You may come up with Story Arcs of your own when running this scenario. Write them down so you can flesh out the details. When running its best to keep an open mind, listen to your players and do not forget to have fun!
While Game Mastering (or GMing) is a lot of hard work, the real reward is hearing your players tell you, “thanks for running, we had a lot of fun tonight!”
Good luck! Remember, you can always email us or post on our Blog with any questions or comments you may have. We are always happy to help.
of Bowen or do they take it upon themselves to find a way to translate it?
The Tre’uoall Captive: Her name is Janrise and she is the last survivor of a group of adventurers who were hired to take a job in Azamar by the agents of Bowen. When they failed to arrive, Vraacch approached the players since they have worked before to track down the missing party. Her main weapon is a custom Scimitar and she makes a living smuggling both purchased goods (legal and otherwise) and information. She is well traveled and knows just about every corner of the land of Azamar.
Since her party has been defeated by the Orcs, she, at first is reluctant to attach herself to another adventuring party.
Through persistence though, she may change her mind although initially she will wish to part ways at the nearest city after their Adventure is complete.
What is this job that Janrise was hired to do? Why were
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Humans who remain, able to trace lineage back to the Anteprofidian wizards and ages before the Fracturing.
Guradiin - The Immyrian word for “Good” Gyets - The native riding animal of the Wyvine, a creature native to the plains of Olm.
Immyr - The name of a proud people, who dwell in the upper Inferium, constantly at war with the Orc people for their underground territories.
Inferium - The vast underground network of caverns beneath the surface of Azamar. It is believed that a person may travel from one end of Azamar to the other in the Inferium.
Ithural - The Immyrian word for “Place of the Mines”
Ithurine - The hardest known metal in Azamar, commonly used for weapons, armor and magic foci as it takes magic to shape it.
Lichdom - An undead being who has overcome the mindlessness of undeath. These beings are rare and often powerful. They are typically hunted until defeated due to their volatile nature.
Moonstaff - The ancient staff of power used by Zintar, constructed by the Fiends, forged from Dragonbone and Fiend bone woven together. This object is utterly corrupting and powerful. It was shattered after Fracturing, broken into small pieces and scattered throughout the world, as the Wizards were unable to destroy it permanently.
Nauvowl - The legendary riding rats of the Tre’uoall people.
Ofvgar - The most accomplished and famous Anteprofidian wizard to date
Orc - The name of a people, a race whose long history of foul deeds earns them the hate and anger of all the other races of Azamar
Orth - An ancient word meaning “of the sky”
Shrave - The name of a people, who dwell in the Molten Deep of the Inferium, where they possess a mighty empire and inhabit the many reaches of the lower Inferium.
Many Shrave can claim direct descent from Dragons.
Slane - An ancient word meaning “corrupt”
Therians - A rogue band of wizards who dared research
GLOSSARY
Adrya - An ancient word meaning “great city”
Amonde - World of the gods
Ampais - An ancient word meaning “of the mountains”
Anteprofidian - A term used for describing the ancient and powerful techniques of wizards from the first Millennia Azurite - A blue-tinted metal that occurs in the mountains of Evercrow, likely due to some magical properties of the region. It is prized for the use of constructing magical foci.
Bu’Col - The descendants of the Fullblooded Human and Tre’uoall people from the third Millennia. They are the primary inhabitants of most of the forests of Azamar.
Chimeranite - An interesting material that holds the property of metal and stone, but is also extremely light and durable. Without magic, when it gets too hot, it simply burns instead of melting.
Chitonous – Armored
Derisian - The title of any of the ancient followers and supporters of the infamous villain, Zintar.
Dragonbone - Dragonbone is a literal meaning for the material used as a rare source of magic foci, made from the very bones of a Dragon.
Dragonscendant - One who can directly trace lineage to a specific Dragon.
Eludanium - A porous material capable of simple and powerful shaping for use as a magic foci. It is sold by the Immyr, as they get it from within the Inferium.
Enfri - The name of a people, their capital city, language, and nation. They are a short stalky people who have demonstrated historical resilience against the odds.
Forleen - The native language of the Wyvine people.
Fracturing - This pivotal event was the moment when the world of Azamar was torn in half by magic, a moment that killed millions of people instantly, almost making extinct all Humans. It also opened a gaping hole in reality, allowing the Fiends to pass into Azamar and storm across the world in conquest.
Fullblood - This term is used in reference to those
shapechange in the extreme, not only changing size and shape, but also taking on the more innate properties of the targets of their change. Eventually they became corrupt shape changers.
Toponymy - The history of the names of a place.
Tre’uoall - The name of an ancient people, who claim closest relation to the Fullblooded Humans of old, aside from those direct descendants.
Urbane - The name of a people who live in the very upper reaches of the Inferium, who claim strong ties with the Fullblooded Humans of ancient times. They are clever and deceitful as a people, and prize the ability to betray others for self-improvement.
Urikuarik - The long and solemn journey a Wyvine takes to find the self, sometimes-lasting decades.
Wizard’s Bone - This is a rare and extremely valued type of tree, which got its name long ago. The myth of the Wizard’s Bone tree, is that an ancient wizard challenged another, and the outcome was transformation into a tree.
Wizard’s Bone wood possesses great potential for use as magic foci.
Wyldborne - Those Bu’Col and Tre’uoall who are born in the wilderness, inheriting some of the basic idealisms of their ancestors. These few are closer to nature and magic than others.
Wyvine - The name of a people native to the continent of Olm. They are larger by a head or more than all other races in Azamar, and they have a unique ability to negate magic, dispersing it as if it did not exist.
Zamaranthian - The followers of Zamaranth, the most infamous of the Derisians. The Zamaranthians operate primarily out of Evercrow, swearing their lives to her cause of returning Zintar to power.
Zintar - A powerful and destructive Tre’uoall wizard who caused the Fracturing to occur long ago, unleashing thousands of Fiends onto the surface of Azamar, wreaking havoc and killing millions.
Zurn - A type of stone, light in weight, and nearly impenetrable, it casts a darkness on anything that touches it in its raw form. Zurn stone is also used to forge priceless armor and weapons, and the most treasured form of Currency in Azamar.
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