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Conflicto de Intereses

In document Normas Internacionales de Valuación (página 32-35)

Código de Conducta

4.2 Conflicto de Intereses

SLOT none CL 20th WEIGHT —

AURA strong transmutation [evil, lawful]

Minderhal’s Forge appears to be a giant stone blacksmithing

forge and huge iron anvil set atop a basalt platform that rises from a pit of slag. First and foremost, Minderhal’s Forge functions as an altar of Minderhal (see page 246 of Pathfinder

Campaign Setting: Inner Sea Gods for rules on altars). Any

creature (not just a worshiper of Minderhal) can pray at the altar, though accepting the altar’s blessing is both an evil and lawful act. Praying at the altar grants a +2 circumstance bonus on Craft and Sense Motive checks, or one of the following

weapon special abilities (creature’s choice) to one magic weapon carried or wielded by the creature: axiomatic or

unholy. This effect is suppressed if the weapon leaves the

creature’s grasp, but resumes if the weapon is returned to the creature.

Minderhal’s Forge is also a fully working forge. Any creature

using the forge can create magic weapons, armor, or shields as if it possessed the Craft Magic Arms and Armor feat. If the creature already has that feat, the forge grants a +5 circumstance bonus on the Craft check needed to create a magic weapon, armor, or shields. Crafting any sort of item, whether magical or otherwise, using Minderhal’s Forge takes half the normal amount of time.

In addition, Minderhal’s Forge has 10 charges, which renew at the beginning of each day. A creature using Minderhal’s Forge can expend the listed number of charges to activate one of the following spell-like abilities as a full-round action, which can affect targets within 10 feet of the forge.

• Bull’s strength (1 charge) • Magic weapon (1 charge)

• Make whole (1 charge) • Fabricate (3 charges) • Major creation (3 charges) • Stone shape (3 charges) • Stoneskin (3 charges) • Iron body (5 charges) • Stone to flesh (5 charges)

Lastly, Minderhal’s Forge can be used in conjunction with

Agrimmosh, the Hammer of Unmaking (Pathfinder Adventure Path #91: Battle of Bloodmarch Hill 56) to resize armor and

weapons. When a weapon, suit of armor, or shield is placed in

Minderhal’s Forge and struck with Agrimmosh, the equipment

permanently resizes to match the size of Agrimmosh’s wielder. This power is so strong that magic or even intelligent items are always affected; only artifacts receive a saving throw (Will DC 25 negates) to resist this effect.

DESTRUCTION

Quenching Minderhal’s Forge with the blood of the last worshiper of Minderhal causes the forge to crumble into rubble and be destroyed.

ETENA

ETENA CR 9

XP 6,400

Female venerable slag giant oracle 7 (Pathfinder RPG Bestiary 4 129, Pathfinder RPG Advanced Player’s Guide 42)

CE Large humanoid (giant)

Init +2; Senses blindsense 30 ft., darkvision 60 ft., low-light

vision; Perception +15

DEFENSE

AC 23, touch 7, flat-footed 23 (+8 armor, –2 Dex, +8 natural,

–1 size)

hp 117 (17 HD; 10d8+7d8+41) Fort +11, Ref +3, Will +12

Defensive Abilities rock catching; Resist fire 30 OFFENSE

Speed 50 ft.

Melee +1 adamantine flaming warhammer +17/+12/+7

(2d6+7/×3 plus 1d6 fire) or 2 slams +15 (1d8+4)

Ranged rock +10 (1d8+4) Space 10 ft.; Reach 10 ft.

Special Attacks rock throwing (120 ft.) Oracle Spells Known (CL 7th; concentration +11)

3rd (5/day)—bestow curse (DC 17), cure serious wounds,

dispel magic, keen edge

2nd (7/day)—bull’s strength, cure moderate wounds, heat

metal, hold person (DC 16), spiritual weapon

1st (7/day)—cure light wounds, divine favor, doom (DC 15),

forbid actionUM (DC 15), lead bladesAPG, ray of sickeningUM

(DC 15), sanctuary (DC 15)

0 (at will)—create water, detect magic, guidance, mending,

read magic, resistance, sparkAPG

Mystery metalUM

TACTICS

Before Combat If she knows combat is imminent, Etena casts

bull’s strength and lead blades in preparation for battle. The

bonuses from these spells are not included in her stat block.

During Combat At the Sacred Forge (area Z5), Etena casts forbid

action and hold person to prevent opponents from approaching Minderhal’s Forge. If the shard slags (see Relighting the Forge

on page 56) have awoken, Etena falls back and positions herself behind them, casting doom, heat metal, ray of sickening, and

spiritual weapon to weaken and hinder opponents. If forced

into melee combat, Etena casts divine favor and tries to stay

mobile to take advantage of her dance of the blades oracle revelation, while wildly swinging her flaming hammer.

Morale Etena is more than willing to martyr herself in

Minderhal’s name, and fights to the death.

STATISTICS

Str 19, Dex 6, Con 15, Int 15, Wis 19, Cha 18

Base Atk +12; CMB +17 (+19 sunder); CMD 25 (27 vs. sunder) Feats Combat Casting, Craft Magic Arms and Armor, Extra

RevelationAPG, Improved Initiative, Improved Natural Armor,

Improved Sunder, Martial Weapon Proficiency (warhammer), Power Attack, Weapon Focus (warhammer)

Skills Appraise +15, Craft (armor) +20, Craft (weapons) +20,

Diplomacy +15, Knowledge (history) +10, Knowledge (religion) +15, Perception +15, Sense Motive +15,

Spellcraft +15, Survival +8; Racial Modifiers +4 Craft (armor),

+4 Craft (weapons)

Languages Common, Dwarven, Giant, Infernal

SQ ancient, oracle’s curse (clouded vision), revelations (armor

mastery, dance of the blades +1, riddle of steel, vision in iron [7 rounds]), shattering blow

Gear +2 light fortification chainmail, +1 adamantine flaming

warhammer, stone unholy symbol of Minderhal

SPECIAL ABILITIES

Ancient (Ex) Etena’s CR is reduced by 1 to account for her

venerable age.

At a young age, the slag giant Etena showed signs of being blessed by Minderhal with the gifts of prophecy. Her parents surrendered her to the Oracles of the Forge, a sacred order of seers charged with protecting the forge at the Cathedral of Minderhal. Though this wasn’t the honor it once was, as Minderhal’s divine inf luence had waned and the mighty civilization of Etena’s ancestors was long gone, Etena accepted the opportunity with pride. But when she first saw

Minderhal’s Forge, she wept, for it was long cold, its former

glory only known in tales.

Not being of stone giant blood, Etena was far from the Keeper of the Forge’s first choice for a successor. Despite the fact that she knew all the rituals and had passed all the initiation tests, she was always passed over for the position. But Etena possessed something many of her brethren lacked: unshakable faith and hope, for she was one of few born with the gift to sense her patron’s divine will. She alone practiced

Etena has spent the past few centuries fulfilling her duties to an extinct age. She stands as the

In document Normas Internacionales de Valuación (página 32-35)

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