• No se han encontrado resultados

DESIGNIOS CONTRA EL PROFETA

In document EL LLAMADO PROFÉTICO DE JEREMÍAS (página 34-37)

My examination performance will be held in Melbourne during December 2014 and will be the final iteration to take place within the time frame of my candidature. The final technological design and compositional practice iteration evolved from a four-year cyclical process of action and reflection regarding the real-time performance and creation of audiovisual art. The performance strategy outlined below addresses the required enhancements that became evident during reflection on the previous iterations. Furthermore, it describes the final performance framework developed to achieve the goals and aims of my research.

5.6.1 Performance Strategy

The musical compositions for the previous four iterations were first composed in Logic and Ableton Live and then arranged in Ableton to achieve smooth transitions from one song to the next during a performance. This approach guaranteed the ideal compositional arrangement of our music and ensured a steady momentum during the one-hour performances. However, two undesirable factors were inherent within this approach. Firstly, the personal satisfaction gained from performing the set decayed exponentially with each performance; this was especially so during our three sets at Burning Man within the space of four days. Secondly, the approach used in the previous iterations restricted the range of musical information that could be analysed by Max4Live and used for visual synchronisation; the micro and macro compositional structure, and each instrumental voice’s digital signal processing data, were unable to synchronise with the visual imagery. To alleviate the repetition of replaying the same set, and to facilitate complete integration of sound and image at the micro and macro compositional level, I needed to implement a dramatic shift in approach.

This was achieved through using a custom generative musical composition environment created by Nordine (2014) in C++ using openFrameworks. Named Jennifer Max, it was affectionately referred to simply as Jen. Jen can be used to create an infinite range of musical compositions based on high-level user directives. The user specifies musical parameters such as intricacy, complexity, time signature and tempo that are then used to generate a unique musical composition. As everything is being synthesised and generated in real-time, there is no need to prepare stems or .wav files, eradicating any of the previous iteration’s reliance on external commercial software packages. Most importantly, to enable audiovisual synchronisation, Jen sends the entire hierarchy of track information ranging from bar subdivisions to overall song position as well as the volume, pitch and position information for each musical voice via OSC.

In order to synchronise Kortex with Jen, I developed a separate openFrameworks add-on called JenOSC (see section 6.3.5 for a detailed technical description). In short, JenOSC is a modular patching

environment for creating relationships between incoming music data from Jen and specific visual aesthetics in Kortex. Combinations of user defined audiovisual relationships are then stored into a bank of presets that can be recalled during a performance. The central philosophy of this approach is that every single musical event on both the micro and macro scale has a direct potential influence over a visual aesthetic. Consequently this approach redefines my performance role from the position of a single instrumentalist to a higher (macro) level, similar to that of an orchestral conductor. More specifically, my performance role is to create the ideal conditions throughout the performance for audiovisual synchresis to occur.

The above approach will be used for the first time to synchronise AVGS with musical events. Although previous iterations partially implemented visual granular synthesis, this iteration will debut the accompanying audio of the AVGS technique developed for my research. In doing so, the AVGS synchronised with Jen will take on the foreground performance role, similar to that of the soloist in a band. Synchronising the AVGS technique with meaningful musical events provides the necessary context that had been missing up until this iteration. Without musical context, the audiovisual aesthetics slide in and out of timeless states and, although interesting results emerge which would suffice for an interactive installation, alone it is not enough to hold an audience’s attention for the duration of a one-hour performance. Clearly this is a result of the specific context in which AVGS is applied. In a sit-down performance the performer is required to hold the audience’s attention. However, if AVGS was used for an installation the audience could decide how long they want to engage with the content.

The novelty of experiencing AVGS in the context of musical events will decay in the audience unless contrasting aesthetics are provided. To overcome this, AVGS will have time to feature in parallel with the visual shader synths and by utilising the triple projection surfaces. Interesting visual aesthetics will emerge as a result of the complex interplay between simultaneous visualisation of the two techniques. For example, both AVGS and the visual shader synths will have periods of mutual visibility and periods of exclusive visibility over the range of the three projection surfaces. In this way, through creatively assigning spatial combinations of monovisual and polyvisual imagery, the audience will be able to engage more broadly throughout the duration of the performance and experience a greater degree of sensory immersion.

As a result of the generative framework outlined above, this performance will be a unique unrepeatable experience much in the same way a jazz ensemble never replicates a performance. The framework facilitates the conditions for spontaneous musical and visual aesthetics to emerge from the software that will then influence new ideas in myself as the performer. This setup creates a tri- directional improvisatory feedback loop between the computer, myself and the audience (seen below

in Figure 40). Most significantly, the framework developed for the final iteration enables the creation and performance of audiovisual art in real-time.

Figure 40: Tri-directional feedback loop of influence between the performer, instrument and audience

5.7 Summary

In this chapter I discussed my action and reflection performance cycle through highlighting four national and international performances that took place during my candidature. For each performance iteration, I described the performance strategy I employed to evolve the Kortex framework and provide a critical self-reflection of the performance outcomes. Some of the most important highlights that emerged were:

• The tactile nature of MIDI controllers facilitate more intuitive control as a performance interface than touch screen interfaces

• Integrating audio and visual functionality within a single performance framework reduces technological risk and complexity

• Both micro and macro musical data are required to produce a convincing synchronous visual representation of a musical composition

• Synchronising AVGS with musical events frames the technique and provides necessary context

• Utilising contrasting audiovisual aesthetics helps to maintain the audience’s interest throughout a performance.

These reflections were used to refine subsequent software prototypes and the performance framework in order to meet the aims and objectives of my research. Finally, I provided an introductory description of the final performance iteration that will take place for my examination.

In document EL LLAMADO PROFÉTICO DE JEREMÍAS (página 34-37)

Documento similar