1.2. Acto ilocucionario: fuerza ilocucionaria y contenido proposicional
1.2.5. Clasificación de los actos ilocucionarios
Mchawi (m-CHAH-wee) are wizards who have learned to steal magic from the Overpower though the aid of fiendish orisha.
Adventures: Mchawi adventure for one reason alone, to accu- mulate power.
Characteristics: Mchawi are pathetic combatants, but with the ability to command the dead and slay the living with arcane ener- gies, mchawi rarely need to resort to physical combat.
Alignment: Most mchawi are evil, and as the majority pursue their own agendas rather than serve the orisha, they tend toward ethical neutrality rather than law or chaos.
Religion: Though one might think all mchawi honor the fiendish orisha, this is not quite true. All mchawi negotiate with fiendish orisha in exchange for power, but do not necessarily ven- erate or serve them.
Background: It takes a certain kind of person to sell his soul in exchange for arcane power. Mchawi can come from any occupa- tion and social class, but what they all have in common is self-cen- teredness and an ego big enough to believe that they can deal with the fiendish orisha and get away with it.
Races: Most mchawi are humans, with the greater part of those coming from the witch-hunting Zamara. Other races and cultures do produce mchawi, and no group is free from their taint.
Other Classes: Mchawi get along best with sei sorcerers, though they also work well with nanala and foreign rogues. They do not work well with gamba or fighters.
G
AMER
ULEI
NFORMATIONMchawi have the following game statistics.
Abilities: Intelligence is highly prized by mchawi, since it allows them to strike better deals with the fiendish orisha and work ever- more-powerful spells. Since mchawi are physically frail, they also value high Constitution and Dexterity scores to protect themselves from harm. Most mchawi are lacking in Wisdom, since only the foolish or mad would dare steal magic from the Overpower.
Alignment: Any non-good. Most mchawi are neutral evil. Hit Die: d4.
Class Skills
The mchawi’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Natural Medicine (Int, new skill), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int).
Skill Points at 1st Level: 4 x (2 + Int modifier). Skill Points at Each Additional Level: 2 + Int modifier.
C
HAPTER
F
OUR
LEVEL BASEATTACKBONUS FORT REF WILL SPECIAL
1 +0 +0 +0 +2 CREATEGRIS-GRIS, SANGUAR
2 +1 +0 +0 +3 FIENDISHSERVANT 3 +1 +1 +1 +3 4 +2 +1 +1 +4 5 +2 +1 +1 +4 DAMNEDSOUL 6 +3 +2 +2 +5 BONUSFEAT 7 +3 +2 +2 +5 8 +4 +2 +2 +6 9 +4 +3 +3 +6 10 +5 +3 +3 +7 11 +5 +3 +3 +7 12 +6/+1 +4 +4 +8 BONUSFEAT 13 +6/+1 +4 +4 +8 14 +7/+2 +4 +4 +9 15 +7/+2 +5 +5 +9 16 +8/+3 +5 +5 +10 17 +8/+3 +5 +5 +10 18 +9/+4 +6 +6 +11 BONUSFEAT 19 +9/+4 +6 +6 +11 20 +10/+5 +6 +6 +12 SPELLS PERDAY 0 1 2 3 4 5 6 7 8 9 3 1 — — — — — — — — 4 2 — — — — — — — — 4 2 1 — — — — — — — 4 3 2 — — — — — — — 4 3 2 1 — — — — — — 4 3 3 2 — — — — — — 4 4 3 2 1 — — — — — 4 4 3 3 2 — — — — — 4 4 4 3 2 1 — — — — 4 4 4 3 3 2 — — — — 4 4 4 4 3 2 1 — — — 4 4 4 4 3 3 2 — — — 4 4 4 4 4 3 2 1 — — 4 4 4 4 4 3 3 2 — — 4 4 4 4 4 4 3 2 1 — 4 4 4 4 4 4 3 3 2 — 4 4 4 4 4 4 4 3 2 1 4 4 4 4 4 4 4 3 3 2 4 4 4 4 4 4 4 4 3 3 4 4 4 4 4 4 4 4 4 4
THE MCHAWI
Class Features
All of the following are class features of the mchawi.
Weapon and Armor Proficiency: Mchawi are proficient with the blowgun, dagger, punch dagger, dart, sickle, quarterstaff, whacking stick, and wrist knife. Mchawi are not proficient with any type of armor nor with shields. Since mchawi are arcane spellcasters, they suf- fer from a chance of spell failure when wearing armor or using shields. Sanguar: Mchawi are also proficient in the art of dodging, com- monly known as sanguar. The Sanguar feat provides a dodge bonus to AC based on the character’s base attack bonus; mchawi get this feat free at 1st level. See Chapter Six for more information.
Spells: A mchawi casts arcane spells from the sorcer- er/wizard spell list, though he casts summon drag- on instead of summon monster; see Chapter Nine. He is limited to a certain number of spells of each spell level per day, accord- ing to his class level. A mchawi must prepare spells ahead of time as does a wizard by getting a good night’s sleep and spending one hour con- templating the contents of his mojuba bags and supplicating the fiendish orisha.
While studying, the mchawi decides which spells to prepare. To learn, prepare, or cast a spell, a mchawi must have an Intelligence score of at least 10 + the spell’s level. A mchawi’s bonus spells are based on Intelligence. The DC for saving throws against mchawi spells is 10 + the spell’s level + the mchawi’s Intelligence modifier.
Mchawi wizards, mganga witch- doctors, and sei sorcerers are very rare in the Land of the Overpower, but some of the more ominous clerical spells occasionally make their way into their repertoire of magic;
these classes may take the following specialized Nyamban spells as they would those from the sorcerer/wizard spell list. See the spell descriptions in Chapter Nine for more on each of these spells.
2nd-Level Spells
Incantation of the Broken Limb. Subject takes damage and suf- fers a broken limb.
Lockjaw. Subject is unable to speak. 5th-Level Spells
Lobir. Creates a Fine-sized construct that attacks a victim for Constitution damage.
6th-Level Spells
Tear the Open Wound. Subject cannot be healed with cure spells. 8th-Level Spells
Solid Darkness. Creates an area of darkness that slows move- ment and inflicts negative energy damage.
9th-Level Spells
Bite of the Plague Rat. You give rise to a dangerous plague. Iron Golem. Create an iron golem to attack your enemies.
If the mchawi is an ex-mganga, the mchawi regains the ability to cast all former mganga spells (except divination spells), but the spells become
arcane instead of divine.
Create Gris-Gris (Ex): At 1st level, a mchawi gains the bonus item cre- ation feat Create Gris-Gris; gris-gris are the Nyamban equivalent of scrolls. See Chapter Six for more infor- mation on this new feat.
Bonus Feats (Ex): At 6th, 12th, and 18th levels, a mchawi gains a bonus feat. This feat must be a metamagic feat, an item creation feat, or Spell Mastery.
Mojuba Bags (Ex): Mchawi must study their mojuba bags each day to pre- pare their spells, as a wizard would a spell- book. A mchawi cannot prepare any spell not encoded in his mojuba bags, except for read magic, which all mchawi can prepare from
memory.
Spell Mastery (Ex): A mchawi can take the special feat Spell Mastery as he would any other. Each time the mchawi takes this feat, he chooses a number of spells equal to his Intelligence modifier (they must be spells that the mchawi already knows). From that point on, the mchawi can prepare these spells without referring to his mojuba bags. Necromancy Specialization: Mchawi are all specialists in the school of necroman- cy. Specialization allows a mchawi to cast extra spells from the necromancy school, but the mchawi then never learns to cast spells from the divination school. Spells of the divination school are not available to her, and she can’t even cast such spells from scrolls or wands. The mchawi can prepare one additional spell of the necromancy school per spell level each day. The mchawi gains a +2 bonus to Spellcraft checks to learn the spells of the necromancy school.
Fiendish Servant (Su): At 2nd level, the mchawi can summon a fiendish servant exactly as does a blackguard.
Damned Soul (Su): Mchawi of 5th level or higher no longer fear death. If slain, a mchawi is automatically reincarnated as if subject to the reincarnate spell, taking the form of a predatory animal with the barozi template; see Chapter 13 for this template. The mchawi cannot be restored from death by any other means, including pow- erful spells such as true resurrection or wish.
Ex-Mchawi: Any mchawi who changes to a good alignment loses the ability to cast mchawi spells, and can no longer advance in levels as a mchawi. In addition, if she has a fiendish servant, it turns against her and then leaves.