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15 Aplicaciones Java™

DESINSTALAR UNA APLICACIÓN JAVA

Man-Drake is Doctor Azoth’s first, and simplest, servant, crafted from arcane roots and special formulae, grown to monstrous size and imbued with enough intellect to understand and obey its master. Man-Drake is a roughly humanoid form of woody plant matter, standing some nine feet tall, with a broad, powerful “build” and a pair of leafy “wings” spreading from its back which magi- cally allow it to fly (in sheer defiance of aerodynamics) and a vaguely dragon-like “head” in spite of having no true brain, skull, or sensory organs. Man-Drake is tremendously strong and capable of emitting a cloud of poisonous pollen spores from its “mouth” able to inca- pacitate most creatures (but not Doctor Azoth or the other Homunculi, who are immune).

Man-Drake is capable of rumbling, broken speech, although it only speaks when necessary or commanded to do so. It has a psychic connection with Doctor Azoth, allowing the alchemist to command Man-Drake from afar and know what it knows; the other Homunculi are well aware their master can be watching them via Man-Drake at any time.

PETRA

Doctor Azoth’s second, more sophisticated, creation is Petra (meaning “rock”), a humanoid statue imbued with alchem- ical power and a semblance of life. In her normal form, Petra looks like a rough sandstone statue of a woman, but she can transform the substance of her body into other elements, becoming as hard as diamond or steel, a gaseous mist (from helium to argon), burning phosphorus, and various others. She can also alter her shape to a limited degree, stretching out her limbs, for example. Petra is far more intelli- gent than Man-Drake and possessed of a human-like spirit. So much so, in fact, that she longs to be human, even if it means putting aside her powerful and immortal body. Doctor Azoth cares nothing for this goal, however, and has no wish to lose a servant as useful as Petra, and she knows this. Compounding her desire is a more than sisterly affec- tion for Takwin, which her fellow homunculus does not return or even seem to notice.

Petra’s Malleable and Metamorphic powers are well-suited for various power stunts related to transforming into exotic or unusual elements, particularly those able to target an opponent’s known weaknesses. If

MAN-DRAKE PL11 • 155 POINTS

STR 14* STA 10* AGL 0 dEx 0 fGT 8 INT -2 AWE 3 PRE 0 Powers: Artificial form (Immunity 11 (Aging, Life Support);

Impervious Toughness 12; Protection 4); Large (Growth 4, Innate, Permanent); Limited Mind (Immunity 30 (Will effects, Limited to Half Effect); Poison Breath (Cone Area Affliction 10 (Resisted by Fortitude; Dazed, Stunned, Incapacitated);

Psychic Connection (Senses 1 (Mental Communication Link

with Doctor Azoth)); Wings (Flight 4 (30 MPH), Wings)

Advantages: Diehard, Fearless, Interpose

Skills: Intimidation 4 (+6)*, Perception 4 (+7), Ranged Combat:

Throwing 6 (+6), Stealth 0 (–4)*

Offense: Initiative +0, Poison Breath — (Close, Cone Area,

Dodge DC 20, Affliction 10), Unarmed +8 (Close, Damage 14)

defenses: Dodge 6*, Parry 8*, Fortitude 12, Toughness 14, Will 10

*Includes Growth modifiers.

Totals: Abilities 50 + Powers 76 + Advantages 3 + Skills 7 +

Defenses 19 = Total 155

Complications: Inhuman: Man-Drake is a monster to behold. Loyalty: To Doctor Azoth.

PETRA PL10 • 153 POINTS

STR 6 STA 10 AGL 0 dEx 0 fGT 6 INT 0 AWE 1 PRE 1 Powers: Malleable (Strength-based Damage 4, Variable

Descriptor: Elemental Weapons; Elongation 3 (60 feet); Morph 2, Limited to Shape Only, Obvious); Mental

Resistance (Immunity 30 (Will effects, Limited to Half Effect)); Metamorphic (Flight 3 (16 MPH), AE: Swimming 6 (30 MPH);

Insubstantial 2, Progressive, AE: Impervious Toughness 10, Sustained); Suffocating form (Shapeable Area Affliction 10 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Variable Descriptor: Chemical Effects); Unliving (Immunity 11 (Aging, Life Support); Impervious Protection 2)

Advantages: Diehard, Fast Grab, Interpose, Prone Fighting Skills: Close Combat: Unarmed 4 (+10), Insight 4 (+5),

Perception 4 (+5), Ranged Combat: Throwing 6 (+6)

Offense: Initiative +0, Suffocating Form — (Close, Shapeable

Area, Affliction 10, Dodge DC 20,), Unarmed +10 (Close, Damage 10)

defenses: Dodge 8, Parry 8, Fortitude 11, Toughness 12, Will 9 Totals: Abilities 48 + Powers 73 + Advantages 4 + Skills 9 +

Defenses 19 = Total 153

Complications: Loyalty: To Doctor Azoth. Obsession: Petra

a foe is vulnerable to silver or some strange radioactive mineral, for example, Petra might turn her hands into that substance (invoking the hero’s Vulnerability compli- cation).

TAKWIN

Takwin (an Arabic term for the creation of life through alchemy) is Doctor Azoth’s crowning achievement in the creation of Homunculi: a figure of artificial flesh and blood who is not only indistinguishable from a true human being (barring some mystical means of detection), he is capable of assuming different human appearances, remolding his alchemical flesh at will.

Takwin is a physically perfect specimen: a skilled acrobat, athlete, and fighter, who serves as Doctor Azoth’s prime emissary to the outside world, able to become virtually anyone and go anywhere. Indeed, the Doctor’s contacts often think he has many servants, not knowing they are all actually Takwin. When he expects combat, Takwin carries a scimitar of alchemical steel. In more covert circumstances he conceals a handful of small crescent- shaped throwing blades within his own body using his metamorphic powers.

In his “default” form, Takwin looks like a handsome Arab man in his early 20s. He’s known to slightly vary details like his hair length, facial hair, and eye color to suit his whims. At will, he can look like virtually anyone, even alien looking humanoids. He has been known to impersonate Doctor Azoth and his fellow homunculi in order to confuse their enemies, and may also adopt the guise of a foe in order to distract or strike at their allies.

If Takwin were a human being, he would be classed as a sociopath: utterly without empathy for others, interested only in how he can manipulate them and better serve his master. He has a cat-like cruel streak, which Doctor Azoth reins-in most of the time, allowing Takwin to “play” when it suits him.

TAKWIN PL9 • 198 POINTS

STR 4 STA 4 AGL 6 dEx 5 fGT 8 INT 1 AWE 5 PRE 3 Powers: A Thousand faces (Morph 3 (Humanoid Forms)); Artificial Life (Immunity 11 (Aging, Life Support)); Mental Resistance (Immunity 30 (Will effects, Limited to Half Effect)) Equipment: Scimitar (Strength-based Damage 3), crescent

blades (Ranged Multiattack Damage 2)

Advantages: Accurate Attack, Attractive, Defensive Roll 3, Eidetic

Memory, Equipment 2, Evasion, Hide in Plain Sight, Improved Aim, Improved Disarm, Improved Initiative, Interpose, Languages 2 (English, Spanish, Arabic native), Move-by Action, Ranged Attack 4, Redirect, Set-up, Uncanny Dodge, Weapon Bind

Skills: Acrobatics 8 (+14), Athletics 10 (+14), Close Combat:

Blades 3 (+11), Deception 10 (+13), Insight 6 (+11), Intimidation 4 (+7), Investigation 6 (+7), Perception 6 (+11), Persuasion 8 (+11), Ranged Combat: Throwing 3 (+8), Sleight of Hand 8 (+13), Stealth 10 (+16), Vehicles 4 (+9)

Offense: Initiative +10, Crescent Blades +12 (Ranged,

Multiattack Damage 2), Scimitar +11 (Close, Damage 7), Unarmed +8 (Close, Damage 4)

defenses: Dodge 11, Parry 11, Fortitude 9, Toughness 7/4*, Will 9

*Without Defensive Roll.

Totals: Abilities 72 + Powers 41 + Advantages 25 + Skills 43 +

Defenses 17 = Total 198

Complications: Inhuman: Takwin is far less human on the

inside. Loyalty: To Doctor Azoth.