• No se han encontrado resultados

Conclusion: lessons and future outlook

Acronyms

6. Conclusion: lessons and future outlook

to help people. He saw the terrifying works of the Resurrectionists, and he intended to stop them before they could claim any more innocent lives.

But as the years wore on, he realized that he was just as much of a monster as those he faced. For every undead abomination he put down, he found his orders requiring him to cut down an innocent;

whether they were possessed or simply in the way.

All of that changed the day he met Reva. She was an embarrassment to her family, and they sought his help to rid them of their “problem.” Instead of attempting a ritual on the girl, he set her free. He still wonders why he did it; perhaps he had finally had enough, or perhaps he fell sway to the girl’s strange power.

Now he is Reva’s right hand. He is always by her side, giving her advice and watching her back. In part, he watches for the Guild and those who would seek to harm her, but he’ll also be there when the vile undead which follow her inevitably turn on her.

05/11/16

The Final Veil: When another non-Peon model is killed within a8, this model heals 1 damage.

Breathe Out Their Essence: Once per Activation, when a Corpse Marker is discarded within a6 during another model's Activation, this model may draw a card and then discard a card.

Funeral Rites: When this model Activates, choose a suit. For the remainder of the Activation, after both players have had the opportunity to Cheat Fate during an opposed duel, this model may discard a Corpse Marker in 6" and LoS to add the suit to its duel total.

Df/Wp (M) Where You Call: After resolving, push this model up to 3".

REVENANT

(1) Profaned Crossbow (Sh 6C / Rst: Df / Rg: z10): Target suffers 2/3/4 damage.

This Attack ignores Incorporeal and Hard to Wound. When randomizing into an engagement, this Attack does not flip a card for friendly Spirits.

C Unhallowed Strike: When damaging, this attack deals +1 damage for each Corpse Marker within 3” of the target, to a maximum of +2.

t Repeating Crossbow: After damaging, immediately take this Action again. It may not declare Triggers.

R Nothing Wasted: After killing an enemy model, add 1 Soulstone to this Crew's Pool.

(0) Light at the End (Ca 6M / TN: 10MR / Rst: Wp / Rg: 10): Target model gains the following Condition until the start of this model's next Activation or until this model is removed from play: "At Peace: Damage suffered by this model cannot be reduced or prevented."

M Hide In Shadow: After succeeding, move this model up to 3".

TACTICAL ACTIONS

(1) Funeral Pyre (Ca 6 / TN: 12 / Rg: 8): Target a Corpse Marker and place a b in base contact with it. Any models touched by the b must pass a TN 15 Wk duel or suffer 2 damage that may not be reduced. Discard the Corpse Marker.

t Cremation: After succeeding, place bb instead of b.

C Mass Grave: After succeeding, don't discard the Corpse Marker.

Vincent ST. ClairVincent ST. Clair

ReSURRECTIONIST STATS Archie lives a simple unlife. He follows Molly

because she is the only person who was kind to him, despite his fearsome appearance.

Sometimes she asks him to smash things. He usually does what Molly says; he is drawn to her for some reason, even beyond her kindness, that he does not entirely understand. Sometimes people try to hurt him; he doesn’t understand why, and it always makes him angry. When that happens, he goes into a rage, smashing down doors, tearing off limbs, and stomping people into bloody puddles. But when it’s all over, Molly is always there for him with kind words, and sometimes even an ice cream cone.

Archie likes how things are now. They're far better than before, when the cruel doctor would hurt him.

The doctor would always smile while sewing on a new limb or giving him another shot.

Archie considers his decision to smash the doctor's lab to pieces and escape out into the city to be one of the better ones he has made during his unlife.

05/11/16

ABILITIES

Cg

Wk Ht

Wp

Df WD

4 6 12 5 6 3

Henchman, Undead, Rare 1 Henchman, Undead, Rare 1

Archie Archie

Terrifying (All) 12: Enemy models must pass a TN 12 Horror Duel if they end a Walk Action within this model’s engagement range or target this model with an Action.

Hard to Wound +1: Damage flips against this model suffer -.

He Dropped His Ice Cream Again: This model may not heal more than 4 damage during a single Activation.

Attack Expert: This model gains 1 additional AP that may only be used to take Attack Actions.

HORROR HORROR

COST

13

COST

13

CacheCache

0 0

ARChIe

ATTACK ACTIONS

(1) Pummelled Into A Fine Mist (Ml 6C / Rst: Df / Rg: y3): Target suffers 4/5/6 damage.

C Limbs To Spare: After damaging, discard an Upgrade attached to this model to heal 2 damage.

M Knockabout: After damaging, push the target up to 5" in any direction.

(1) "What Did It Just Throw?!" (Sh 6 / Rst: Df / Rg: 10): In order to take this Action, discard an Upgrade attached to this model or a Corpse Marker within 3". Target enemy model suffers 3/3/4 damage. Place a Corpse Marker in base contact with the target.

This Action may only be taken once per turn

C "Oh... ugg... ew": After damaging, the target and all models within p2 of the target must take a TN 12 Horror Duel.

M Extra Pieces: After damaging, if this model discarded an Upgrade to take this Action, immediately take the Stapled On Action and gain +t to the Ca for the duration of the Action.

TACTICAL ACTIONS

(0) Stapled On (Ca 6 / TN: 13t): Attach an Upgrade with the Restriction of "Archie"

to this model, following the usual restrictions for attaching Upgrades at the start of the game. Then, this model suffers an amount of damage equal the Upgrade's cost plus two, which may not be reduced. This model may discard up to two target Corpse Markers

ArchieArchie

56

Shieldbearers are from the slums of Malifaux. A chance meeting with Reva has inspired them to fight anew, fighting for themselves and those around them. They are drawn to her by Reva’s strength of character, her ability to ease the passage of the dying, or maybe just the magic that surrounds her.

Whatever the reason, each Shieldbearer is loyal to Reva and has taken up arms to join her fight.

They fight with what they can find, often the broken swords and shields left behind by fallen Guildsmen.

This strange militia is more effective than it should be, driven by their belief in the one they follow and guided by Vincent St. Clair’s tactical experience.

Even death cannot stop them. Reva has promised to take care of them, and she does so even as they give their lives. Any Shieldbearer that falls in combat at Reva’s side rises once again as a spirit to carry on the fight. And each time this happens, it only sharpens the beliefs of those who witness it.

05/11/16

ABILITIES

Cg

Wk Ht

Wp

Df WD

4 6 4 5 6 2

Minion, Living Minion, Living

Shieldbearer

Shieldbearer COSTCOST

6 6

Chosen: If this model would be killed and it does not have a Soulbound Upgrade attached, it is not killed. It heals all damage and attaches a Soulbound upgrade ignoring all restrictions, then places a Corpse Marker in base contact with itself.

Vigor: Whenever a friendly model within 6”

uses or discards a Soulstone, this model gains Fast.

Armor +1: Reduce all damage suffered by this model by +1, to a minimum of 1.

REVENANT REVENANT

ShIeldbeARER

30mm ATTACK ACTIONS

(1) Salvaged Sword (Ml 5C / Rst: Df / Rg: y1): Target suffers 2/3/5 damage.

CC Dismember: After damaging an enemy, place a Corpse Marker in base contact with the target.

RC Shield Press: After failing, target suffers 1 damage.

(1) Shield Slam (Ml 6 / Rst: Df / Rg: y1): Target suffers 1 damage and is pushed up to 2” in any direction.

TACTICAL ACTIONS

(0) Sword and Board: This model gains one of the following Conditions until the start of its next Activation:

“To The Death: Damage flips this model makes gain +.”

“Not Today: This model gains +2 Df.”

ShieldbearerShieldbearer

ReSURRECTIONIST STATS Malifaux is known to awaken latent magical abilities

in people as they cross the Breach. But not every magical talent can be used in life. There are some with the ability to return from the grave even stronger than they were in life. Of course, the individual often has no idea they have this talent until they have been put into the grave. These people rise as the Draugr.

Although Draugr retain some of the intelligence and will that they had in life, they are often driven mad by their transition. They awaken in the cold ground, abandoned there by those they loved, and they are forced to claw their way free. Sometimes getting out of the grave takes weeks of struggling through the cold, unyielding earth.

Some Draugr seek out those who wronged them in life. Some retreat to the wilderness, hiding from the humans that will now shun them. Others simply go stark, raving mad, grabbing the most intimidating weapon they can find and unleashing their anger on the living.

Mutable Form: At the start of this model's Activation, this model may choose to change its Ht stat to 1, 2, or 3 until the start of its next Activation.

The Draugr's Blessing: Other friendly models within a6 that have an Upgrade with the Soulbound restriction Attached gain + to Attack flips. This Ability does not stack.

The Final Veil: When another non-Peon model is killed within a8, this model heals 1 damage.

Bulk: While this model is Ht 3, it has the following Ability: "Hard to Wound +1:

Damage flips against this model suffer -."

REVENANT, HORROR REVENANT, HORROR

DRAUgR

40mm ATTACK ACTIONS

(1) Massive Axe (Ml 6C / Rst: Df / Rg: y2): Target suffers 0/1/2 damage. Increase the amount of damage this attack deals by this model's Ht.

C Distraction: After succeeding, if this model is Ht 1, the target must discard a card if able.

(0) Trollskap (Ca 6 / Rst: Wp / Rg: 6): This Action may only be taken while this model is Ht 2. Target enemy model must discard a card, if able. Apply one of the following depending on the card's suit:

M Poisoned Future: Look at the top three cards of the target's deck and replace them in any order.

t Stolen Knowledge: This model's controller draws a card.

R Stolen Vitality: This model may take a (1) Action.

C Infliction: The target suffers 2 damage.

Either Joker: This model gains Reactivate.

TACTICAL ACTIONS

(0) Joined In Death (Ca 6 / TN: 12C / Rg: 6): This Action may only be taken while this model is Ht 1. Attach an Upgrade with the Soulbound restriction to target other friendly non-Leader, non-Peon model that does not already have a Soulbound Upgrade attached, ignoring the usual restrictions for attaching Upgrades. This may not exceed the Upgrade's Rare limit for the Crew.

DraugrDraugr

58

Goryo are the spirits of strong-willed warriors or lords who martyred themselves in battle. Their will is such that they are able to bind lesser spirits to themselves, gaining power and skill from the spirits they subsume. They sometimes haunt the places where they died, but they can be called into the material world by a Resurrectionist with enough skill.

Those who seek to summon a Goryo are playing a dangerous game. The spirits are often filled with rage at the living, constantly re-enacting the final battle that put them in the grave. The spirits that follow them are significantly less powerful, but they are still a danger.

If a Goryo can be controlled, it may prove to be well worth the effort. Unlike most spirits which act out of sheer rage or hunger, the Goryo brings with it all of its knowledge of martial prowess and tactical skill. They have been known to cut down skilled swordsmen and outmaneuver elite mercenary units.

05/11/16

ABILITIES

Cg

Wk Ht

Wp

Df WD

5 5 7 6 7 2

Minion Minion

Goryo

Goryo COSTCOST

7 7

Incorporeal: This model ignores, and is ignored by, other models and terrain during any movement or push. Reduce all damage this model suffers from Sh and Ml Attack Actions by half.

Driven By Revenge: When another friendly model within a3 is killed by an enemy Attack Action, this model gains Fast.

Eternal Fury: This model may take the (2) Charge Action as a (1) Action when targeting a model with the Adversary Condition.

SPIRIT, RETAINER SPIRIT, RETAINER

goRyO

50mm ATTACK ACTIONS

(1) Spectral Blade (Ml 6 / Rst: Df / Rg: y2): Target suffers 2/4/5 damage, ignoring Armor.

t Mutilate: After damaging, the target receives the Slow Condition.

(0) Sunder The Soul (Ca 5C / Rst: Wp / Rg: 6): Target Living or Undead model suffers 1/1/2 damage.

CC Condemnation: After damaging, the target gains the following Condition until the end of the Turn: "Adversary: Spirits gain + to Attack flips targeting this model."

TACTICAL ACTIONS

(1) I Free You Of My Will (Ca 6 / TN: 12): This model may suffer 2 damage that may not be reduced or prevented to summon a Seishin into base contact. This Action may only be taken once per Turn.

GoryoGoryo

ReSURRECTIONIST STATS March 4th

I died today. I know that must seem mad, maybe I am. The consumption had finally taken me. I closed

my eyes and slipped off into blackness; I knew it was the end. But hours later I awoke. At first I thought

it was a miracle!

The consumption was gone; that wretched cough which had plagued me for so many months

had simply ceased. But soon I realized that my breathing had as well. I could not find a pulse

either. I don’t know what to make of it. Out here, in the wastes, there is nobody else to judge me for

my new ‘condition.’ Eventually I suppose I may need to make my way back to civilization for supplies.

But what supplies do I need now? Certainly not food.

March 5th I have never heard of this happening

before. Necromancy is usually performed by a Resurrectionist, isn’t it? Their creations end up mindless slaves. But my mind is intact, my will is my own. Perhaps this is simply a miracle! And along with my new ‘condition’ I have noticed that I now have certain…abilities. I can grow larger seemingly at will. My muscles perform feats that I never could in life! Yesterday I was able to plow the field without the help of that ox which cost me so much scrip to bring across the Breach. Though why I would need to grow a crop I suppose I do not know. Habit, I guess…

I even went to open the door this morning and it swung open before I put my hand on it! Has death granted me some forbidden magic which I couldn’t wield in life?

March 7th At first I tried the rope, but I just ended up swinging in the wind all afternoon, wondering what the hell I was thinking. Then I tried the pistol, but that just left a gaping wound. I. Can’t. Die. But I feel everything…

Oh, how I envy those who are still living! And those who are dead and in peace! Even the mindless toys of the Resurrectionists at least do not have to endure their inhuman existence with their minds intact. But what am I? What did I do in life to deserve this punishment?

There are so many more who deserved so much worse.

All those worthless people, squandering their lives. They

March 8th Spent the day sharpening

my axe.

This is my final entry.

March 6th

Today I began to rot. My limbs are bloated, and the skin has started to peel away and decompose. Worst

of all, I can feel it. I can feel the sting as my flesh dissolves. I can feel the pressure in my ribs as my

organs bloat. I feel every ache. I feel every nagging little agony as nature tries to reclaim my body.

I can barely hold the pen to write this entry.

05/11/16

restrictions

Cost:

1

SS

This model gains the following Abilities: