Código de Conducta
4.2 Conflicto de Intereses
SLOT none CL 20th WEIGHT —
AURA strong transmutation [evil, lawful]
Minderhal’s Forge appears to be a giant stone blacksmithing
forge and huge iron anvil set atop a basalt platform that rises from a pit of slag. First and foremost, Minderhal’s Forge functions as an altar of Minderhal (see page 246 of Pathfinder
Campaign Setting: Inner Sea Gods for rules on altars). Any
creature (not just a worshiper of Minderhal) can pray at the altar, though accepting the altar’s blessing is both an evil and lawful act. Praying at the altar grants a +2 circumstance bonus on Craft and Sense Motive checks, or one of the following
weapon special abilities (creature’s choice) to one magic weapon carried or wielded by the creature: axiomatic or
unholy. This effect is suppressed if the weapon leaves the
creature’s grasp, but resumes if the weapon is returned to the creature.
Minderhal’s Forge is also a fully working forge. Any creature
using the forge can create magic weapons, armor, or shields as if it possessed the Craft Magic Arms and Armor feat. If the creature already has that feat, the forge grants a +5 circumstance bonus on the Craft check needed to create a magic weapon, armor, or shields. Crafting any sort of item, whether magical or otherwise, using Minderhal’s Forge takes half the normal amount of time.
In addition, Minderhal’s Forge has 10 charges, which renew at the beginning of each day. A creature using Minderhal’s Forge can expend the listed number of charges to activate one of the following spell-like abilities as a full-round action, which can affect targets within 10 feet of the forge.
• Bull’s strength (1 charge) • Magic weapon (1 charge)
• Make whole (1 charge) • Fabricate (3 charges) • Major creation (3 charges) • Stone shape (3 charges) • Stoneskin (3 charges) • Iron body (5 charges) • Stone to flesh (5 charges)
Lastly, Minderhal’s Forge can be used in conjunction with
Agrimmosh, the Hammer of Unmaking (Pathfinder Adventure Path #91: Battle of Bloodmarch Hill 56) to resize armor and
weapons. When a weapon, suit of armor, or shield is placed in
Minderhal’s Forge and struck with Agrimmosh, the equipment
permanently resizes to match the size of Agrimmosh’s wielder. This power is so strong that magic or even intelligent items are always affected; only artifacts receive a saving throw (Will DC 25 negates) to resist this effect.
DESTRUCTION
Quenching Minderhal’s Forge with the blood of the last worshiper of Minderhal causes the forge to crumble into rubble and be destroyed.
ETENA
ETENA CR 9
XP 6,400
Female venerable slag giant oracle 7 (Pathfinder RPG Bestiary 4 129, Pathfinder RPG Advanced Player’s Guide 42)
CE Large humanoid (giant)
Init +2; Senses blindsense 30 ft., darkvision 60 ft., low-light
vision; Perception +15
DEFENSE
AC 23, touch 7, flat-footed 23 (+8 armor, –2 Dex, +8 natural,
–1 size)
hp 117 (17 HD; 10d8+7d8+41) Fort +11, Ref +3, Will +12
Defensive Abilities rock catching; Resist fire 30 OFFENSE
Speed 50 ft.
Melee +1 adamantine flaming warhammer +17/+12/+7
(2d6+7/×3 plus 1d6 fire) or 2 slams +15 (1d8+4)
Ranged rock +10 (1d8+4) Space 10 ft.; Reach 10 ft.
Special Attacks rock throwing (120 ft.) Oracle Spells Known (CL 7th; concentration +11)
3rd (5/day)—bestow curse (DC 17), cure serious wounds,
dispel magic, keen edge
2nd (7/day)—bull’s strength, cure moderate wounds, heat
metal, hold person (DC 16), spiritual weapon
1st (7/day)—cure light wounds, divine favor, doom (DC 15),
forbid actionUM (DC 15), lead bladesAPG, ray of sickeningUM
(DC 15), sanctuary (DC 15)
0 (at will)—create water, detect magic, guidance, mending,
read magic, resistance, sparkAPG
Mystery metalUM
TACTICS
Before Combat If she knows combat is imminent, Etena casts
bull’s strength and lead blades in preparation for battle. The
bonuses from these spells are not included in her stat block.
During Combat At the Sacred Forge (area Z5), Etena casts forbid
action and hold person to prevent opponents from approaching Minderhal’s Forge. If the shard slags (see Relighting the Forge
on page 56) have awoken, Etena falls back and positions herself behind them, casting doom, heat metal, ray of sickening, and
spiritual weapon to weaken and hinder opponents. If forced
into melee combat, Etena casts divine favor and tries to stay
mobile to take advantage of her dance of the blades oracle revelation, while wildly swinging her flaming hammer.
Morale Etena is more than willing to martyr herself in
Minderhal’s name, and fights to the death.
STATISTICS
Str 19, Dex 6, Con 15, Int 15, Wis 19, Cha 18
Base Atk +12; CMB +17 (+19 sunder); CMD 25 (27 vs. sunder) Feats Combat Casting, Craft Magic Arms and Armor, Extra
RevelationAPG, Improved Initiative, Improved Natural Armor,
Improved Sunder, Martial Weapon Proficiency (warhammer), Power Attack, Weapon Focus (warhammer)
Skills Appraise +15, Craft (armor) +20, Craft (weapons) +20,
Diplomacy +15, Knowledge (history) +10, Knowledge (religion) +15, Perception +15, Sense Motive +15,
Spellcraft +15, Survival +8; Racial Modifiers +4 Craft (armor),
+4 Craft (weapons)
Languages Common, Dwarven, Giant, Infernal
SQ ancient, oracle’s curse (clouded vision), revelations (armor
mastery, dance of the blades +1, riddle of steel, vision in iron [7 rounds]), shattering blow
Gear +2 light fortification chainmail, +1 adamantine flaming
warhammer, stone unholy symbol of Minderhal
SPECIAL ABILITIES
Ancient (Ex) Etena’s CR is reduced by 1 to account for her
venerable age.
At a young age, the slag giant Etena showed signs of being blessed by Minderhal with the gifts of prophecy. Her parents surrendered her to the Oracles of the Forge, a sacred order of seers charged with protecting the forge at the Cathedral of Minderhal. Though this wasn’t the honor it once was, as Minderhal’s divine inf luence had waned and the mighty civilization of Etena’s ancestors was long gone, Etena accepted the opportunity with pride. But when she first saw
Minderhal’s Forge, she wept, for it was long cold, its former
glory only known in tales.
Not being of stone giant blood, Etena was far from the Keeper of the Forge’s first choice for a successor. Despite the fact that she knew all the rituals and had passed all the initiation tests, she was always passed over for the position. But Etena possessed something many of her brethren lacked: unshakable faith and hope, for she was one of few born with the gift to sense her patron’s divine will. She alone practiced