• No se han encontrado resultados

Native Language: Tasili Base Characteristics:

Physique: 5(14) Mass: 3(12) Intelligence: 3(10) Acuity: 5(12) Base Aptitudes:

All begin at 1, with 1 additional point in Personal or Social.

Valdreyr: Desert Skin

Natives of the Periphery have adapted their skin to the harsh conditions of their environment. Neither the burning sun nor the scouring dust storms can bother them. Also, their bodies retain water longer, allowing them to go twice as long without it.

Their Survival skill is considered one Finesse Level higher when used in desert areas.

Beginning Age: 13 Beginning Skills:

All start at Basic. Put up to 2 points of Practice in any skill/s.

(K) Area Knowledge: The Periphery. Lore: choose. Tracking:

Wilderness.

(P) Artisan: choose. Awareness. Melee: choose. Survival.

(S) Conversation. Connections (choose one: Anazoulo tribesmen, foreign explorers/archaeologists, Hantsu traders).

Talusian

Native Language: Esquador Base Characteristics:

Physique: 4(14) Mass: 4(10) Intelligence: 4(12) Acuity: 4(12) Base Aptitudes:

All begin at 1, with 1 additional point in Personal or Social.

Valdreyr: The Art of Love and War

Love and hate are the two great motivators in the world, or so the Talusians believe. Life is a battle to balance these two fundamental instincts. Talusians can tell after only a short moment’s study, if a person is currently motivated purely by love or hate for another person. Any social skills used by the Talusians on people currently motivated by love or hate become Superior Successes, unless they happen to roll a “1,” indicating an Instant Failure. They know what buttons to push.

Beginning Age: 14 Beginning Skills:

All start at Basic. Put up to 2 points of Practice in any skill/s.

(K) Area Knowledge: Talus.

(P) Artisan: choose. Awareness. Melee: medium.

(S) Connive. Conversation. Intuit. Socialize. Connections (choose one: Family Guild, Allied Guild, Talusian socialites).

Thallysian (Zhalanti Race Only)

Native Language: Zha Lee Thall + 1 of their choice.

Base Characteristics:

Physique: 3(14) Mass: 3(10) Intelligence: 6(17) Acuity: 4(12) Base Aptitudes:

All begin at 1, with 1 point in Knowledge, Personal, or Social.

Valdreyr: The Szazari

All Zhalanti leaving their country on a wander are given a Kinblade to use as their primary weapon. The Szazari is more than a blade, it is a link between them and their homeland.

Beginning Age: Immortal, 10 for the purpose of maximum Valdreyr

Beginning Skills:

All start at Basic. Put up to 3 points of Practice in any skill/s.

(K) Lore: choose (x2). Rune Magic.

(P) Awareness. Meditation. Melee: medium. Stealth.

(S) Conversation. Connections (choose two: Wandering Zhalanti, Runemage Colleges, Nobility/Royalty, Foreign Visitors).

Thraycean

Native Language: Tondu Base Characteristics:

Physique: 5(12) Mass: 3(12) Intelligence: 3(10) Acuity: 5(14) Base Aptitudes:

All begin at 1, with 1 additional point in Knowledge or Social.

Valdreyr: The Canticle

The Thrayceans are a culture filled with the stories of all Zir’An.

Thrayceans gain the skill, Lore: The Canticle at Basic. With this skill the user can gain historical insight into nearly any situation or locale. This insight can occasionally be prophetic, or reveal secrets that have long since been buried. Thraycean storytellers are renowned across Zir’An.

Beginning Age: 12 Beginning Skills:

All start at Basic. Put up to 2 points of Practice in any skill/s.

(K) Area Knowledge: Thrayce. Area Knowledge: the Eastern seas.

(P) Athletics. Awareness. Melee: short. Occupational Skill:

choose. Survival.

(S) Conversation. Connections (choose one: Thraycean sailors, Tilandri, Thraycean merchants).

C H A R A C T E R O R I G I N S

55

Tilandri

Native Language: Tilani Ryei Base Characteristics:

Physique: 4(14) Mass: 3(12) Intelligence: 5(12) Acuity: 4(10) Base Aptitudes:

All begin at 1, with 1 additional point in Knowledge or Social.

Valdreyr: Air of Inscrutability

The Tilandri have an aura of mystery, a powerful allure that many find irresistible. The individual Tilandri character chooses to emphasize either Connive or Seduction, and regardless of the situation, the character is never considered Stressed for the use of the chosen skill. The Tilandri are in complete control of their demeanor, so attempts to read their motives, etc, through the use of the skill Intuit, will result in a false impression dictated by the Tilandri character.

Beginning Age: 13 Beginning Skills:

All start at Basic. Put up to 2 points of Practice in any skill/s.

(K) Area Knowledge: The Dominion. Healing. Lore: choose.

(P) Artisan (choose). Awareness. Melee: Short.

(S) Connive. Intuit. Socialize. Connections (choose one:

Underground Resistance, resistance sympathizers, Tilandri Mystics).

Valluneian

Native Language: Empyriar Base Characteristics:

Physique: 4(12) Mass: 4(12) Intelligence: 4(14) Acuity: 4(12) Base Aptitudes:

All begin at 1, with 1 additional point in Knowledge , Personal, or Social.

Valdreyr: Cosmopolitan

Growing up coming in contact with so many different cultures has given Valluneians of the Kingdom Proper 3 points of Language gratis (up to Rare Languages).

Beginning Age: 18 Beginning Skills:

All start at Basic. Put up to 2 points of Practice in any skill/s.

(K) Area Knowledge: Vallunei. Area Knowledge: Zir’An. Lore:

choose

(P) Awareness. Occupational Skill: choose.

(S) Conversation. Intuit. Socialize. Connections (choose one:

Visiting Foreigners, Valluneian Nobility, Family Ally).

Vandalusan

Native Language: Vandasul +1 other language.

Base Characteristics:

Physique: 3(10) Mass: 3(10) Intelligence: 7(14) Acuity: 6(14) Base Aptitudes:

All begin at 1, with 1 additional point in Knowledge or Social.

Valdreyr: The Council of Voices

Through the use of Meditation, Vandalusans can tap the collected unconscious of other Vandalusans. While more effective when within their own borders, Vandalusans can hear these

“voices” through meditative exercise from anywhere. Vandalusans use this great unseen cacophony of voices as a means to gain answers to questions. The answers are never straightforward but will be in riddles, further questions, or interpretive imagery.

Often a Vandalusan will have to spend at least three hours in deep meditation to get any sort of recognizable answer or dialogue.

While inside Vandalusa, this is an Advanced (15) Meditation skill test, an Expert (20) Meditation skill test when outside of it.

With a Superior Success, the clarity of the answers or information gleaned will be greater (at the Hand of Fate’s discretion).

Beginning Age: 12 Beginning Skills:

All start at Basic. Put up to 2 points of Practice in any skill/s.

(K) Area Knowledge: Vandalusa. Lore: choose two. Rune Magic.

(P) Artisan (choose). Awareness. Meditation.

(S) Connection (choose one: Vandalusan learning institution, Foreign Runemages/Shadowmages/Scholars), Conversation.

Intuit.

Example: Tom has picked Bhuket as his Character’s origin. He likes the idea of playing a rebellious martial artist. He writes down his starting stats, his native language, and the Valdreyr: Rugged, and puts 1 point of Practice in Unarmed, and 1 point in Athletics.

Scott is going to make an Illestani, since Scott used to be in the military himself and likes to play characters that are “HARDCORE!” He puts a point of practice into Melee: Medium and Ranged Weapon: Heavy.

Chrys decides upon a Tilandri character from the Dominion of Drakan. She already sees the Tilandri Mystic forming in her imagination.

She puts a point of Practice into Healing and a point of Practice into Awareness.