0.1 Calculo de las series perturbativas
0.1.1 Desarrollo para el modelo de Sine Gordon
A character can suffer damage to his sense of vision, hearing, touch, or taste/smell. Unlike other Corporeal Discord, having a damaged sense won’t affect anyone’s reaction roll. Instead, increase the difficulty of all the vic- tim’s relevant Perception rolls by the level of the Discord, or three times this level for touch or taste/smell.
Crippled
Crippled characters are missing some part of their basic anatomy, reducing their natural Strength or Agility by the level of the Discord, at the player’s choice – either focusing damage on one stat or spreading the impact among the two – but cannot reduce either of them any further than 1. If taking additional levels of this Discord would reduce a characteristic below 1, then no further levels can be taken.
At level 1, the victim may be missing a few fingers or some toes. At level 2, the loss is more pronounced – most of a hand or foot. If it’s a foot, the victim walks with a slight limp, and runs only (Agility × 5) rounds. At level 3, an entire hand or foot is missing. If it’s a foot, his capacity for running will be halved. At level 4, he lacks an arm or leg from the elbow or knee. At level 5, the entire limb is gone. At level 6, not only is one limb missing, but another is crippled as if it were a level 2 Discord of its own.
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RE S O U R C E S
Discolored
We’re not talking racial bias, we’re talking strange. The higher the level of this Discord, the more unnatural the skin of the afflicted character looks. At level 1, his skin might merely be pale green or purple; at level 4, he may have distinctive splotches or markings; and at level 6, his skin may be covered in a fine blue fur or striped with attractive zebra patterns. The player gets to choose his character’s particular affliction, with GM approval.
Obese
The victim is undeniably, unnaturally large. For every level of this Discord, an obese character is 100 pounds overweight, reducing his Agility by 1.
Pallid
They’re not just pale – they look dead; they’re rotting from within, and they smell. Every Sunday at noon, the victim takes hits of physical damage equal to the level of his Discord. Others react at -2 per level of pallor – that’s for the stink of death.
Stigmata
Stigmata are wounds which bleed openly and continu- ally, but do no damage. They’re traditionally located in the palms, the feet, the side of the chest or across the forehead.
The player may choose the location of his Discord, having one open wound for every level of Stigmata taken. Covering them will only work for 10 minutes. After that, the bloods starts to seep through.
“These wounds will not heal until the Discord is bought off. Reactions to the victim are at -3 per Stigma observed.
Twitchy
A twitchy character has an odd nervous disorder, reducing his Precision and Agility by the level of this Discord. When he fails a Precision or Agility-based roll, including a skill roll, add the level of this Discord to the failed roll’s check digit. (Don’t let him hold the nitroglycerine!)
Ugly
This vessel is just plain ugly, in both looks and “feel.” Add the level of this Discord to the victim’s Corporeal Forces and subtract the result from all reaction rolls.
Vestigium
Like Numinous Corpus (p. 82), vestigium are super- natural growths on corporeal vessels – except that they’re not good for anything, they don’t vanish when you don’t want them, and they don’t look scary – they look pathetic. Typical vestigium are hairless, fleshy tails; blunt, spongy horns; broken or dulled fangs; or extra, shriveled limbs. By definition, vestigium aren’t good for anything except getting you a job in a freak show – a character
can’t use his vestigial tail to open a jar or tic a how; the tails just a useless bulge in the back of his pants.
Add the vestigium’s level to other characters’ Percep- tions (with modifiers if the victim can mask his deformity) to see if they spot the Discordant mutation. If so, then subtract the check digit of the successful Per- ception roll from the observers’ reaction rolls.
Vulnerable
A character with a vulnerability has a specific physical weakness, something he must avoid at all costs.
A vulnerability can he anything – sunlight, running water, or a glowing mineral from a planet orbiting a rest sun. The cost of this Discord, per level, varies depending on how frequently the sufferer may encounter the object of his vulnerability in the course of the game. A rare or obscure vulnerability, like holy water from Damascus or a lock of hair from a 100-year-old corpse, might be worth 1 point per level, while a serious impediment to getting work done, like a vulnerability to silver, may he worth 3 or more points per level, at the GM’s discretion.
When a character’s vessel makes physical contact with the object of his vulnerability, he starts taking damage – a hit for every level of his Discord, each combat round he remains touching it.
Example: Vampires have Vulnerability/3 (Sunlight). If
Vlad has 2 Corporeal Forces and a Strength off 4, his Body is 16 (2+2, times 4). If he takes 3 hits every round, he’s got 25 seconds -five rounds – to get out of the sun!). Otherwise, on the sixth round he’ll fall unconscious, and shortly after that he’ll burn dust.
Ofanim and Calabim with vulnerabilities must include the level of their Discord when making dissonance rolls!