BLOQUE I. BIOLOGÍA COMO CIENCIA DE LA VIDA
1.6 Características de los seres vivos
There are a lot of tools available for your military units in AoC that can help your army fight more effectively. On land maps in the feudal age you won't need to use many of them because only using the left click button to move and attack on your mouse, as well as using numbers or your mouse to select your units, is almost all you need. Most fights in the feudal age are small army fights where it is much more important to retreat units, focus fire, and dodge than it is to use a defensive stance
where your units are patrolled and in a scattered position. In fact the second part of that would
commonly not help you at all and may even hinder you. However, there are still some tricks and tools that will help you to make sure your units are doing what you think they should be.
One of the first tricks is when you are trying to focus fire an enemy unit with scouts. Since units collide with each other in AoC the game developers thought it would be a good idea if units on
aggressive stance would go after other units if they couldn't hit their intended target quickly enough. This is a problem, especially if you are trying to kill a single unit and then run away. In order to make sure your scouts only attack the unit you clicked on, put them on "stand ground" attack stance. This will cause them to only go for the targeted unit and to stand there like idiots when the deed is done so make sure you micromanage them after and change their attack stance (especially if you want them to keep fighting). Another related problem is when your scouts on the "aggressive" attack stance start wandering to the enemy town center. In order to prevent them from wandering far away from where they started it is a good idea to put them on the "defensive" attack stance. This won't necessarily prevent them from following a unit to the town center but it will stop your scouts from acquiring targets that are far away, which makes them easier to manage.
One other weird thing the game developers did was introduced a problem when you take more than 1 unit and you want to move them both to a specific location. The game calculates the middle point for your units and moves their middle point towards where you told them to go. This means that you might even have some of your units moving in the wrong direction that you wanted them to! This is usually a problem when you have scouts in different parts of the map but they are part of the same group. You can get around this by selecting each of the units individually and sending them to that spot.
The other main tool is when you are using ranged units. You don't want them to wander around too much because they are vulnerable when they are alone. They are also much more powerful when they are uphill so it is a great idea to put them on stand ground on top of hills or in any situation where they might wander to their death.
StoneWallin'
Stone walls cost 5 stone and take about 9 seconds for 1 villager to build. They are much stronger than palisades and can even keep large armies out (absent siege) for quite a while. If you stone wall yourself in there is very little an enemy can do to attack you. Stone walling takes up a decent amount of villager time and not all maps can be fully walled with your initial 200 stone which means that it isn't a light decision to stone wall yourself in unless the map is very easy to wall. When you wall in using any sort of walls, make sure you check you are fully walled in by trying to send a unit to the other side. If it can't make it there then you know you are walled in but if there is a hole your unit will walk there to go out. You can also use stone walls to wall your enemy in or wall your towers in. Another rare use but extremely effective in certain situations is when you wall in the enemy army (especially in pond forests or edges of the map). In the same way as palisade walls, you can just tap wall the foundation to create a wall quickly that won't have full hit points if you need to keep the enemy out right away. Another good use is to use 3 walls to keep a villager safe from melee units while he constructs a building. If you are desperately need to wall quickly and have extra stone it is a good idea to use buildings and gates in addition to stone walls.
Gates cost 30 stone for 4 tiles as opposed to stone walling which are 20 stone for 4 tiles but they will allow your units to go in or out after and you might not have time to tap build 3 more tiles. It can be difficult to quickly place a gate facing the direction you want. The only way to change the way a gate faces is to re-direct it around a piece of wall (stone, palisade, or other gate) so if you need to build the gate quickly just drop a single tile of stone wall first (you don't have to build it at all). Then you place your gate 1 tile away (remember 0 tiles is immediately next to the wall tile) so that it will re-direct that direction. If you are 0 tiles away with your mouse pointer the gate will not change direction. You will lose the 5 stone if you build overtop of the foundation but it is definitely worth it if you are keeping an army out. If you have slightly more time use a palisade tile foundation instead so you lose 2 wood instead of 5 stone.
Another time you should consider using stone walls is to wall in enemy gold or stone piles. One villager and 60 stone might be the difference between a win and a loss if you are both playing a
When you know an enemy is probably going to put a castle somewhere that you couldn't stop its construction, put single stone walls so that there isn't a 4x4 space for them to drop the castle. If you need to build there just delete the walls.