window can be positioned anywhere in the screen and you can change the colour, the size of the buttons, of the layout etc.
First of all, the teams on court must correspond to the team in the window. You will then have to assign the serve to the serving team by clicking on the circle on either side of the court. The white ball indicates which team is about to serve.
To set the rotations use the green arrows on the left side of the window to move through the different rotation zones; the program will register the
rotation relative to the service zone where the setter is standing so the rotation order will follow as Setter in 1, 6, 5, 4, 3 , 2 following the common international method of tracking rotations.
If you are scouting from a video previously imported into the program, Position the video footage on the first serve, you can use the Space Bar to Play/Pause, [+] to Fast forwards 2 Seconds, [-] to rewinds 2 seconds and [Ctrl +R] to play in slow motion.
To start scouting, click on the Court or type [F1] to begin the rally at the same time or just after the serve, follow the game and click on the end rally associated to that team that finishes the scouted action (you can also use [Page Up] and [Page Down] keys to process the end rally). These buttons will correspond to the teams shown on the top and bottom of the rotation court. If you make an error, click on [Delete Last Code] and play the action again. When pressing [end rally] button, according to the rally the ball serve will be displayed in
the team who has the next serve. At the end of the rally, depending on the rally, therefore on the loss or the gain of the point, the setter will change his position on the court, indicated by a triangle, and the normal rotation will take place (i.e. in the event of a point going to the team who did not serve).
Once the set has reached its end, click on the [End Set] button and select the appropriate Set number.
At the end of the set press the [End Set] button.
You can select rotation_horiz from the Scouting menu if the match was captured from the side of the court.
3.7.6 -COMPRESS MATCHES & SYNTHESIS (Data Video Pro)
This command allows you to compress the videos in PAL or NTSC format.
After selecting the format and video(s) to be processed, the following window will appear:
It is possible to compress the video(s) to DV-AVI, XviD or MPG2 formats.
After selecting the disk and the folder to save the compressed video into, click on the [Compress] button to compress the video(s).
3.7.7 -BURN Match & Synthesis (Only for Data Video Professional)
Through this command it is possible to burn videos created by Data Video 2007 onto CD/DVD. By clicking this item and after selecting the video(s) to be processed, the following window will come up: it is possible to burn the video(s) onto CD or DVD. Along with the video you can burn a DVS Player onto your medium, which is a Data Video program allowing the user to watch the video even on PCs that don’t have Data Video installed.
You can decide whether to burn the video immediately or save it on PC and burn successively or create an ISO image in order to burn it as DVD standard.
3.7.8 -COPY OR MOVE MATCH & SYNTHESIS (Only for Data Video
Professional)
Thanks to this feature, you can copy or move the videos into any folder on your PC. Simply choose if you want to copy the video into another folder or remove it from the current folder and put into a new one: in this case, the video will be “cut and pasted”.
3.7.9 -DATA VIDEO READER FOR MAC
This option allows you to open an analyse, in read only mode, a match or synthesis on a Mac device. When you select this option a window will appear where you can select the destination path where you want to save the reared.
For further information please refer to the Data Video Reader chapter.
3.7.10 -
ORGANIZE ANALYSIS (Data Video Pro)
All analysis previously set when studying the videos or during the montage phase can be saved in the Analysis Archive.
This option is helpful to recall stored matches and analyses to provide optimized search times when going through all saved work.
The process is very intuitive: once a folder is created, it is possible to associate it to an analysis, the parameters can be selected by clicking on the button. Once the search criteria has been saved, the analysis can be saved and stored in the archive. It is always possible to Rename and Delete any analysis at anytime.
3.8 - VIEW MENU
Through the commands available in the View menu it is possible to change the video display area.
There are three options: Normal, Enlarged and Full Screen. These commands can run by clicking the buttons and available on the toolbar. When displaying in full-screen, hit the [ESC] key to return to Normal/Enlarged mode.
DATA VIDEO READER (Data Video Pro -
Volleyball)
To meet the needs of many users, the new version of Data Video 2007 features a special option.
Data Video READER option allows you to run analyses of previously synchronized layouts/matches on more than one PC. It is possible to run Data Video READER on any PC of any staff member.
It works without plugging in the USB protection key and runs the analysis phase in order to meet staff requirements. This enables staff to view any statistical aspect of the match wherever they are (at home, office, travelling, …).
The data video reader function allows you to view the amended video but the synchronization and montage features are disabled.
DATA VIDEO READER for Windows
To install Data Video READER you will need to setup Data Video 2007 Professional and have the license file. Once the program is installed, run Data Video 2007 and then launch Data Video READER (either from the desktop or its folder) making sure that the USB protection key IS NOT plugged into the PC.
The following pop-up window will appear:
By clicking the
button Data Video READER starting menu will be displayed:
The menu and the features are reduced in the individual menus.
Once the project/match is selected among those available on the match database list, it is possible to enter the Analysis phase, in which all the analysis options are enabled like in the Professional Version.
Data Video Reader is very limited but it guarantees a precise way of viewing and analyzing a match.
DATA VIDEO READER for MAC
In order to use the Reader on the Mac go to the tools menu and select the Data Video Reader for Mac option.
Select a removable device where you will copy the App.
The App icon will appear on the removable device.. Connect the removable device to your Mac and launch DVS player App.
When you launch the App you will be prompted with the following window. Select the path where matches and synthesis are saved.
Once you have selected the match or synthesis, from the main Reader window you will be able to select the rally you want to view, go forward, back, pause and so on.
To change match (or synthesis) click on the browse button in the top right hand corner of the window.
VOLLEYBALL APPENDIX
5.1 - ANALYSIS – MANUAL SEARCH (Only for Data Video
Professional)
As previously discussed, the search code window has several fields which allow you to filter rallies in order to have different and several analyses. Here are listed the different values, with the relevant code and description, that you can choose for each field.
If you want to analyze all attacks during a volleyball match, and you do not want to differentiate between teams, you must simply leave the first box empty.
The next two boxes correspond to the shirt number of a player. The fourth box is to specify the skill:
S –Serve R-Reception A-Attack r-attack on reception d-counter attack B-Block D-Defense E- Set F-Free Ball
Every skill can be linked to a type of hit. You can choose from the following: H-High M-Medium Q-Quick T-Tense U-Super F-Fast
O-other type of hit not specified above
In this box you can specify the evaluation of the skill: SERVE
= Error (in net, out, position foul)
/ Half point for your own team (the reception made by the opposing team lands in the net and a player in the first row can try to spike or block for a point.
- Poor (the opposing team receives the ball perfectly # and can therefore counter attack with all combinations of attacks)
! Discrete (the opponent cannot attack with a combination, i.e.: reception at the 3 meter line)
+ Positive (the opponent receives and has only one chance to attack)
# Direct point (the opponent is not able to receive the ball or loses the ball whilst trying) RECEPTION
= Error (opponent’s direct point)
/ Half point for the opponent (the ball lands in the net and the opponent can spike or block the ball for a point)
- Negative (only one attack is possible)
! Not used in the reception (but can be associated to a particular type at the discretion of the user)
+ Positive (ball received within the 3 meter line, there is more than one possibility for an attack combination)
# Perfect positioning and ball trajectory (all attack combinations are possible) ATTACK
= Error (out, net ball, invasion) / Blocked (opponent’s point)
- Poor (easily defended by the opponent that has the possibility to replay the ball) ! Blocked but replayed by home team
+ Positive (defended with difficulty by the opponent and the other team has the chance to replay the ball)
# Winning (direct point) BLOCK
= Error (hands out, net ball) / Invasion (opponent’s point)
- Negative (the ball can be replayed by the opponent)
+ Positive (the ball is touched and can be replayed by one’s own team) # Winning (direct point)
These two boxes are reserved for codes referring to a combination of attack or setter call. Each combination is made of two characters (alphanumeric), set up by the scouts-man to optimize the time spent entering a combination of attacks. A combination can describe a type of attack, the player who execute the attack, the type of ball and the start zone.
Regarding the setter calls, every combination registers the call made by the setter. For example K7: called the centre to 7. During the analysis phase the filter of the combinations is very useful to only view the attacks that occur during a match from a specific court zone and only a specific type of attack, or even to view how many calls are performed by the setter and who sets according to each call.
The code entered in this position specifies the player who was served after the setter call. F (Front) the attack player from zone 4-5
C (Center) the player in zone 3
B (Back) the player in the back row, i.e. zone 2-1 P (Pipe) attack second line Pipe
S (Setter) the attack is indicated according to the setter
In these boxes you should insert in order: the start zone, the end zone, and the subzone. Each half court is divided into 9 zone or squares (3x3 meters)(1,2,3,4,5,6,7,8,9) and each square is divided into four subzones (A- B-C-D).
In this way, for example, for each attack it is possible to view the exact start and ending/landing point.
In the 13th box, it is possible to detail the following information for each skill: ATTACK H Hard spike P Soft Spike T Tip BLOCK A Assist T Attempt
RECEPTION L left R Onright W Low O Overhand M Middle-line DIG S On spike C Spike cover B After block E Emergency
In this box it is possible to specify the following for each skill: ATTACK
0 attack without block 1 against a one man block 2 against a two men block 3 against a three men block BLOCK
0 no block 1 one man block 2 two man block 3 three man block 4 hole block
RECEPTION
1 Reception by two, player to the left receives 2 Reception by two, player to the right receives 3 Reception by three, player to the left receives 4 Reception by three, player at the center receives 5 Reception by three, player to the right receives 6 Reception by four, player to the left receives 7 Reception by four, player at center left receives 8 Reception by four, player at center right receives 9 Reception by four, player to the right receives
This code allows you to discern other situations in particular relative to those skills you would like to analyze especially in function of their errors:
ATTACK
VALUE POINT CONTINUATION ERROR
S Off Hands, Side C Control block S Attack out, side
O Off Hands, Deep O Attack out, deep
F Off Hands to floor N Attack in net
X Direct to floor I Net contact
BLOCK DIG / FREE BALL
VALUE ERROR VALUE ERROR
S Off Hands, side U Unplayable O Off Hands, deep X Body error F Off Block to floor P Position error X Between hands Z Referee call
N Hands-net I Net contact P No jump Z Referee call SET SERVE
VALUE ERROR VALUE ERROR
U Unplayable O Out long I Body error L Out left Z Referee call R Out right
N In net Z Referee call
In the last four boxes you can enter other characters not predefined by the program and fully customizable.
5.1.1 -CODE COMPOSITION WIZARD
After having detailed each possible code, we will now present one of Data Video 2007 novelties: CODE COMPOSITION WIZARD.
Click on the button located inside the Analysis-New window. This is an example of the code wizard for volleyball:
In the main section the team, player, skill, type, effect is specified
In the Advanced section: start and end zone along with subzone.
In the extended section: specifications for every skill In the custom section, any codes that were customized by
the user.
The creation of every code is immediate, it is simply necessary to place the cursor in a block and left click. For specifications on the meaning of each code please refer to the code composition table below.
WARRANTY
6.1 - WARRANTY RESTRICTIONS
Data Project S.r.l. guarantees:
for a period of 90 days from the date of purchase, the correct functioning of the CD ROM provided containing the software;
for a period of 24 months from the date of purchase, the correct functioning of the software according to the functions outlined in the handbook and in the leaflets accompanying the product;
Data Project S.r.l. is not responsible for loss, damaged or a non-correct use of the software.
Data Project S.r.l. will not be liable for any direct or in direct damages caused by the use of the software products.
6.2 - CONSUMER PROTECTION
In the event of problems related to the software, the responsibility and the sole solutions will be at the discretion of Data Project S.r.l.:
The repair or replacement of the software;
The refund of the total amount, providing that the products are returned intact, functioning and with the supplied components (smart key, handbook, etc.).
The warranty becomes void when the software problems are caused by accidents, incorrect use or misapplication of the product..
6.3 - PROCEDURES TO FOLLOW
During the warranty validity, please contact our technical support department on 0039 089 6307845 or send us an email [email protected], [email protected] in the event of performance problems of the program.
Our customer service lines are open, from 9,30 to 1:00 pm and from 3:00 pm to 6pm, Monday to Friday, except public holidays
The technical support service is limited to the use of the software procedures and whenever possible a direct problem solving consultation.
Should our customer service department not be able to solve the problems, please send a written request directly to Data Project S.r.l., detailing the error the steps that led to it, and when possible, a copy of the file archive that caused the problem; Data Project S.r.l. will endeavour to examine the problem and update the company website www.dataproject.com with the modified software procedures.
6.4 - ADDITIONAL WARRANTY SERVICE
The customer, during the warranty validity, can download all relative updates for the purchased software version from the Data Project S.r.l. website 1