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In document TRANS 16 (2012) ARTÍCULOS/ ARTICLES (página 28-44)

An unblinking eye is a consummate spy, able to take on almost any identity, ferret out closely guarded secrets, and remember all the details so that she can report back. Those she spies on rarely realize that anyone has so much as attempted to learn their secrets, and those she knows rarely realize who or what she really is.

Hit Die: d6.

Requirements

To qualify to become an unblinking eye, a character must fulfill all the following criteria. Bluff: 8 ranks.

Disguise: 8 ranks.

Gather Information: 8 ranks. Sense Motive: 8 ranks.

Class Skills

The unblinking eye’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Decipher Script (Int, exclusive skill), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Innuendo (Wis), Jump (Str), Knowledge (any) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Pick Pocket (Dex), Read Lips (Int, exclusive skill), Search (Int), Sense Motive (Wis), Spot (Wis), Tumble (Dex), Use Magic Device (Cha, exclusive skill), Use Rope (Dex).

Skill Points at Each Level: 8 + Int modifier.

Class Features

All of the following are class features of the unblinking eye prestige class.

Weapon and Armor Proficiency: Unblinking eyes are proficient with all simple weapons, longbows, composite longbows, scimitars, and falchions, and with light armor. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also, Swim checks suffer a –1 penalty for every 5 pounds of armor, equipment, or loot carried.

Surface Disguise (Sp): Unblinking eyes can change their appearance at will, as if using the alter self spell. This is a spell-like ability and functions as the spell cast by a sorcerer of the same class level as the unblinking eye. Note that, while the unblinking eye may invoke the ability at will, it does expire after the normal duration if not reinvoked. At 4th-level, this is a supernatural ability and the unblinking eye remains in the form assumed until she chooses to change it.

Trained Memory (Ex): At 3rd level, the unblinking eye never forgets anything she tries to remember. The character must articulate every particular fact to herself in order to remember it. Thus, if she notices only that there are soldiers on the wall, she will remember that, but not how many soldiers or the appear- ance of their uniforms.

Major Hunch (Ex): At 5th level, the unblink- ing eye can use the Sense Motive skill to notice

CHAPTER ONE: Prestige Classes

CHAPTER ONE: Prestige Classes

hidden or subtle features of a society. The DC for this is 20, as for a normal hunch, but the DM should make the roll if there is something that the unblinking eye might notice. The abil- ity only reveals that there is something going on and the general kind of thing it is. Details can only be learned by further investigation.

Inner Disguise (Su): At 7th level, the unblink- ing eye gains the supernatural ability to dis- guise her inner self. Her instinctive reactions to events change to those of the disguise, as do her natural trains of thought. However, she still remembers who she really is. This ability grants a +10 bonus to Bluff checks needed to sustain the disguise. In addition, the unblinking eye gains spell resistance equal to 10 + her class level for the purposes of any magical effect that would reveal her disguise or true nature. This limited form of spell resistance stacks with spell resistance gained from other sources and abilities.

Gather Secrets (Su): At 8th level, the unblink- ing eye can use Gather Information to learn secrets. This is a supernatural ability with two effects. First, if the unblinking eye uses Gather Information, and her skill roll exceeds a Bluff check on the part of the person she is talking to, she learns whether that person is keeping any secrets.

Second, the unblinking eye can find out about secrets by talking to people who know them about other subjects. The DC for this is 20, or the result of a Bluff check made by the person she is talking to, whichever is higher. If this check succeeds, the unblinking eye learns the nature of the secret and enough information to

launch further investigations. This ability can never reveal all the details of a secret, unless the secret is extremely simple.

Perfect Memory (Su): At 9th level, the unblinking eye forgets nothing. She can remember exactly what she saw when she glanced at the sergeant’s desk, for example, but in order to remember how many nails were on it, she would have to recall the image and men- tally count them.

Deep Cover (Su): At 10th level, the unblinking eye gains the supernatural ability to become whatever she chooses to be disguised as. Bluff and Disguise checks automatically succeed, and no magic can show that she is not what she pretends to be unless this ability is first dis- pelled or supressed. The disguise itself is creat- ed using the surface disguise and inner disguise abilities, and the use of this ability does not change the unblinking eye’s other abilities. The disadvantage is that the unblinking eye forgets who she really is and what she is really doing. This means that she cannot decide to use any abilities that her alter ego does not possess. (If the abilities are automatic, they still func- tion, much to her surprise.) Fortunately, the ability can be set to expire after a certain time, and the disguise personality usually believes that it has to be somewhere safe for the unblinking eye at that point. When the ability wears off in this way, it is replaced by the appropriate uses of surface disguise and inner disguise.

The unblinking eye can remember every- thing she saw, heard, and did while

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In document TRANS 16 (2012) ARTÍCULOS/ ARTICLES (página 28-44)

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