PRIMERA PARTE: BASES CONCEPTUALES Y TEÓRICAS
10. Equifinalidad. Esta característica de los sistemas abiertos afirma que los resultados finales se pueden lograr con
1.5. LA MODELIZACIÓN
1.5.5. Clasificación de los Modelos
those travelers passing through the region.
Krane
The second largest city on the continent of Azamar borders the Uncharted Territories. Established shortly after a declaration of Azamar City as the capital, Krane first dealt with the nasty, nightmarish creatures that would regularly assault the region at night. The creatures would often attack swiftly, dragging their victims into the darkness, showing no mercy in their hunger. It was not until the Great Wall completed construction that the city finally began to flourish and find relief from attacks at night.
The tents that most of its citizens lived in went down and many new buildings erected. The new quality of living finally allowed the population to relax and expand safely. Though every once in a great while, the people were reminded of the horrors the previous generations endured as twisted, vile creatures came from the darkness and attempted attacks on the Great Wall. To this day, no creatures or forces of darkness have penetrated the Great Wall. Modern Krane is a sprawling city of trade. Haggled goods often flow between Azamar and Dorissit and allow weary travelers a night (or two) of rest. Many races make up its population and even small groups of Tre’uoall thrive here as they pass their knowledge and services along to the people willing to pay the price. Every year, towards the end of summer the citizens of Krane throw a festival on the anniversary of the Fire that allowed them to rebuild their lives for the better. The festival, called Goden’Tesk or “The Festival of New Beginnings.” is a term derived from the Tre’uoall, Immyr, Enfri and Wyvine languages.
It is a Festival that encourages survival through union.
Toponymy
Krane had the roughest start out of all the cities on the continent of Azamar. Krane started out as a colony called Kranesstte, named after Dorsheen Kranesstte who founded it, the very first Sword Chanter of the Tre’uoall.
At first it was mostly made up of tents dotted by a few standing structures, used mostly as a Sword Chanter training ground. The city experienced the horrors of the Uncharted Territories most of the First Millennia and was burnt to the ground at the beginning of the second due to attacks by Orc Raiders. After the city rebuilt itself, they erected the Great Wall, to better defend themselves to them by their gods and a name the first foreign settlers
had trouble pronouncing properly. As the Tre’uoall began losing more and more territory to the settlers, the name of the continent was first shortened to Ozamoor, then after the first great expansion and the Full-blooded Humans established the University, the continent was renamed Azamar. Sadly, most of the remaining Tre’uoall departed into the Wild Lands or fled to join their nation at Evercrow as their land usurped for farmland.
The Tre’uoall people had already been at war against the Orcs for centuries and were quite familiar with Orc tactics.
The warriors who protected the settlers and the early colony often employed the services of Tre’uoall warriors when the Orcish threat was at its worst. The modern Tre’uoall tribes occupy the Forests of Azamar in small communities. They view their cousins who settled in the cities as domesticated by the other races, so therefore no longer are they “True” Tre’uoall.
Azamar City
Known as the “Jewel” or central hub of modern civilization, Azamar City is an elaborate kingdom and sprawling trade port that stakes its claim as the first settlement on the continent. Its docks always host a fury of activity as ships arrive to load and unload their cargo. All sorts of goods arrive from every corner of the world. Through open trading policies, many species arrive to trade, haggle, make a profit or even sightsee, further increasing the nation of Azamar’s economic stance in the world. The rulers of Azamar City always preached tolerance with everything to lay the foundation of a strong community. This practice works in theory, but many people hold strong opinions against the Tre’uoall and other races less familiar to the Urbane and Full-Blooded Humans, making tolerance more of a catchphrase than an instituted practice. The city is diverse, despite its shortcomings, and boasts the largest and most densely populated city in the world.
Toponymy
Azamar City settled originally as the first Human colony, originally named Xarguth, after the first Human explorer who originally discovered the land mass. There is a belief that the earliest Human explorers and settlers originated in the land of Olm and that they are a divergent tribe from the main Wyvine people. Despite any myths and rumors, there is no historical evidence to these claims in
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Vor was the first tower erected to look over the bay, but made far more massive than any other tower. The original structure stands almost as high as nearby mountains and has wide base that resides deep in the Inferium. Vor sits as an intricate set of many towers, each interconnected by retractable bridges, all with individually scoured moats and pits. The many towers that make up Vor vary in size, but none as massive as the original watchtower. Vor has many notable features, but the most prominent is the Archon training ground permitting Tre’uoall and any who dare undertake the Archon initiation rites, to train in the oldest of the Tre’uoall warrior paths of archery. The Tre’uoall people are the finest of archers on the surface of Azamar, second in the world only to the Shrave, who mastered archery long before the Tre’uoall.
Toponymy
Known originally as Hargin Vor, a name given to it by the leading Enfri engineers commissioned to design and construct it, the tower and its many children towers are a magnificent sight at a distance, as many of them reach high against the surrounding horizon, standing defiant to protect the future people of Azamar. In time, the Hargin portion of the name, dropped off as far greater structures erected around in the world, but the feat of engineering never went forgotten. At several points within the main tower of Vor, massive pendulums hang allowing the great height of the super structure and making it incredibly well balanced even in the highest winds.