Energy can mold liquid—particularly liquids with invisible particles dissolved into their essence—into any shape and texture. It can change its tensile strength, its hardness, and its durability. You can control this energy, and therefore can craft liquid more precisely and much more instantaneously than a craftsman shapes wood or stone. You can take a bit of water, infuse it with nanoscopic particles, and make it into a sword, a jerkin, a rope, or—eventually—a wall or even a cypher with moving parts and complex circuitry.
Nanos make the most obvious liquid shapers, but any character can benefit from these abilities. A Glaive that can create their own weapons or a Jack who can instantly have any tool they need would certainly have an advantage.
You very likely carry a large container with liquid in it wherever you go.
Connection: Choose one of the following
connections.
1. Pick one other PC. This character seems to doubt your abilities, so you’ve decided to prove yourself to them.
2. Pick one other PC. You were once partners with this character on another venture that went poorly, through no fault of either of you.
3. Pick one other PC. You have no idea why, but your abilities do not function if you are touching this character.
4. Pick one other PC. This character owes you money.
Minor Effect Suggestions: Your creation
lasts twice as long as normal. 3. Pick one other PC. You helped their
mother out of a hard situation.
4. Pick one other PC. You’ve seen that character admiring your healing skills many times. Perhaps they would like a lesson. (You won’t know until you ask.)
Minor Effect Suggestions: An ally is
inspired and regains 2 points to a Pool.
Major Effect Suggestions: You can use
your Healer ability without having to use an action at any point before the end of the next round.
Tier 1: Healer. You are trained in healing
tasks. Enabler.
Good Advice (1 Intellect point). You have
a clear mind for determining the best way to proceed. When you give another character a suggestion involving his next action, the difficulty of that action is reduced by one step. Action.
Tier 2: Helper (2 Intellect points). When
you help another character with a task, you don’t have to be trained in that task to provide that character with a one-step reduction in that task’s difficulty. Action.
Calm and Confident. You gain 1 to your
Intellect Edge.
Tier 3: Dependable Friend. Through wit,
charm, humor, and grace, you are trained in all social interactions other than those involving coercion or intimidation. During rests, you put friends and comrades at ease so much that they gain +1 to their recovery rolls. Enabler.
Tier 4: Improved Healer. You are specialized
in healing tasks instead of trained. If you are already specialized in healing tasks, you always restore a minimum of 1 point with your healing tasks, regardless of the roll. Enabler.
Astute. You are trained in tasks to discern
others’ motives and to ascertain their general nature. You have a knack for sensing whether or not someone is truly worth helping and healing. Enabler.
Tier 5: Improved Helper (5 Intellect points).
You’re so good at providing support that
Provides Support GM Intrusions: Someone
the character helped, nursed back to health, or vouched for turns out to be an enemy working against the group’s goals.
Tier 2: Condensation (2 Intellect points). You
transform the air into liquid, creating up to 100 gallons (380 liters). Action.
Create Liquid Wall (2 Intellect points). You
shape about 100 gallons (380 liters) of water into a wall about 10 feet (3 m) by 10 feet (3 m) by 1 foot (30 cm). This wall is level 4. Alternatively, you can shape the liquid into a single shape of about the same mass: a ladder 100 feet (30 m) tall, a barred cage about 8 feet (2 m) to a side, or a rope 500 feet (150 m) long. It lasts one hour. Action.
Tier 3: Sturdier Liquid Creations. When you
use one of the tier 1 or tier 2 abilities, the level of the item you create is two levels higher. Enabler.
Tier 4: Create Complex Liquid Item (5 Intellect points). You can shape about a
gallon of liquid into a complex device— anything from a crossbow to a cypher. The device is the size of something you can easily hold in one hand. In order to make something like a cypher, you must have an example of the cypher you want to make in your possession, and you must make a numenera-based Intellect roll with a difficulty equal to the level of the cypher. The created cypher is two levels lower than the actual cypher (minimum 1).
You could also make a needed part for a numenera device more permanent or sophisticated than a cypher, like an artifact or larger/more complex device. You could not make a complete device. While you do not need to have the part in your possession, the difficulty of the task is still 2 higher than the level of the item.
In any case, the item lasts one hour. Action.
Tier 5: Create Liquid Structure (5 Intellect points). You can shape a large amount of
liquid into a large structure—about 1,000 gallons (3,800 liters) needed for a 10-foot (3 m) cube. Your creation can be as large as ten such cubes, if you have the liquid available. The structure can be somewhat complex, with some moving parts and parts with different densities, textures, and opacities. This means it can include
Major Effect Suggestions: Your creation is
either two levels higher than normal or adds an asset to tasks involving its use.
Tier 1: Create Liquid Item (1 Intellect point).
You can shape about a gallon of liquid into any simple item (no moving parts) that you can easily hold in one hand. The item is level 2, but has the appropriate density (so a liquid sword can be used as a weapon) and lasts for one hour. Action.
NEW FOCI
short range of them, you can hear their “thoughts” through the channel of the