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Exemplars:

Related Powers: Reality Control, Teleportation Power Skill: None

Spatial Control allows you to stretch and twist the dimensions of space. You can lengthen or compress distances, and warp topography. Spatial Control has a minimum intensity of 10.

By compressing distances you and others can move as if you had Lightning Speed equal to your intensity. By stretching distances, you can reduce others' speed by your intensity. Warping space can cause disorientation; anyone within the area affected by your power (out to firing distance), must make an easy Agility (Spatial Control) action to avoid losing an action while they get their bearings. You can cause anyone moving through the affected area to fall (or otherwise collide with a surface while moving) with an easy Spatial Control (Agility) action. Stunt—Duplication: By splitting space, you can cre-

ate a duplicate of his or yourself or of another. Duplicates created this way are considered true duplicates.

Stunt—Gateway: You can create a gateway between two points in space for his or yourself or others to pass through.

Stunt—Deflection: You can cause ranged attacks to miss their targets with an average Spatial Con- trol action, opposed by the attacker's Agility or intensity.

Stunt—Shaping: You can alter the topography of ob- jects or even people with an average Spatial Control action, stretching or shaping them like clay. Affected objects return to normal when you stop concentrating.

Stunt—Spatial Anchor: You can "harden" local space against certain disruptions, increasing the diffi-

culty of any use of Dimension Control, Dimen- sional Travel, Spatial Control, or Teleportation within visual distance by your intensity. Stunt—Spatial Disruption: You can tear a target

apart by scattering it through space, gaining Disintegration equal to your Spatial Control. Stunt—Spatial Shock: You can create a spatial

shockwave that does intensity damage to one target or all targets within firing distance. SPINNING

Trump Suit: Strength Exemplars: Superman

Related Powers: Lightning Speed Power Skill: None

You have the ability to rotate your body around its axis at superhuman speed, and still speak, hear, and see normally while spinning. This power provides three benefits. First, your rapid spinning gives you Resistance to Ensnarement, including Wrestling attacks. Second, the spinning generates a wind screen of the power's intensity that substitutes for your normal defense against physical and wind attacks. And third, you can use your power's intensity instead of your Strength when attacking. Limit— Inaccurate: You have no control over the dir-

ection in which your spinning takes you, and is prone to slam into anything in the way, inflicting damage to your own body equal to the power's intensity.

Limit—Temporary

Stunt—Air Control: You gain Air Control.

Stunt—Circular Vision: You can see all around him or her when using Spinning. Also, you cannot be surprised during this time.

Stunt—Flight: You gain Flight while Spinning. Stunt—Lightning Speed: You gain Lightning Speed

while Spinning.

Stunt—Air Ram: You can generate a focused blast of air capable knocking people over. Make an aver- age Spinning (Strength) action, if successful your targets are knocked back and lose their action for the exchange.

Stunt—Blade Storm: By throwing a number of small blades, shurikens, or spikes, you can do the power's intensity plus weapon bonus (generally +1 or +2) in damage to all individuals within fir- ing distance.

Stunt—Blade Whirl: By wielding a small edged weapon, such as a dagger or sword of some type, you can use the power's intensity to at- tack and do the power's intensity plus weapon damage bonus (generally +2 or +3) in damage against a single target.

Stunt—Multiple Attacks: You can divide your attack into a normal attack and one or more contingent attacks. Your normal ability score and all pre- card play modifiers are divided among the num- ber of attacks, rounded down.

Stunt—Spinning Drill: You can drill into surfaces of material strength up to your power's intensity. Stunt—Tornado: You can generate a tornado that in-

flicts intensity damage on anyone within firing distance. You must make an daunting Spinning action to control the tornado each exchange; if this control is ever lost, the tornado acts ran- domly for one exchange and then dissipates. SPIRIT CONTROL

Trump Suit: Willpower Exemplars:

Related Powers: Power Skill: None

You can control spirits, ghosts, and so forth. Make an easy Spirit Control (Willpower) action to dominate a spirit. The spirit's personality and goals remain, but it is unable to resist your commands. You and the spirit must be within visual distance (even if you cannot actually see one another) to effect Spirit Control, though you may be separated by any distance afterward. The spirit will obey the verbal or telepathic orders of the controller. Every time you order a spirit to do something it would not normally do, you must make an easy Spirit Control (Willpower) action to reinforce your control. Limit—Dreaming: You can use this power only while

asleep. If you are awakened, any use of Spirit Control ends immediately.

Stunt—Animate Corpse: You can animate any corpse or skeleton.

Stunt—Astral Projection: You gain Astral Projection. Stunt—Astral Detection: You can detect anyone in

astral form.

Stunt—Life Drain: You gain Life Drain.

Stunt—Power Nullification: You can nullify any Mind Control or Spirit Control power in use, or as it is about to be used.

Stunt—Deny Death: You can trap a spirit within a fatally damaged body until there is time to heal the body enough that it can contain the spirit again with a daunting Spirit Control (Willpower) action. You can keep the spirit trapped only as long as you concentrate on doing so.

Stunt—Forced Reincarnation: You can place disem- bodied spirits into new bodies. This stunt re- quires a daunting Spirit Control (Willpower) ac- tion. If the transfer fails, the spirit suffers damage equal to the power intensity. If it suc- ceeds, the spirit takes control of the body,

dominating any other consciousness within the body. The spirit retains its own Intellect, Will- power, Edge, skills and Intellect- or Willpower- based powers. The spirit gains the Agility, Strength, and physical powers of the body. Stunt—Incarnation Awareness: You can remember

the events of your past lives. Moreover, you can send messages to your past incarnations when they were actually living and receive them from future incarnations (though not vice versa). You can recall and contact one past life (starting with the most recent and moving sequentially backwards) for every two points of Intensity. Stunt—Spirit Storage: You can capture and contain

disembodied spirits within yourself with a daunting Spirit Control (Willpower) action. The spirits find themselves trapped within a pocket dimension somehow connected to you. Moreover, you can communicate freely with the spirits. You are immune to any attempts by the trapped spirits to possess or dominate you.

Stunt—Spirit Summoning: You can summon and con- trol the nearest spirit or ghost with a challen- ging Spirit Control (Willpower) action. Stunt—Voodoo: Through the use of various repres-

entative voodoo dolls and with a challenging Spirit Control (Willpower) action, you can inflict an attack at your power's intensity on a target. The exact range to the target is unimportant those with intensities below 5 are usually lim- ited to a few miles or line of sight, while those above 10 are only limited to the same nation, continent, or even planet.

STUN BLAST

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