2 Criterios
2.5 Condiciones de contorno para el cálculo con PHPP
What maze would be complete without a minotaur? Un- fortunately, this particular labyrinth is currently short of the beasts. Fortunately, this room helps balance the situation.
This large, rectangular chamber is dominated at one end by a great stone throne. The wall behind the throne is decorated with a huge bas relief of a minotaur flex- ing its thews and bellowing furiously. A pair of wooden doors flanks the throne. Red mist crawls across the floor in slow, lazy curls a foot deep.
If magic is detected for, the throne radiates moderate transmutation and enchantment magic. Anyone with any sense should know better than to sit upon the throne; adventurers being what they are, however, one of them likely tries out the granite seat. Doing so activates its magic. If someone sits voluntarily to “see what happens,” there is no save or spell resistance. However, if they are forced struggling into the chair, give them a Reflex save (DC 20) against the effect.
Whoever sits on the throne is instantly transformed into a minotaur, with all its special attacks and quali- ties. Further, the victim is filled with a frenzied rage. The transformed person immediately attacks anyone it sees. This rage is intrinsic to the transformation, and cannot be removed until someone dispels it (a caster level 14 effect).
The rage provides benefits similar to that of a barbarian’s rage: +4 bonus to strength, constitution, and +2 morale bonus to Will saves, and a –2 AC penalty; these bonuses have been calculated into the stat block below.
Note also that this transformation causes all of the victim’s items to merge with the form, and so be unusable. However, the minotaur gains the use of a huge greataxe; this weapon has the same special qualities as the victim’s primary weapon. Finally, the transformation process heals the victim as if he or she rested a full day.
Killing the minotaur returns the character to his or her natural form (dead), as does any other means that annuls polymorph spells and effects.
Minotaur (raging): CR 4; hp as PC; see the Ap- pendix.
If the PCs are driven off, the transformed creature makes this chamber its lair, and starts to roam the maze, looking for prey.
If searched, the throne contains a secret compartment under its seat. This holds 88 pp and 220 gp.
Throne trap: CR 7; magic device; proximity trigger (alarm); automatic reset; spell effect (baleful polymorph, emotion, 14th level wizard); Reflex save (DC 20) avoids if being forced, otherwise none; Search (DC 29); Disable Device (DC 40).
9D-18. Pause and Reflect
(EL 10)
(Sublevel 9D-III; Detail Map 9D-N)
This large, square room is dominated by the statue of a skeletal figure at its center, lit from above by a lurid green
L E V E L 9 D : T H E B L O O D W A Y S glow that endows the thin wisps of red mist in here with a
truly diseased coloration. The statue stands ten feet tall, and seems to be that of a large humanoid with large, bony hooks mounted where hands should be, not unlike the claws of a preying mantis. Despite its skeletal appearance, it appears to be made out of metal, not bone.
In addition to the central figure, the walls are mounted with large mirrors on all the walls of the chamber, barring only the center point of each wall where another door stands.
Once the PCs have entered the room the statue acti- vates, sending a strange aspect of itself forth to slay the intruders. This aspect is not the statue, but rather its reflection, and can only be seen in the mirrors.
Due to the peculiar enchantments of this figure, it cannot be attacked directly; doing so strikes only air. Instead, a person must look into the mirrors and fight it while keeping his eyes fixed on the creature’s reflection; only then shall his weapons strike home. Attacking in this fashion incurs a –4 circumstance penalty to attack rolls and a –2 penalty to armor class. Further, the reaper reflection gets concealment the further away from the mirrors one is: 20% if 10 feet away, 30% if 15 feet, and 40% if 20 feet or more away. The bone reaper reflection cannot leave the room.
The statue is surrounded by a solid, permanent
forcecage. If this barrier is somehow bypassed and the
statue within damaged, the reflected statue is likewise damaged. However, if all the mirrors in the room are destroyed, removed, or covered, the reaper becomes unable to attack the PCs, though it is not destroyed. Creatures that are invisible or otherwise do not reflect cannot be struck by the bone reaper, since they have no reflections for it to attack. Shattering the mirrors does not stop it, as it can still attack reflections viewed in the shards. The mithral statue has Hardness 15, and this must be penetrated before any damage is inflicted on the statue (or the image).
Examination of the mirrors reveals them to be nonmagi- cal. Each one has Hardness 1 and 5 hit points.
Bone Reaper Reflection: CR 10; hp 90; see the Ap- pendix.
Treasure: The statue is partly constructed of mithral. Once the reflected bone reaper is destroyed, it can be harvested for 10,000 gp worth of the silvery metal.
9D-19. The Abandoned Throne
(Sublevel 9D-I; Detail Map 9D-D)
A great stone throne dominates one end of this large rectangular chamber. Badly scarred and chiseled bas reliefs encrust the wall behind the throne, and a pair of wooden doors flanks it. A uniform thickness of red mist a foot deep obscures the floor.
If magic is detected for, the throne radiates moderate transmutation and enchantment magic. The magical emanation is from a magic aura spell, and has no adverse effects.
The seat of the throne holds a concealed compartment (Search DC 25) which is empty. This compartment is in the same location as the one at the Throne of Minos (Area 9D-17), and if one is found, the other can be automatically located and opened, no Search check required.
The wooden doors lead to a pair of small antechambers. The left one is empty, but the right one holds the desic- cated corpses of half a dozen goblins that a devouring mist feasted upon some time ago. Each room also holds a secret door (Search DC 25) opening on a connecting passage. Within this passage are the remains of another dead goblin; it carries studded leather armor, a short bow, 13 arrows, a handaxe, 3 sp, 5 cp, a potion of rage, and a rough semitranslucent gemstone that looks like an agate worth 10 gp, which a successful Appraise check (DC 17) reveals to be an uncut diamond worth 5,000 gp.