3. LA DESIGUALDAD EN ESPAÑA DESDE LA PERSPECTIVA COMPARADA
3.1. La desigualdad en España hasta la crisis desde la perspectiva comparada
Th ere are groups in the Sixth World very interested in under- standing consciousness, especially in how it might be transferred to diff erent states. Some interest has been shown in the relation- ship between spirits and human consciousness, but Celedyr is only interested in this area if it can provide information about the nature of metahuman consciousness and how it transfers between diff erent locations. His larger interest is technological, looking at ways consciousness can move between biological and technological containers. Th e research has shown some promising leads, but there are also issues that will be developed more in future Shadowrun books. For the time being, keep the focus on Celedyr’s research into consciousness, and perhaps provide hints of some disturbed people who have been experimental subjects (see description of Miles Lanier, p. 141).
HENEQUEN
Henequen stands at a crossroads—side with the pro- metahuman faction of the dragons and be on the same side as Aztechnology, or turn on both the Big A and metahumanity? Sinopa, director of the Offi ce of Military Intelligence, is posi- tioned to play an important role in where Henequen ends up, and there is a lot of shadow activity connected to this. Sinopa wants Henequen to be powerful—he’s a better ally if he’s got some heft —without eclipsing him. She’s very interested in keeping tabs on Henequen, especially in regards to his relationship with Aztechnology, Aztlan, and the other dragons, which means there is a good quantity of espionage runs out there, provided you’re willing to attempt to keep tabs on a dragon. Th ere are also runs based on the information Henequen feeds Sinopa—Sinopa doesn’t want to just sit on anything, since she doesn’t want the dragon to have anything to hold over her head, so she makes sure every bit of info is quickly sent out to people who can act on it. Th at oft en outstrips the resources she has immediately available, meaning she is forced to call on outside assets.
While Sinopa has no great aff ection for Aztechnology, she’s willing to temporarily partner with them if it hurts Henequen. She doesn’t plan on making partnerships long-term, though. Ideally, she’d assign some deniable assets to work with the Azzies in damaging Henequen, then, once the dragon’s profi le has receded,
take evidence from those assets and expose the criminal activities Aztechnology has been involved in, which she hopes would result in sanctions against the megacorporation. If she can do damage to both of these enemies, she would be a very happy operative. Sinopa (human female)
B A R S C I L W Edg Ess M Init IP
3 5 5 (6) 3 7 5 4 6 4 X 9 10 (11) 1 (2)
Condition Monitor Boxes (P/S): 10/11 Armor (B/I): 10/7
Active Skills: Archery 5, Armorer 4, Automatics 4, Blades 5 (7),
Computer 4, Con 5, Data Search 4, Etiquette (Government) 4 (+2), First Aid 4, Forgery 4, Infi ltration 3, Negotiation 5, Palming 3, Perception 5, Pistols 6, Shadowing (Tailing) 5 (+2), Tracking 7
Knowledge Skills: Espionage Techniques 5, Professional Lacrosse
Teams 4, Sioux Culture 4, Surveillance Technology 5
Language skills: English 5, Lakota N, Spanish 5
Qualities: Aptitude (Tracking ), Exceptional Attribute
(Charisma), Perceptive (5 BP)
Initiate Grade: 3
Metamagics: Adept centering, attunement (vibro knife), somatic
control
Adept Powers: Analytics 3 (0.75), Commanding Voice (0.25),
Cool Resolve 2 (0.5), Enhanced Perception 2 (0.5) Improved Ability (Blades) 2 (1.0) Improved Refl exes 1 (1.5), Kinesics 4 (1.0), Missile Parry 2 (0.5), Mystic Armor 3 (1.5), Spell Resistance 2 (1.0) Voice Control (0.5)
Gear: Commlink (Device Rating 5), fake SIN (Rating 6), form-
fitting body armor (half-body suit), jammer (area, Rating 6), Vashon Island Aces High Jacket, white noise generator (Rating 6)
Weapons:
Colt Government 2066 [DV 5P, AP –1, SA, RC 1, 14 (c), w/ laser sight]
Vibro knife [Blade, Reach —, DV 4P, AP –2]
KALANYR
In the dragon confl ict, the side Kalanyr is most interested in is his own. To him, the confl ict only really has meaning insofar as it helps him in his agenda. Th ough they once fought side-by-side, he is not happy that Urubia has moved into what he considers his territory. It is especially galling that Urubia is working to build allies in poorer areas and among the criminal element, as that overlaps with some of Kalanyr’s own tactics. Kalanyr will play nice with whatever side he needs to (though by nature his inclination is pro-dragon) if it will help him gain ground in Seattle.
His research into radiation started out focused on helping Kaltenstein, his father, get into the SOX, but it has changed over time into his own way of developing a domain free from anyone else’s infl uence. Th is means shadowruns from Kaltenstein to get his claws on the radiation research that he initially funded. Possibly messy runs if he wants to make a statement to his ungrateful son. Most of Kalanyr’s followers, the Isotopes, are toxic shamans worshipping Radiation. Th ey are cleansed by Kalanyr occasionally, and they also cleanse themselves and each other quite frequently. If they did not they would be dead. Th e area in which they live would kill most people within a day.
GAME
INFORMA
TION
. . .
*Inverted Radiation Shield is a personal derivative Kalanyr uses to shield others from his damaging aura. It is anchored with a Detect Life spell to activate if living things come near.
PERIANWYR
Perianwyr is in a very diffi cult situation. Denver is his home, and he has no desire to change that. His activities in saving the Aztlan delegation during Ghostwalker’s return have put him on thin ice, and many observers are shocked that the White Wyrm hasn’t taken action against his more mild-mannered cousin yet. Getting Perianwyr out of Denver could be lucrative (though dangerous) work, but that’s not the only job Perianwyr may need done. Just because he can’t spend as much time in Denver as he would like doesn’t mean he’s going to slow down his music activities. He will need people on the ground listening to acts, conducting contract negotiations, and making concert arrange- ments. It could be a fun diversion for shadowrunners—as long as Ghostwalker doesn’t catch on to what they are doing in his city. He may not be ready to take his revenge directly on Perianwyr, but it’s always possible he’ll take a quick, satisfying swipe at one of the dragon’s compatriots when he has a chance.
In his draconic form, Perianwyr is a majestic black-scaled dragon, with blue underscales and highlights. He is smaller than the average adult western dragon, measuring only eighteen meters in length. His preferred human form is a handsome, distinguished, middle-aged man with dark hair and a goatee.
Adult western dragon
B A R S C I L W Edg Ess M Init IP
13 5 9 35 8 9 9 9 6 8 12 18 2
Condition Monitor Boxes (P/S): 15/13 Armor (B/I): 8/8
Active Skills: Assensing 9, Conjuring skill group 6, Counterspelling
8, Etiquette (Business) 5 (+2), Exotic Ranged Weapon 6, Flight 6, Intimidation 7, Negotiation (Bargaining) 8 (10), Perception 8, Ritual Spellcasting 8, Spellcasting (Manipulation Spells) 12 (+2), Stealth skill group 6, Unarmed Combat 6,
Knowledge Skills: Booze 4, Cutting Edge Bands 6, Gaelic
6, Latin 5, Music Industry 6, Night Clubs (Denver) 5 (+2), Prediction 6, Rock and Roll History 6, Welsh 6
Movement: 15/30
Powers: Animal Control (Reptiles), Dragonspeech, Dual
Natured, Elemental Attack, (usually Fire), Enhanced Senses (Enhanced Smell, Low-Light Vision, Thermographic Vision, Wide-Band Hearing), Hardened Armor 8, Mystic Armor 8, Natural Weapon (Bite/Claws: DV 10P, AP –2), Sapience
Gear: Power Focus (Rating 4), Spellcasting Focus (Manipulation
Spells, Rating 6), Spellcasting Focus (Illusion Spells, Rating 4), Sustaining Focus (Illusion Spells, Rating 8)
Initiate Grade: 4
Metamagics: Centering, masking, refl ecting, shielding
Spells: Detect Life, Detox, Heal, Invisibility, Levitate*, Magic
Fingers, Mana Bolt, Mind Probe, Mob Mood, Shapechange, Stunball, Trid Phantasm
*Perianwyr knows a custom form of Levitate that can eff ect multiple targets within an area. It is identical to the normal Kalanyr has a deep natural instinct to hunt, and he will stalk
prey in the Barrens when he feels the desire. Sometimes he eats them, sometimes he tells them how close they came to being eaten, and sometimes he does nothing but push them over aft er sneaking up on them.
In his natural draconic form, Kalanyr is a bit of a mess. A variation of SURGE hit him with adaptive coloration that he has played off by using a physical mask spell for slow changes (poor Serrin didn’t penetrate his masking). His natural draconic skin is now a sickly yellow-brown and glows slightly from the radiation he has been bathed in. Th e other details of his description in the chapter are accurate. His preferred metahuman form (gained via spellcasting not a draconic power) is a massive, smooth-skinned troll with black hair and glowing yellow eyes.
Adult western dragon
B A R S C I L W Edg Ess M Init IP
16 5 9 32 10 9 8 9 6 8 14 18 2
Condition Monitor Boxes (P/S): 16/13 Armor (B/I): 8/8
Active Skills: Arcana 8, Assensing 9, Blades (Swords) 6
(+2), Computer 3, Conjuring skill group 6, Counterspelling 8, Data Search 4, Etiquette (Street) 4 (+2), Exotic Ranged Weapon 6, Flight 5, Intimidation 8, Negotiation (Bargaining) 8 (10), Perception 8, Pilot Ground Craft (Bike) 4 (+2), Pistols (Revolvers) 1 (+2), Ritual Spellcasting 8, Spellcasting (Combat Spells) 10 (+2), Stealth skill group 10, Swimming 4, Tracking 6, Unarmed Combat 8
Knowledge Skills: Architecture 5, Biology (Physiology) 3 (+2),
Business (Finance) 5 (+2), Economics 4, Environmentalism (Radiation Disasters) 3 (+2), History (Pacific Northwest) 2 (+2), Nightclubs (Seattle) 4 (+2), Physics (Nuclear) 3 (+2), Redmond Geography (Border Areas) 5 (+2), Seattle Street Gangs (Redmond) 4 (+2), Seattle Organized Crime (Smugglers) 3 (+2)
Languages: English 6, German 6, Lakota 4, Latin 2, Or’zet 6,
Salish Language 4, Sperethiel 6
Movement: 15/30
Powers: Adaptive Coloration, Anaphylaxis, Dragonspeech,
Dual Natured, Elemental Attack (Electricity), Energy Aura (Radiation), Enhanced Senses (Enhanced Smell, Low-Light Vision, Th ermographic Vision, Wide-Band Hearing), Hardened Armor 8, Increase Initiative, Mystic Armor 8, Natural Weapon (Bite/Claws: DV 9P, AP –2), Sapience
Initiate Grade: 8
Metamagics: Cleansing, extended masking, fi ltering, invoking,
masking, quickening, refl ection, shielding
Spells: Armor, Chaotic World, Decontamination, Detect Life,
Detect Radiation, Detox, Disrupt Power Focus, Heal, Improved Invisibility, Inverted Radiation Shield*, Mana Bolt, Mind Probe, Mob Mood, Physical Mask, Shapechange, Stunball, Stunbolt, Troll Form, Wreck Guns, Wreck Armor
Gear: Commlink (Device Rating 5), Power Focus (Force 6),
Sustaining Focus (Health Spells, Rating 6), Sustaining Focus (Manipulation Spells, Rating 8), Sustaining Focus (Manipulation Spells, Rating 10), Weapon Focus (Nodachi, Force 8)
GAME
INFORMA
TION
. . .
Black Arrow (large drone)
Handl Accel Speed Pilot Bod Arm Sens Avail Cost
+4 50/250 1,200 5 9 14 4 — —
Std. Upgrades: Additional Fuel Tank, 6 x Drone Racks (small
landing), Satellite Communications, Signature Masking (Rating 5), 4 x Weapon Mounts (Reinforced, External, Turret, Remote), 2 x Weapon Mounts (Reinforced, Internal, Fixed, Remote)
Th e Black Arrow should be treated as if it possesses two levels of the Magic Resistance Quality (p. 91, SR4A).
At the moment, the information about the Skyknight is more hype than reality. It’s a solid craft , but it does not yet have the spirit-fused capabilities the rumors suggest. Instead, Aztechnology and Aztlan have been working on training a cadre of mystic adept pilots; they use their adept abilities in piloting the craft , and their magic abilities in summoning spirits to help them in the air. Th e craft is designed to comfortably house the spirits, at least insofar as they need any physical comforts, and allow them to function as part of the craft ’s weaponry. As with the Black Arrow, it is not yet on the market.
Aztechnology adaptation of Lockheed Skyknight
Handl Accel Speed Pilot Body Arm Sens Avail Cost
+1 50/200 1,000 3 20 17 2 N/A N/A
Std. Upgrades: Ejection Seats, Improved Takeoff and Landing
(Rating 1), ECCM 3, ECM 3, Personal Armor (Rating 4), 2 Weapon Mounts (external, fi xed, remote)
Levitate spell (p. 210, SR4A), but has a range of LOS (A) and a Drain Value of (F÷2)+3.
THE SEA DRAGON
If there’s an area where open confl ict between dragons is going to break out besides the Lofwyr/Hestaby divide, it’s in the Sea Dragon’s rumored possession of a whole slew of dragon eggs. No one is certain of where the Sea Dragon’s allegiance will ultimately lie, but the fact that she seems to be determinedly focus on growing a large new brood has dragon and non-dragon observers quite concerned. For the time being most of the runs will focus on recon work—how many eggs does the Sea Dragon really have? Where are they?—but there could soon come a time when various Mr. Johnsons will want the eggs stolen or outright destroyed. The Sea Dragon would not take kindly to that, of course, and her response might not be delivered with the subtlety dragons customarily display.
URUBIA
Th e speculation about Urubia is correct—she sees the gangs of Seattle as a vast, unorganized power base, and she believes he is the one to organize it. Seattle Assistant District Attorney Dana Oaks is well aware of what Urubia is doing, and she has several informants among the regular attendees at Urubia’s gatherings. Right now, she doesn’t have enough evidence to accuse her of anything—aft er all, most of his activities have involved feeding and entertaining the underprivileged youth of Seattle—but she’s watching carefully to make a case against the dragon. She is also carefully planning the day of her arrest, should it ever come, since taking a dragon into custody is no easy feat.
Urubia is no fool, and she is aware she is being watched. She’d be happy for help in rooting out the spies in her midst. Th is means that runners may have the chance to work either side of this brewing confl ict.
TOOLS OF THE OPPOSITION
Most of the materials described in this chapter are in the development stage. They are not available on the market; at present, the only way runners (or anyone else) is going to have access to them is stealing materials from corporate research labs, or from thieves who already stole them.
The manatech being worked on by Aztechnology is not fi nished, and it’s not clear to anyone involved with it that it will ever live up to the hopes people have for it. But Aztechnology seems committed to the project, and they have enough research heft to make dragons want to keep an eye on the latest develop- ments. Datasteals targeting the lab where the manateech is being worked on will be a regular occurrence.
Th e Black Arrow, by contrast, has reached the prototype stage. While early tests seem promising, it faces two obstacles—keeping control over the expenses involved in the manufacturing process, and ensuring it is reliable over the long haul. As a prototype, it is subject to breaking down at any time. Its stats are as follows:
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