and a general feeling of euphoria. Both intensely pleasurable and extremely addictive; users who experiment with it even once may find themselves dependent upon it . Imbibers of the drug must succeed at a WIL roll DoD-2, to resist addiction, with a cumulative -1 penalty per 5 uses. A single dose lasts an entire day.
Creation DoD: -4
Ingredients: 2 poppy seed, 1 Pavan Wealth DoD: +0
Time: 4 hours
Manufactured: 10 doses Tascela
(Black Lotus)
This narcotic is derived from the pollen of the powerful, and highly illegal, lotus plant. It is highly sought after, yet hard to acquire, even in the roughest den of iniquity. The black lotus reportedly heightens the partaker’s sense of physical pleasure and mental stimulation to the extreme.
Tascela is the hardest of the lotuses to cultivate, and was originally grown by Anunnaki alchemist-priests for dark and horrible rituals.
Those who use the drug fall into a slack-jawed stupor and experience a feeling of cosmic awareness beyond any other, save those touched by the dreaming gods themselves. Users enter, directly, the far-off dreams of the Elder Gods. The user must make a WIL roll versus a DoD-10 or be flung headlong into oblivion for several days. During this time, all the pleasures of depravity,
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every torture and conceivable horror all intermingle into one powerful sensation. They fill not only the mind, but the soul, pumping both full of sensation until they overflow. When they awaken, their body is marked by the scars and bruises of their rough handling at the hands of the Elder Gods. These marks will fade in 20-CON days.
Imbibers of the drug must succeed at a CON roll DoD+0 to resist addiction, with a cumulative -1 penalty per use. A single dose lasts for up to 8 hours.
With a successful WIL roll DoD-4 the Hero does not fall into the stupor, but experiences the sensations while lucid and awake. The sensations will wash over the Hero in waves as long as the drug is in her system. As an additional bonus to resisting falling into the stupor, the Hero may rearrange their Attributes as they see fit and gain an additional 4 Attribute points. Once the duration is over, the user’s Attributes return to normal. The effects last for MR +4 hours (minimum of 4 hours).
Creation DoD: -10
Ingredients: 10 Black Lotus pollen, 5 Jala, 10 Pavan Wealth DoD: -2
Time: 2 hours
Manufactured: 2 doses Yaje
A bitter, pungent liquid made from crushed vines and other substances, Yaje is a secret known to tribal shamans and wisemen of Tamaochan. A single dose allows a trained individual to see and communicate with invisible and astral presences. Some individuals can use the narcotic to enter other planes of existence, or so it is said. Tribal shamans are loathe to share this valuable substance, or the vine from which it is made (also called Yaje), with outsiders. As a result, this narcotic is highly valuable in other lands and among those seeking forbidden experiences. The imbiber receives the Sensory Mode at level 20 +PER for scrying only (this benefit does not add to an existing Skill level in Sensory) and is good for one use.
Imbibers of the drug must succeed at a WIL roll DoD +0 to resist addiction, with a cumulative -1 penalty per 5 uses. A single dose lasts for up to two hours.
Creation DoD: -10
Ingredients: 6 Yaje syrup, 6 powdered bone, 10 Bhumi Wealth DoD: -1
Time: 7 days
Manufactured: 6 doses Coca Resin
Derived from the crushed leaves and beans of the coca plant, alchemists extract base salts and mix them with the raw beans. Sometimes brewed into a thick, dark liquid, sometimes made into a paste and chewed, sometimes spread across other coca leaves and smoked, the coca resin delivers feelings of exhilaration (SPD +5 for initiative purposes only) and then a precipitous crash that can dull user’s senses (DEX and PER -2) or, send them into hour-long slumbers.
Imbibers of the drug must succeed at a WIL roll DoD +0 to resist addiction, with a cumulative -1 penalty per 5 uses. A single dose lasts for up to two hours.
Creation DoD: -5
Ingredients: 5 crushed coca leaf, 3 powdered coca bean, 10 Bhumi Wealth DoD: +1
Time: 7 hours
Manufactured: 4 doses
163 POISONS
Like narcotics, poisons and their use suffer from varying degrees of illegality, dependent upon locale. Victims of poison may roll their CON, with the difficulty of the poison as a modifier to resist its effects. Furthermore, poisons come in a variety of formats; some are ingested, some injected (by being coated on a weapon), some are absorbed through the skin.
Meug
When ingested, causes severe hallucinations (-5 to all actions) and lasts for about 30 minutes;
if resisted, the hallucinations still occur, but only last for 1 minute. To resist, the victim must make a CON roll with a DoD-3
Creation DoD: -7
Ingredients: 12 powdered black mushroom, 1 powdered amber, 15 Bhumi Wealth DoD: -1
Time: 1 day
Manufactured: 2 doses Kefa
When injected, Kefa causes paralysis lasting up to one hour; if resisted, the victim is rendered sluggish (-3 on all actions) for one minute. To resist, the victim must make a CON roll with a DoD -3.
Creation DoD: -2
Ingredients: 12 spider venom, 2 crushed vine, 1 crushed amber Wealth DoD: -1
Time: 1 day
Manufactured: 2 doses Yamma’s Blood
This formula produces enough sticky, tar-like toxin to coat either one edged weapon, twelve arrows, or four darts, daggers, or knives with one dose. Larger weapons require two doses to be effective. Yamma’s Blood behaves like a normal STR 15 poison and is only good for one successful strike.
Creation DoD: -8
Ingredients: 9 snake venom, 1 powdered serpent fang, 5 Iosis, 5 Jala, 1 crushed charcoal Wealth DoD: -1
Time: 9 hours
Manufactured: 2 doses Dragon Venom
Derived from various poisonous lizards, Dragon Venom causes pain sufficient to incapacitate a victim for 5 rounds (-10 on all actions). If successfully resisted, the venom’s effects can be ignored.
To resist, the victim must make a CON roll with a DoD-4 Creation DoD: -8
Ingredients: 9 viper’s blood, 2 powdered amber, 10 Iosis, 5 Jala, 2 powdered lizard skin Wealth DoD: -1
Time: 1 day
Manufactured: 4 doses
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Dragon’s Breath
When concocted, yields a very strong, noxious gas that fills an area of 4m per dose (doses can be combined to increase the area). The gas will burn exposed skin, causing blisters and rashes and burning the eyes. Those in the area will suffer CON -10 points of damage, plus a penalty to all physical actions equal to their DEX -5. The cloud last for 2 rounds and then settles on the ground as an inert red crystal powder. The damage effects are immediate, but the penalty last for CON -5 rounds.
Creation DoD: -15
Ingredients: 9 powdered poison oak, 20 (units) ground toad bones, 2 powdered amber, 1 Yamma’s Blood, 5 Iosis
Wealth DoD: -2
Time: 2 days
Manufactured: 5 doses
POTIONS
Potions tend to be liquid concoctions intended for consumption. The various mixtures are commonly mixed with either water or strong alcohol before being stored in amberglass or metal vials. Occasionally, an alchemist will concoct a potion meant for a physical item instead of consumption. In such cases, the potion is often left as a thick paste or salve to be smeared over the surface of the item.
Kaldrwid
This unfreezable wonder bestows immunity to cold and ice (up to DR 10); lasts for MRx 5 hours (minimum of 5 hours) per dose. Even magically summoned frost or elemental spirits have difficulty penetrating the effects of this potion.
Creation DoD: -5
Ingredients: 10 powdered yeti tooth, 1 amberglass, 5 Iosis, 5 Pavan Wealth DoD: -1
Time: 3 days
Manufactured: 4 doses Kaidwid
Vials of Kaidwid are constantly warm to the touch. It confers a resistance to heat and flame (up to DR 10), whether magic or mundane in nature. A dose lasts for MRx 5 hours (minimum of 5 hours).
Creation DoD: -5
Ingredients: 2 powdered ruby, 1 Ahl-at-Rab blood, 10 Jala, 10 Iosis, 5 Bhumi Wealth DoD: -1
Time: 3 days
Manufactured: 4 doses Merkoma
This potion causes the imbiber to become infatuated with a specified individual (sometimes the first individual whose name he or she hears spoken, or whose hair and nails are used in the mixture), unless they make a WIL DoD +0 roll to resist. Even a success on the roll means that the imbiber is distracted by the infatuation, if not overcome by it. Lasts for 12 hours.
Creation DoD: -8
Ingredients: 40 purple lotus pollen, 10 Pavan, 5 Jala Wealth DoD: -2
Time: 6 days
Manufactured: 4 doses
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Fehakhet
This quasi-magical potion causes the drinker to be reduced to one-half their normal size. The effects of this drastic change last for MRx 5 hours (minimum of 5 hours). Multiple doses will not further shrink the drinker, but will instead extend the duration.
Creation DoD: -10
Ingredients: 10 shrinking violet, 10 Jinn blood, 5 Quicksilver Wealth DoD: -2
Time: 4 days
Manufactured: 4 doses Qamata Water
The imbiber of this bright orange, cinnamon-tasting liquid will move with the alacrity of Qamata Iosis. The user becomes immune to magical flames and increases her SPD by MR +4.
The effect last for MR x4 minutes (minimum of four minute).
Creation DoD: -5
Ingredients: 10 burnt and powdered salamander, 1 amberglass, 20 Iosis, 5 Pavan Wealth DoD: -1
Time: 3 days
Manufactured: 4 doses Ruwa liqueur
This thick, syrupy, brown liquid has the harsh taste of aniseed and bestows the strength of the earth, giving him STR +4 and skin as hard as ebony wood (PR4).
The effects last for MR x4 minutes (minimum of four minute).
Creation DoD: -5
Ingredients: 10 burnt and powdered stag penis, 1 amberglass, 20 Bhūmi, 5 Jala Wealth DoD: -1
Time: 3 days
Manufactured: 4 doses Uthlanga Milk
This thin, white, milky liquid tastes of salty honey. The potion allows the user to breathe any liquid as if it was air and to swim with a SPD +4.
The effect last for MR x4 minutes (minimum of four minute).
Creation DoD: -5
Ingredients: 10 burnt and powdered crab shell, 1 amberglass, 20 Jala, 5 Pavan Wealth DoD: -1
Time: 3 days
Manufactured: 4 doses Yasan Wine
The imbiber of this crystal blue liquid will become light as air and able to fly at her normal SPD.
During this time, cold will have no effect upon the user.
The effect last for MR x4 minutes (minimum of four minute).
Creation DoD: -5
Ingredients: 10 bottled incense smoke, 1 amberglass, 5 Quicksilver, 20 Pavan, 5 Iosis Wealth DoD: -1
Time: 3 days
Manufactured: 4 doses
The Elemental Potions — Qamata, Ruwa, Uthlanga, and Yasan — are said to be easy enough to create and certainly do not cost a great fortune.
However, I can never seem to find anyone who has more than a few at any given time.
It makes me wonder if perhaps the Elemental Lords might have some influence over even such a mundane task as potion-mixing.
Caerwyn, Lemurian Scholar
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Sumugan Wine
The potion was created using fragments of older First Age Atlantean text on the creation of the Andamen. The syrupy, green liquid is injected directly into the neck of the user and opens a conduit to the primal beast lords created by Olódùmarè.
The potion allows the user to change into any beast, as long as the proper ingredients are used.
The duration is equal to 10-CON hours, at which time the Hero is the creature with all the skills and abilities of the Hero but the physical characteristics of the animal. The physical transformation back to his original form is brutal and causes 15-CON Hit Points of damage and leaves him incapacitated for 10-CON minutes.
Creation DoD: -5
Ingredients: 20 flesh of the creature to transform into, 5 Quicksilver, 5 Pavan, 5 Iosis, 20 Bhūmi, 5 Jala
Wealth DoD: -2
Time: 5 days
Manufactured: 1 doses
POWDERS
Powders consist of a range of substances, reduced down to primal mixtures and salts. These powdered substances are brushed over skin, sprinkled over a substance, or blown into the air to be
Powders consist of a range of substances, reduced down to primal mixtures and salts. These powdered substances are brushed over skin, sprinkled over a substance, or blown into the air to be