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COMISION DE ASUNTOS JURÍDICOS

ACUERDO FIRME

3. COMISION DE ASUNTOS JURÍDICOS

DAM X Special

S 1 Melee

This weapon has a single edged metasteel blade that is deadly in close combat. Blades include mono, fractal, vibro, and ceramic blades, knives, and swords.

Razor Blade

DAM X STR Special

8 1 4 Melee

This weapon consists of a meter long composite handle with an equally long blade attached to its end. The blade can be folded into the handle making it easier to carry and conceal.

Chain Sword

DAM X Special

S 10 Melee / Shred

This sword houses a rotating diamond edged chain blade designed to shred through bone and armor in sec- onds. Its powerful motor and grinding action makes it very difficult to handle.

Power Blade

DAM X Special

2 S 10 Melee

Energy crackles and surges around the blade of this power weapon.

Lightning Sword

DAM X Special

2 10 Melee / Danger

This razor sharp blade crackles with an electric field designed to stun an opponent on contact. The blade of this weapon deals its damage and the lightning field deals one Stun damage. This weapon deals both types of damage for a successful Attack die. This weapon can be danger-

ous because the wielder of the sword can be hit by the crackling energy that dances around its blade. If a char- acter fails her Attack test, she is only hit by the weapon’s Stun damage.

Heat Blade

DAM X Special

10 10 Melee / Melt

This powered blade has a thermal edge that heats up until it glows blue allowing it to easily melt through flesh and armor. Heat blades can melt through anything so a user can carve up an armored vehicle in seconds.

Energy Blade

DAM X Special

1 100 Melee / Melt

This weapon creates a long shaft of energy contained within a magnetic field. When this blade hits a target, the field collapses for a second and unleashes enough energy to melt through anything. When the blade is turned off, this weapon becomes an easily concealed handle. The length and intensity of the energy blade can be altered by adjusting the controls found on the handle. An energy blade produces little or no bleeding because its blade cau- terizes the injured area as it passes through the victim.

Energy Staff

DAM X Special

1 100 Melee / Melt / Danger

This weapon generates two long shafts of energy from opposite ends of its handheld generator. These shafts of energy are unleashed when they come into contact with a target. It allows a user to attack twice for each Action spent. This deadly weapon is difficult to handle but it al- lows an experienced swordsman to fight two opponents at the same time. It can be split in half and each half can be used as a single energy blade weapon allowing it to function as two separate energy blades. An energy staff produces little or no bleeding because its energy blades cauterize the injured area as they pass through a person’s body.

Power Axe

DAM X STR Special

3 S 10 3 Melee

This metasteel hand axe generates a powerful energy field around its double edged blade, which allows it to melt through the toughest armor with only minimal force because of the great size and mass of its double headed axe.

Strike Legion

Plasma Axe

DAM X STR Special

2 100 3 Melee / Melt / Danger

A plasma axe consists of a plasma generator attached to a handle. The generator creates a stream of plasma con- tained in a magnetic field at the head of the axe. When the axe hits a target, it unleashes the plasma stream allowing it to melt through almost anything.

Power Scythe

DAM X STR Special

6 S 10 4 Melee

This large pole arm looks like an ancient farming scythe, but its giant blade is surrounded by a powerful energy field making it a lethal close combat and assault weapon. It is perfect for destroying light vehicles and power armored troops.

Energy Halberd

DAM X STR Special

4 100 4 Melee / Melt / Danger

Energy halberds have a plasma generator at the end of its length that generates a stream of pure destructive ener- gy contained by a weak magnetic field. This long energy blade is unleashed when it comes into contact with its tar- get pouring down superheated plasma over it. It allows an experienced combatant to carve up tanks and power armor with a single slice.

Razor Lash

DAM X STR Special

3 10 3 Melee / Danger

A forearm projector unleashes a two meter long pow- ered diamond edged chainsaw cord designed to shred flesh and armor. After it strikes a target, it can be left to shred it to pieces or it can be set to automatically retract. This is dangerous because the blade is difficult to control when it quickly coils back into the projector.

Auto Blade

DAM X RNG Special

3 10 2 Melee / Danger

This automated throwing blade is a thermal edged smart blade that performs auto targeting and tracking when thrown. When a person attacks with this weapon, he must make an Attack test and a moderate Agility test. If he passes the Agility test, he catches the auto blade if it hits or misses. If a user fails this test, he drops the weapon and must use an Action to pick it up.

Power Claw

DAM X Special

2 10 Melee / Shred

This deadly assault weapon is a heavy gauntlet that gen- erates a powerful energy field around its three razor sharp metasteel claws allowing it to melt through anything. The claws and energy generator are all integrated into a device that is worn like a massive gauntlet that covers the hand and forearm of the wearer. If a pair are worn, they deal ten damage for each attack.

Club

DAM X Special

S 1 Melee

This simple club, hammer, baton, or bat can be made of any material and it comes in many different shapes, sizes, and lengths. Almost any object in an environment can be used as a makeshift club. If used by a suit of power armor, it doubles the damage produced by a single hand attack.

Thrust Hammer

DAM X Special

2 100 Melee / Knockdown / Danger

This war hammer has a pointed metasteel head and a small jet engine designed to accelerate the hammer to- ward an opponent at supersonic speed. This weapon is very difficult to handle but it is cheap and can deal in- credible amounts of damage to the most heavily armored opponents.

Grav Hammer

DAM X Special

5 10 Melee / Knockdown / Accurate 1

This weapon has a grav generator installed in its ar- mored head that creates a powerful gravitic force between the weapon and its target. This allows the hammer to strike a target with incredible force without much effort from the wielder and makes it almost impossible to avoid.

Grav Fist

DAM X Special

1 10 Melee / Knockdown / Accurate 2

Grav fists have grav generators built into their knuckles that create a powerful gravitic force between the weapon and its target. This allows the armored fist to strike a tar- get with an incredible force that cannot be avoided. If a pair of these gauntlets are worn, they convert the wearer into a close combat monster. If a pair are worn, they deal five damage for each attack.

Strike Legion

Power Fist

DAM X Special

10 10 Melee

Power fists are massive metasteel gauntlets surrounded by a powerful energy field that allows a character to melt through armor on contact. Their large energy field gener- ators make these gauntlets heavy and extremely bulky. If a pair is worn, they deal twenty damage with Knockdown for each attack.

Motor Fist

Motor fists are power frames attached to metasteel gauntlets. These frames are worn over the arms allowing a character to punch through walls or shatter bone with a single punch. A character receives a +2 Strength modifier

when wearing these power frames on a single arm or a +4

Strength modifier if it is worn on both arms. A character wearing motor fists deals standard damage instead of Stun damage during hand to hand combat.

Liquid Knuckles

This dispenser sprays a stream of powerful chemical irritants. When it is sprayed in a character’s face it causes temporary unconsciousness. The person will feel as if he was hit in the face with a truck and he will have no memo- ry of what happened. This device was designed as a non- lethal personal defense weapon so the chemicals in liquid knuckles cause no permanent damage or side effects. A character sprayed with liquid knuckles must pass a hard Resolve test or be knocked unconscious for D10 turns.

Stunner

DAM X Special

1 10 Melee / Stun

This handheld device discharges a massive electric cur- rent that can render a person unconscious. It is only ef- fective with direct skin contact or through light clothing. This weapon will not deal damage through body armor or a personal field. It also comes in the form of a shock glove.

Stun Baton

DAM X Special

3 10 Melee / Stun

This device generates a powerful electric discharge at its tip making it effective for subduing people at close range. It can be instantly extended up to a length of two meters or retract. It can be used as a normal club if the shocking device is not activated.

Neural Whip

DAM X Special

1 10 Melee / Stun / Immobilize 5

Neural whips have an electrical generator in its handle that discharges through its long segmented whip when ac- tivated. This whip is designed to short circuit any living creature’s nervous system on contact.

Inductor

This handheld device uses nerve induction to create the sensation of intense physical pain that is powerful enough to stun a person or render her temporarily unconscious. It can also be set to produce the sensation of intense heat and cold, crushing pressure, or disintegrating flesh. If used repeatedly or over an extended time, an inductor causes permanent nerve damage. A character hit by an inductor must pass an extreme Resolve test or be rendered uncon- scious for D10 turns.

Garrote

Garrotes are composed of two handles attached by an alloy or nylon cord designed to strangle a victim. If a character scores a hit with a garrote, he must take an opposed Strength test. If the attacker wins this test, the victim receives damage equal to the attacker’s margin of success.

Mono Garrote

DAM X Special

1 1000 Melee / Danger

Mono garrotes are composed of two handles connected by a monofilament wire. The wire can slice through any material with little or no effort. The mono garrote can be used to decapitate a target or slice off an opponent’s hand or arm. Mono garrotes are deadly in the hands of an ex- pert but are very dangerous to use.

Mono Lash

DAM X Special

2 1000 Melee / Shred / Danger

This weapon consists of a handheld dispenser filled with a wheel of monofilament wire that can cut through almost anything. A monowire is attached to a metal weight that is thrown over a target so that the wire goes taut. Any object in the path of the monowire is cleanly sliced into two pieces. Once the wire is free, it automatically retracts back into the dispenser. This weapon is difficult and dan- gerous to use, but a mono lash is deadly in the hands of an expert. The monowire gives off a slight glow that allows its user to see it.

Strike Legion

Kinetic Field

This device creates a barrier around the user composed of densely packed air or water molecules accelerated to high velocity contained within a magnetic field. This barrier deflects or decelerates any projectile rounds and melee weapons aimed at the user. It completely negates all physical damage but has no effect on energy weapons. An edged weapon can be slowly moved through this field nullifying its effect but the attacker receives a -6 Initiative modifier. Kinetic fields only function in an atmosphere or underwater.

Personal Armor

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