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Creación de los patrones espectrales

Capítulo 5 Red neuronal para el diagnóstico de fallas

5.3 Creación de los patrones espectrales

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Once you and your players become familiar with Panty Explosion you’ll find that your games unfold naturally, with the players pursuing their Agendas as you lay out the clues and plots that will lead them to their confrontation with the Demon. When you first start playing this may be more difficult. As the Superintendent you must learn how to manage the players and plan the how you will use your Demon, and the players will need to get used to describing each others actions and working with you create scenes.

It’s important to remember that while a game of Panty Explosion can start anywhere, it will only end after the Students have confronted the Demon. Other then that one simple requirement a game of Panty Explosion can be

played in any way you like, and it’s easy to use the 5 elements of the Godai to structure your game. Here’s an

example.

Earth/the Setting: The setting where most of the action of the game will take place, usually the school, should be established early in the game.

Air/the Story: Since Demon is the central antagonist of the story clues to its existence and nature should be introduced early in the game. If the Students are to have any hope of defeating the Demon they’ll need to know that it exists and they’ll need to be able to devise ways to battle it (or escape it). Early scenes can be used to introduce story elements that will put the students on the trail of the Demon and can include minor encounters with the Demon or other supernatural

phenomena. The important thing with these scenes is to let the Students know that the Demon is out there. Once the Students are aware of the threat they can choose how to deal with it.

Water/the Agendas: Starting early in the game Students should be given the chance to pursue their Agendas.

Between their Agendas and the Demon Students should 55

have plenty to keep them busy for the entire game Be very aware of your Students Agendas. Every scene should offer an opportunity for a Student to work toward resolving an agenda. Encourage your Students to play together by

tailoring both your story and your Demon to their Agendas.

Don’t force your Students to complete their Agendas, but make sure they have the opportunity to do so if they wish.

Only after you’ve given your Students a chance to complete their Agendas should you proceed to the games climax.

Fire/the Demon: Your Students have been made aware of the Demon and have had a chance to complete their Agendas, so it’s now to move on to the games climatic encounter.. Everything that’s happened in the game so far has led to this point, so make sure that the confrontation is as exciting and challenging as you can make it. It’s

important to remember that the Demon doesn’t have to be a monster, but can instead be any kind of significant

challenge. While your Demon should be a challenge, you should also make sure that your students have a way to defeat it, or at least a way to resolve the conflict the Demon represents. Also, while the Psychic Student will probably take the lead in battling the Demon, make sure the other Students have roles to play in the scene as well.

Void/the End: Once the Demon has been defeated it’s time to wrap up the game. Give your Students a final chance to resolve any Agendas they haven’t had a chance to tie up yet and make sure that there are no additional scenes that you or your Students wish to play out. If the Demon has been dealt with, the Students have had a chance to resolve all of their Agendas and there are no more scenes or plots from earlier in the game that need to be followed up on then the game can be ended. After the game is over take a few minutes to help players choose new Traits based on the Agendas they accomplished, and decide when your group will meet to play next.

Here’s an example of how a game might progress.

Earth/the Setting: The action of this game takes place at the Students school. The school has recently reopened its long derelict swim hall and shower facility.

Air/the Story: Many girls have reported hearing strange voices calling out in the early mornings and late evenings from the recesses of the decrepit swim hall. Students say that the showers turn on even when no one is using them and that when they are alone in the restrooms the lights flicker on and off and they can hear the sound of wet feet walking across the tiled floor. Even the teachers are wary of the old building. To make matters worse, several girls on the new swim team have gone missing!

Water/the Agendas: The Students have several different Agendas, many of which can be accomplished in or around the swim hall. The Superintendent also makes the effort to tie his Demon to the Students Agendas. By working toward their Agendas the Students discover more about the Demon, a Kami-kiri that lurks in bathrooms and showers and preys on young girls. The Superintendent goes even further, allowing the Students to discover more information about the Demon or perhaps letting them encounter it in a minor confrontation. The GM knows that one of the Students has the “Wants to keep anyone from finding out her

embarrassing secret while she tries to make friends at her new school” Agenda, so has the Demon rummage through the Students locker and threaten to reveal her secret.

Fire/the Demon: The Students track down the Kami-kiri to its lair in the maintenance rooms behind the shower, where they find the remains of several of the missing girls from the swim team. The Demon cowers in the corner of the room, chewing on the hair of its victims. The Demon is threatening but not overly powerful, and after it learns that one of the Students is Psychic it flees to the pool itself, where the

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Students trap it and use a ritual they discovered earlier to banish it from the earth.

Void/the End: Once the Demon has been defeated the Students decide to flee the scene instead of telling their teachers, parents or the police about what happened. They make sure to visit a shrine and say prayers for the souls of the girls the Demon killed. One of the Students requests a scene to resolve an Agenda that she wasn’t able to finish before they confronted the Demon.

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