LA RECONCILIACIÓN: EXPERIENCIAS Y OPINIONES
4. La reconciliación como una solución ética y política al conflicto y a la violencia
2.2. PROGRAMA INTEGRAL DE REPARACIONES
2.2.2. Marco conceptual
2.2.2.2.3. Consideraciones adicionales sobre la calidad de beneficiarios del PIR
Keep four Archers in reserve on the wall above the gate. Assign a group number to them.The Arabs do not always attack the same wall. Once you have ascertained the axis of the Arab attack you may quickly order your reserve to the wall or a tower on that side of your castle.
Soon the enemy will come calling. More often than not, the first attack comes from the north. Zoom out the map when you receive word that they are attacking. Once you have determined where the attack is coming from, move your Archers to the towers near the attack. These
Archers will thin the attacking hordes. Counterattack the enemy slingers with your Spearmen. The Spearmen will make short work of the slingers, and your Archers will kill the enemy bowmen. That leaves the Arab swordsmen. Weaken them with your Archers, and then swarm the poor Arabs with your Spearmen. That’s one attack down and two to go.
NEVER
O
VERBUILDResist the temptation to overbuild. Do not con- struct another Hovel yet. Sixteen subjects are enough for now. Placing a hovel increases this number to 24—more peasants than you have food for.
Group the Spearmen and Swordsmen separately and position them outside the main gates. When the Arabs attack again, use the Archers to thin their ranks, the Spearmen to attack the enemy slingers and bowmen, and your Swordsmen to eliminate the Arab swordsmen.
After the second attack, you may build a second Hovel and Iron Mine.You should have sufficient food reserves to feed the additional people. Increase rations to full and slap an aver- age tax on the people. This money will help fund your larger army.
The Arabs will try your defenses one last time. There’s nothing special about this attack. When your military advisor notifies you of the Arab assault, zoom out your view and locate the enemy. Concentrate your Archers on the walls that they are attacking. Throw your Spearmen against the enemy slingers, and your Swordsmen against theirs. After you defeat the main attack, check each of the castle walls for remnants of the Arab force. Once these remnants are offed, the mission ends. 188-9 Ch 05 Call to Arms 5/28/03 9:55 AM Page 82
ARABIANS
STRUCTURES
THE CALL TO ARMS
SALADIN’S CONQUEST
THE KING’S CRUSADE
CRUSADER ST ATES TIPLA YER A CLASH OF ARMS INTRO CRUSADERS ARABIANS STRUCTURES
THE CALL TO ARMS
SALADIN’S CONQUEST
THE KING’S CRUSADE
CRUSADER ST ATES MUL TIPLA YER A CLASH OF ARMS INTRO
CRUSADERS
KRAK DE CHAVALIERS, THE SIEGE OF ARQAH
As the march continues south, the petty emirs along the way yield to the crusaders. They agree to pay the tributes the crusaders demand. Resistance is met at the city or Arqah, which refuses to surrender.
OBJECTIVES
The main part of the army is laying siege to Arqah, but the men are disheartened. Start construc- tion of a new castle, Krak de Chevaliers, and begin ale production to increase troop morale.There are large bands of raiders nearby that may prove to be a threat.
Objective: Acquire 50 ale.
STRATEGY
Like so many of the missions in Crusader, this one is great fun. What other game lets you slay your enemies while you brew ale for your victory party? Fun or not, this scenario is a real chal- lenge. Follow this strategy to beat it like a dusty rug.
Place your keep east of the rocky plateau and put your Granary down near it. This is where you will make your stand.
When playing Crusader, always remember to eat first and fight later. To wage war well, you must first ensure your population has food and raw materials. Accordingly, after erecting your Keep and Granary, plant two Apple Orchards and three Wheat Farms in the oasis.
Build a Mill and three Bakeries to process the wheat from the fields.You may need to erect two to three Woodcutter Huts to saw enough lumber to build the Bakeries.
You also need a Quarry and three Ox Tethers. This is a critical building. Without the Quarry you cannot build the Barracks needed to train your first troops. Once the Quarry is up, build an Armory to store your initial allotment of bows and spears. When you have enough stone, build the Barracks, and train five Archers and five Spearman.
Stand ready, because an Arab raiding party soon appears. Attrite the enemy with your Archers and then weigh into them with the Spearmen.
Place two Iron Mines on the iron deposit that lies in the map’s northwest corner. Build the weapon workshops near your Stockpile. Add Hovels as needed to provide workers for your numerous buildings.
By now your economy is working well; it’s time to brew some ale. Plant three Hops Farms in the oasis and erect three Breweries to process the Hops. This will send you on your way to accruing 50 barrels of ale.
ARABIANS
STRUCTURES
THE CALL TO ARMS
SALADIN’S CONQUEST
THE KING’S CRUSADE
CRUSADER ST ATES MUL TIPLA YER A CLASH OF ARMS INTRO CRUSADERS ARABIANS STRUCTURES
THE CALL TO ARMS
SALADIN’S CONQUEST
THE KING’S CRUSADE
CRUSADER ST ATES MUL TIPLA YER A CLASH OF ARMS INTRO CRUSADERS
You are not out of the woods yet. The Arab raiders will continue to send small raiding par- ties.You do, however, have plenty of stone. Build walls around your town. Place Archers on the walls on the rocky plateau and the oasis. Make sure to include a Gatehouse and sprinkle liberal- ly with Towers. Continue to grow your army, and man the towers with Archers. Keep your Spearmen and Swordsmen in reserve.
When the Arabs attack, fill them with arrows and then counterattack with your foot soldiers. Defend your castle while the maids brew ale. When you reach 50 barrels, you win.