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Cráneo

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IT2 MUNIC

1 Cráneo

Athletics

This skill represents your basic athletic ability, as well as any training you might have had in sports or other dynamic activities. Athletics concerns all forms of running, jumping, throwing, swimming, sports, and the like. However, Athletics doesn’t cover static motor actions such as lifting weights (that’s Physique, below), nor does it govern athletic feats covered by another, more specific, skill such as Dodge.

Brawl

The Brawl skill represents how well you fight in tooth-and-nail situations. This Talent represents skill in unarmed combat, whether from formal martial arts training or simply from plenty of experience. This skill is especially important to a vampire, as it not only covers the use of hands and feet, but fangs as well.

Dodge

This represents a characters aptitude for immediate self-preservation, whether it’s avoiding blows and sharp

implements or finding the best cover in a surprise firefight.

A character can use Dodge in place of any combat skill in a resisted combat roll, but will in that case never inflict any hits on the opponent, no matter how many successes are rolled. Note that, as per the combat rules, trying to dodge a bullet without available cover will result in going prone.

Larceny

This Skill entails familiarity with the tools and techniques for the sorts of physical manipulation typically associated with criminal activity. Picking locks, manual forgery, safecracking, simple hotwiring, various forms of breaking and entering, and even sleight-of-hand all fall under the auspices of Larceny. Larceny is useful not only for theft, but also for setting up “the unbeatable system” or deducing where a thief broke in. This skill does not confer any aptitude with

advanced security or anti-crime technologies such as video

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surveillance or alarm systems — those are covered by the Technology Knowledge.

Melee

Melee covers your ability to use hand-to-hand weapons of all forms, from swords and clubs to esoteric martial-arts paraphernalia such as sai or nunchaku. And, of course, there is always the utility of the wooden stake.…

Physique

This skill represents your physical training in feats of static strength and stamina. Whereas Athletics is usually about movement and traversal, Physique covers static feats such as lifting weights, tests of endurance or both.

Stealth

This skill is the ability to avoid being detected, whether you’re hiding or moving at the time. Stealth is often tested against someone else’s Perception + Alertness. This skill is, for obvious reasons, highly useful in stalking prey.

Survival

Although vampires have little to fear from starvation and exposure, the wilderness can still be dangerous to a Cainite.

This skill allows you to find shelter, navigate your way to civilization, track prey, establish a makeshift haven, and possibly even avoid supernatural threats like werewolves that also prowl the World of Darkness. Note that Survival need not be used only in areas considered “wilderness.” There’s plenty of Survival that goes into getting by in various parts of modern cities.

Social

Art

Art represents both your knowledge of, and ability to

socialize in, the world of art and artists, as well as your abilty to express yourself in one or more forms of art. Each

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specialization allows you to pick an art form to be proficient in.

Empathy

You understand the emotions of others, and can sympathize with, feign sympathy for, or play on such emotions as you see fit. You are adept at discerning motive, and might be able to discern when someone’s lying to you. However, you may be so in tune with other people’s feelings that your own emotions are affected.

Intimidation

Intimidation takes many forms, from outright threats and physical violence to mere force of personality. It needn’t be course or callous, and a well-placed intimidating word under the right circumstances might well be called “diplomacy” in certain circles. You know the right method for each occasion, and can be very… persuasive.

Leadership

You are an example to others and can inspire them to do what you want. Leadership has less to do with manipulating people’s desires than it does with presenting yourself as the sort of person they want to follow. Anyone can lead a group into some sort of conflict; a good leader can get them back out intact.

Persuasion

Persuasion is your character’s ability to change minds and influence behaviours through logic, fast-talking, or

appealing to desire. It relies on the force of your character’s personality to sway the listener. Persuasion is perhaps the safest way to convince a potential meal to meet in private.

Socialize

Socialize reflects your character’s ability to present herself well and interact with groups of people (alive or dead). It reflects proper (and setting-appropriate) etiquette, customs,

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sensitivity, and warmth. A character with a high Socialize is the life of the party.

Streetwise

The Streetwise skill is your character’s knowledge of life on the streets. It tells her how to navigate the city, how to get information from unlikely sources, and where she’ll be (relatively) safe. If she wants to get something on the black market, Streetwise is how.

Subterfuge

Subterfuge is the ability to deceive. With Subterfuge, your character can lie convincingly, project hidden messages in what she says, hide motivations, and notice deception in others.

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ENTERTAINMENT Appendix 5

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