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In document Tarifa de Precios. Noviembre 2010 (página 121-135)

gister, from Rogue Genius Games, and can also be found online at d20pfsrd.com. Its mythic class features are included here as the result of popular voting among patrons of the project.

The mythic magister is an unmatched master of using many different forms of magic.

Mythic Spell List: The magister can add one spell from any class’ spell list, of a spell level she can cast, to her magister spell list. This spell counts as a being part of her primary spell list, regardless of what class it comes from. The magister automati- cally gains this spell as a bonus spell known, but she may never know more spells of a given spell level than she does the spell level below it.

This mythic class feature may be selected more than once. Each time it is selected, it adds another appropriate spell to the magister’s primary spells and spells known.

Mythic Cantrips: The magister adds her mythic tier to the number of cantrips she knows.

Mythic Mystic Bond: The magister’s ability to be flexible with her magic use is unmatched. Once each day, as a full-round action, she may change one mystic bond she has selected. In es- sence, she loses one mystic bond, and gains a new mystic bond to replace it, as if she had retrained the class feature. She may not swap out any mystic bond she is using as a prerequisite.

Mythic Mystic Talents: As the mythic mystic bond class feature, but the magister gains the ability to change mystic tal- ents. This mythic class feature may be selected more than once, but no more times than the total number of mystic talents the magister has. Each time it is selected, it allows her to swap out a mystic talent one additional time per day. She may swap out the same mystic talent multiple times, or swap out different mystic talents.

Mythic Bonus Feat: The magister can select an addition- al feat to receive from her list of bonus feats. She need not meet this feat’s prerequisites. This mythic class feature may be selected more than once. Each time it is selected, it grants her a different bonus feat.

Mythic Advanced Mystic Talents; A magister must possess an advanced mystic talent in order to select a mythic version of the advanced talent as a mythic class feature. The effects of mythic advanced mystic talents are outlined below.

Mythic Augment Spell*: The magister adds half her mythic tier

(minimum +1) to her Charisma bonus for purpose of deter- mining the effectiveness of augment spell.

Mythic Metamystic: The magister adds half her mythic tier

(minimum +1) to her total metamagic points.

Mythic Mystic Counter: The magister adds half her mythic tier

(minimum +1) to dispel checks she makes.

Mythic Mystic Discovery: The magister selects an additional wiz-

ard’s arcane discovery for which she meets the prerequisites (see

Pathfinder RPG Ultimate Magic for more information on arcane

discoveries). If she is mythic tier 5, she gains a second addition- al wizard’s arcane discovery.

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Mythic Two-Weapon Style: The shadow assassin may expend one

use of mythic energy to double his bonuses from two-weapon style for one minute per mythic tier.

Mythic Shadow Talent: Once each day, as a full-round action, the shadow assassin may change one shadow talent he has selected. In essence, he loses one shadow talent, and gains a new shadow talent to replace it, as if he had retrained the class feature. He may not swap out any shadow talent he is using as a prerequisite.

Mythic Evasion: As the rogue mythic class feature. Mythic Daggermaster: The shadow assassin selects two combat feats for which he meets the prerequisites. He may only use these feats when wielding light weapons, bolas, or shurikens, and only apply any bonuses they grant to weapons to those weapons. If a selected feat normally only applies to one weapon (such as Weapon Focus), he may apply it to every weapon he can use daggermaster with that could be selected as the choice of that feat.

Mythic Greater Deadly Focus: The shadow assassin adds his mythic tier to damage done to targets of his greater deadly focus.

Mythic Improved Evasion: As the rogue mythic advanced talent.

MYTHIC SHADOW ASSASSIN CLASS FEATURES

The shadow assassin class can be located in The Genius Guide to the Shadow Assassin, from Rogue Genius Games and can also be found on d20pfsrd.com. Its mythic class features are includ- ed here as the result of popular voting among patrons of the project.

The mythic shadow assassin is an unseen whisper of death that strikes without warning.

Mythic Shadowmeld: The shadow assassin can expend a use of mythic power to gain invisibility, as the spell, using the

shadow assassin’s class level as the caster level. If the shadow assassin is 5th level or higher, this can instead act as greater invis- ibility if the assassin so chooses. The shadow assassin becomes

visible in areas of bright light (but not normal light), though this does not end the duration of this effect.

Mythic Deadly Focus: The shadow assassin adds half his mythic tier (minimum +1) to the number of times per day he can use deadly focus.

Mythic Bypass DR: The bypass DR ability functions even against creatures the shadow assassin is not targeting with dead- ly focus or greater deadly focus.

Mythic Shadow Style: A shadow assassin must have a shadow style to select the mythic shadow style as a mythic class feature. The benefits of each mythic shadow style are detailed below.

Mythic Exotic Weapon Style: The shadow assassin adds half his

mythic tier to damage done with exotic weapons.

Mythic Shadowblade Style: The shadow assassin can add any of

the following weapon properties to his shadowblade (con- suming an amount of enhancement bonus equal to the property’s cost): bane, frost, ghost touch, icy burst, keen, vicious, vorpal, wounding.

Mythic Shadowglide Style: The shadow assassin

can generate enough personal shadow that his shadowglide bonuses always apply, even in bright light.

Mythic Shuriken Style: When the shadow

assassin uses a shuriken to strike a foe, as a swift action he can expend a point of mythic power to force that creature to make a Fortitude or Will save (the shadow assassin’s choice) of be blinded (as

blindness/deafness). The save DC is 10 + the

shadow assassin’s Charisma modifier + the shadow assassin’s mythic tier.

Mythic Spell Style: The shadow assassin se-

lects a single spell of a spell level one higher than the highest level spell he can cast with spell style, subject to the same restrictions as his spell style spells. He may cast this spell twice per day. Additionally, the shadow assassin may expend a use of mythic energy to cast a spell from his spell style, even if he has no castings per day left for that spell.

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you must have the non-mythic version of the totem secret. No mythic totem secret may be taken more than once.

Mythic Blood Divination: You add half your mythic tier (min-

imum 1) to your saving throw, skill check, or initiative check when using blood divination.

Mythic Invisibility: You add your mythic tier to the number of

minutes per day per you may use this totem secret.

Mythic Protective Spirits: You gain DR/— equal to half your

mythic tier when protective spirits is active.

Mythic Spirit of Nature: You add your mythic tier to the num-

ber of rounds of fast healing you receive with this totem secret.

Mythic Speak with Animals: You can speak with all animals as

if under the effects of speak with animals.

Mythic Spirit Touch (Su): You add your mythic tier

to the number of rounds per day per you may use spirit touch.

Mythic Spirit’s Warning (Ex): You gain a bonus on

initiative checks equal to your mythic tier.

Mythic Summon Spirit (Sp): The spirit you summon

to perform simple tasks for you, as un- seen servant remains with you as long

as you wish. You may summon or dismiss it as a standard action. This spirit can fight for you, as cast spiritual ally a number of times

per day equal to your mythic tier + your Charisma modifier.

Mythic Tempest of Spirits (Su):

The tempest has a 60-ft.-ra- dius burst. You add half

your mythic tier to the Fortitude DC to halve the damage.

Mythic Trance (Su): You

subtract your mythic tier from the number of rounds your trance lasts (minimum of 1 round). In addition, you add your tier to the resulting skill check.

Mythic Whispers of the Spirits (Sp): You add your

mythic tier to the number of creatures you can designate

as allies. You can designate any creature within a

number of miles equal to your tier as an ally. Such creatures must be at least somewhat familiar to you (seen by you at least once, including using magic such as

scrying).

Mythic Wild Empathy: You may use

MYTHIC SHAMAN CLASS FEATURES

Mythic shamans are spiritualists who blend elements of the arcane and divine in a spiritual communion with all things. The shaman class is described in the New Paths Compendium from

Kobold Press and online at d20pfsrd.com.

Mythic Spell List: You can add one witch spell of a spell level you can cast to your druid class spell list. If you are mythic tier 6, you can add one cleric spell of a spell level you can cast to your druid class spell list.

This mythic class feature may be selected more than once. Each time it is selected, it adds another appropriate spell to your druid class spell list.

Mythic Orisons: You add your mythic tier to the number of orisons you can prepare each day.

Mythic Bonus Languages : You can select a number of creature types equal to your Wisdom modifier. If you select humanoids you must specify a subtype (elf, human, and so on). If you select outsider, you must specify an alignment. You can speak to and understand any creature of the selected types as if you were under the

effects of a tongues spell.

Mythic Animal Spirit Guide: Your animal spirit guide gains a portion of your mythic power. Your animal spirit guide gains the hard to kill base mythic ability. If you are mythic tier 3, your animal spirit guide also gains the amazing initiative base mythic ability. If you are mythic tier 5, our animal spirit guide also gains the recuperation base mythic ability. If you are mythic tier 7, your animal spirit guide also gains the mythic saves base mythic ability. If you are mythic tier 9, your animal spirit guide also gains the force of will base mythic ability.

Mythic Nature Lore: Whenever you take 10 on a Knowledge (nature) or Heal skill check, you receive a +10 bonus to the total.

Mythic Totem Secret: To take a mythic totem secret,

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In document Tarifa de Precios. Noviembre 2010 (página 121-135)